Everybody has their own vision to the game, and i draw some inspiration partly from X3, but also i tend to balance weaker things, so no matter what you pick, ship or weapon, you are good to go.rusky wrote: ↑Fri, 7. Dec 18, 21:11Looking good!
I've noticed someone else made a mod to make turret weapons do more damage because apparently they do a LOT less than the standard mounts normally.
Not sure what to make of it, but I generally think turret weapons should do the same or almost the same damage as the equivalent non turret weapon.
Regarding turrets, in X3 it is true that a turret used the same weapons as the front gun, however you had 8 front guns, and around 3 turrets for an M6, 4-6 for an M6+, 10 for and M7 and 40 for an M2(M2 had no main guns). In other words, a turret did 1/8th of the damage of the main gun, so if you had 6 turrets, all the turrets together still did less damage than the main gun.
In X4 you have 2 main guns, compared to 8 in X3, so if you made turrets do the same damage as the main guns, that would make turrets much stronger compared to X3, and also make ships lower than M6 obsolete. I agree that the turrets are lacking, but that is because of their bad targeting. In X4 the turret damage is about an 15th of the damage of the 2 main guns combined, but they have infinite energy. They could use a buff, up to double damage, but more than that, and they become more powerful than a turret in X3.
Please feel free to give a counter argument. Thanks for the idea, i'm gonna buff them in the next update.