The version is up, there was a small error I had to correct before uploading.thanos wrote: ↑Wed, 12. Dec 18, 04:11Thanks for the mod. Quick questions:
1. I can't seem to find the latest version on the Nexus (I see 1.54 only).
2. What exactly do you mean by integrating engines/turrets/shields into the hull? Is it not possible to destroy individual subsystems anymore?
3. Can you look into modifying the destroyer main batteries? They are a bit anemic for what they're supposed to do. At least in my mind they should be powerful anti-capital/anti-station guns.
2.No, the way this mod is headed that was more of a hindrance, as instead of hitting the ship, the components got hit. The main ship took no damage in that case.
The turrets and shield hp got boosted so much, that they didn't get killed anymore. I just don't like it for a capital ship to be disabled easy and be a sitting duck.
Besides, when it gets chaotic, and i am sure it will in the next patches with more conflict, hitting those huge engine hitboxes would be more of a hindrance imho, might as well buff the total hp instead. Of course i know some people would prefer to disable components, and I agree, it is that the way I am balancing this mod I don't like having that in practice.
3. They are already modified, the destroyer main guns do x2.5 times the damage of Mk2 Plasma, which does big damage already.