Go Here for an updated list!
NZ-Wanderer made a nice list you should use.
I made a list for me and thought you guys could benefit from it.
Feel free to write me a message if you want something changed, added or have some ideas.
I created a spreadsheet, where i try to keep up with mod development, always appreciate help. Need ideas for categories, for better filtering.
Mod Spreadsheet
You can also check Nexusmods, most of the mods are available there.
Tools and Tutorials:
Getting Started: Tools, Scripting and Modding
- All you need to know about modding and scripting in X4: Foundations
- converts AIScripts from XML to script
- Export and Import from and to Blender
- apply a variety of user selected transforms to X4 game files
- Creates an xml file with a valid patch using attributes where possible as the selectors instead of indicies
- Extracts all files in either the found cats or the restricted list of cats extract all files that match the filter and write them to the destdir
- Verify your XML Patching without running the game
Turrets, Shields and Missiles:
[MOD] Shields balance and Weapon overhaul 1.51
- Changes Shield and weapons balance
- Increases damage from turrets and hitpoints for shields
- purchase all Xenon and Kha'ak weapons
- Adds a repair laser for S-class ships
- increases weapons stats, less crystals
- Three new weapons and increased fire rate, removed burst modes and increased range while reducing damage of stock weapons
- Increases chaff capacity for all ships
UI
[WIP][Tutorial] Replacing default font
- They try to figure out how to change defaultfont
Galaxy:
[WIP - MOD] Foundation of Conquest and War V. 0.1
- Brings more war, carnage, and mayhem into the Foundation universe
- Brings back the X3 map to Foundations
- Removes superhighways from the game
Gameplay:
[MOD] [WIP] X Consumer Goods (XCG)
- Adds a consumer goods industry to the economy of X4
- Better Autotrader
- adds the humble merchant game start from X3AP to the game
- adjust crew sizes to be based on ship size and role
- Deploys satellites around all of the stations
- X4 Jump Drive: the Anamoly Generator
- Brings back some of Rebirths ships
- Unique Playership for Foundations
- Adds customizable gamestarts
- prevents random encounters from being generated
- Better explore command
- moves HQ into sector you want
- adds working build moduls for the player
- increases the chance for crew to level up
- makes crystalls easier to find
- adds bigger scanning range
- 30% chance for pilots to bail
- Police will never find illegal wares
- open lockboxes within 5km range and spawn their content
- Cheat Menu
- scan for dropped loot around your currently piloted ship in 10km range, and loots them
- Better autoexplorer
- no skill for default autotrade needed
- weapons, ship, engines and shields can be build at workbench
- improves both types of satellites
- increased cargo capacity
- longer research times
- Much more Xenon
- Allows you to assign a ship to repair other ship hulls
- provides trade subscriptions to all stations in the sector, without giving vision
- Helps you locate signal leaks by using mission waypoints, also gives the player info on how many leaks a station has
- Adds default behaviour: Trade Route
- allows your ships not under your direct control to collect inventory wares remotely (Majaglit, Spaceflies, etc)
- double number of SCA pirates in the galaxy, also increases the per sector limit for those jobs from 1 to 4
- double the galaxy quota for all factories