[REQUEST] Remove Fog of War (FOW)

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luci
Posts: 39
Joined: Thu, 21. Nov 13, 23:27

[REQUEST] Remove Fog of War (FOW)

Post by luci »

Hi there smart people!

The "Autoexploring" mod found here: viewtopic.php?f=181&t=404708 gave me an Idea.

Auto exploring is just an extremely time delayed method to getting rid of the FOW and also it reveals stuff without you even noticing.

How about getting rid of all the FOW in the entire universe all at once, so that only questionmarks for undiscovered stuff remain that you can carefully aim for at you next adventure outta space?
Is that possible?
Is there maybe just a flag in the config files that turns FOW on or off?

If so, PLEASE turn it off for good :)

Thanks for your concideration!

Luci
Charly1987
Posts: 77
Joined: Sun, 2. Dec 18, 14:15
x4

Re: [REQUEST] Remove Fog of War (FOW)

Post by Charly1987 »

push,
I second this Idea,would be great :)
BoostHungry
Posts: 122
Joined: Sat, 23. Nov 13, 20:33

Re: [REQUEST] Remove Fog of War (FOW)

Post by BoostHungry »

I'm trying to figure this out and I created a forum thread looking for help: viewtopic.php?f=181&t=405642&p=4775594#p4775594

I also asked on Discord but I'm starting to think it's not possible to directly remove the initial fog of war directly.

It's looking like the only way to remove it is by placing satilites down and then removing them. I'm going to try to do something like this for my game start and we'll see how it goes.

Removing all of the fog of war might be hard, but I think it would be much easier to remove all fog of war within satilite range of every station which is easier.

Also, to clarify, when you say fog of war, you mean the initial fog overlay right? You're not talking about being able to always see every ship in the entire game are you?
luci
Posts: 39
Joined: Thu, 21. Nov 13, 23:27

Re: [REQUEST] Remove Fog of War (FOW)

Post by luci »

BoostHungry wrote: Fri, 7. Dec 18, 15:30 Also, to clarify, when you say fog of war, you mean the initial fog overlay right? You're not talking about being able to always see every ship in the entire game are you?
Yes, my ideal outcome would be that there are no clouds on the map, just questionmarks for things I have not been to yet.
The reasoning behind this is, that I am not against exploring, but rather like to know that there is something to find in the first place.

Then I could go exploring without having to roam the universe aimlessly :wink:
If at all possible, just displaying all questionmarks one z-layer above the fog would also be a totally awesome solution.

To reveal all stations there is a mod called "Sector Satellites" viewtopic.php?f=181&t=404823
Maybe have a look at that code and see if you can use some of it for your own approach?
Or maybe that already does what you are trying to achieve?
Chair5768
Posts: 36
Joined: Sun, 15. Jan 06, 06:43
x3

Re: [REQUEST] Remove Fog of War (FOW)

Post by Chair5768 »

From the other thread, that I didn't want to hijack:
luci wrote:I'm sorry, too. My keyboard is acting out tonight... maybe needs some fresh juice!
I was trying to promote my request for revealing just the questionmarks on a map, so that exploration is still a thing but with a 100% success rate to finding something.
How is this different from what the longrange scanner does? If all you want to do is make the longrange scanner cover the entire sector then there's a mod for that on the Nexus.
luci
Posts: 39
Joined: Thu, 21. Nov 13, 23:27

Re: [REQUEST] Remove Fog of War (FOW)

Post by luci »

Chair5768 wrote: Fri, 7. Dec 18, 19:42 How is this different from what the longrange scanner does? If all you want to do is make the longrange scanner cover the entire sector then there's a mod for that on the Nexus.
It happens automatically.
timmmmmy
Posts: 24
Joined: Mon, 19. Jan 09, 23:53
x3tc

Re: [REQUEST] Remove Fog of War (FOW)

Post by timmmmmy »

Not sure how to implement this but would editing of each of the sector spawns to include a player satellite at 0,0 with a greatly extended range accomplish something similar? Only issue then would finding a way to not make it targetable by the player enemies.
luci
Posts: 39
Joined: Thu, 21. Nov 13, 23:27

Re: [REQUEST] Remove Fog of War (FOW)

Post by luci »

timmmmmy wrote: Fri, 7. Dec 18, 21:55 Not sure how to implement this but would editing of each of the sector spawns to include a player satellite at 0,0 with a greatly extended range accomplish something similar? Only issue then would finding a way to not make it targetable by the player enemies.
Maybe. That's what they are trying to figure out in the other thread: viewtopic.php?f=181&t=405642&p=4777562
Replacing the spawned satellites with long range scanner pings could then do what I have had in mind... we will wait and see ;)
timmmmmy
Posts: 24
Joined: Mon, 19. Jan 09, 23:53
x3tc

Re: [REQUEST] Remove Fog of War (FOW)

Post by timmmmmy »

Indeed, only time and talented modders will tell.

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