[DIY] Tons of Paintjobs

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Blackscorp_81
Posts: 72
Joined: Sat, 20. Aug 11, 19:25
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[DIY] Tons of Paintjobs

Post by Blackscorp_81 »

Spoiler WARNING
I have no idea, if it is possible to obtain these paintjobs ingame. If it is, this post might be considered SPOILER!!!



I have found a ton of paintjobs, that can be added to your iventory.

To add them to your inventroy, open your savegame and search for <entity post="playerpilot"/>. Then look for the "Invetory"-Section.
In case u don't find that section in ur Savgame, u can search for <connection connection="player"> instead. "Inventory-Section" should be some lines below. (thx to Kadatherion for that tip)

Here you can add the paintyobs.

Sorry for the strange amount-numbers. I used them to identify the Paintjobs & ID's ingame

Picture:
Spoiler
Show
Chrome FTW!!!
Image
Image
Paintjobs:

Code: Select all

<ware ware="paintmod_0001" amount="901"/>
<ware ware="paintmod_0002" amount="902"/>
<ware ware="paintmod_0003" amount="903"/>
<ware ware="paintmod_0004" amount="904"/>
<ware ware="paintmod_0005" amount="905"/>
<ware ware="paintmod_0006" amount="906"/>
<ware ware="paintmod_0007" amount="907"/>
<ware ware="paintmod_0008" amount="908"/>
<ware ware="paintmod_0009" amount="909"/>
<ware ware="paintmod_0010" amount="910"/>
<ware ware="paintmod_0011" amount="911"/>
<ware ware="paintmod_0012" amount="912"/>
<ware ware="paintmod_0013" amount="913"/>
<ware ware="paintmod_0014" amount="914"/>
<ware ware="paintmod_0015" amount="915"/>
<ware ware="paintmod_0016" amount="916"/>
<ware ware="paintmod_0017" amount="917"/>
<ware ware="paintmod_0018" amount="918"/>
<ware ware="paintmod_0019" amount="919"/>
<ware ware="paintmod_0020" amount="920"/>
<ware ware="paintmod_0021" amount="921"/>
<ware ware="paintmod_0022" amount="922"/>
<ware ware="paintmod_0023" amount="923"/>
<ware ware="paintmod_0024" amount="924"/>
<ware ware="paintmod_0025" amount="925"/>
<ware ware="paintmod_0026" amount="926"/>
<ware ware="paintmod_0027" amount="927"/>
<ware ware="paintmod_0028" amount="928"/>
<ware ware="paintmod_0029" amount="929"/>
<ware ware="paintmod_0030" amount="930"/>
<ware ware="paintmod_0031" amount="931"/>
<ware ware="paintmod_0032" amount="932"/>
<ware ware="paintmod_0033" amount="933"/>
<ware ware="paintmod_0034" amount="934"/>
<ware ware="paintmod_0035" amount="935"/>
<ware ware="paintmod_0036" amount="936"/>
<ware ware="paintmod_0037" amount="937"/>
<ware ware="paintmod_0038" amount="938"/>
<ware ware="paintmod_0039" amount="939"/>
<ware ware="paintmod_0040" amount="940"/>
<ware ware="paintmod_0041" amount="941"/>
<ware ware="paintmod_0042" amount="942"/>
<ware ware="paintmod_0043" amount="943"/>
<ware ware="paintmod_0044" amount="944"/>
<ware ware="paintmod_0045" amount="945"/>
<ware ware="paintmod_0046" amount="946"/>
<ware ware="paintmod_0047" amount="947"/>
<ware ware="paintmod_0048" amount="948"/>
<ware ware="paintmod_0049" amount="949"/>
<ware ware="paintmod_0050" amount="950"/>
<ware ware="paintmod_0051" amount="951"/>
<ware ware="paintmod_0052" amount="952"/>
<ware ware="paintmod_0053" amount="953"/>
<ware ware="paintmod_0054" amount="954"/>
<ware ware="paintmod_0055" amount="955"/>
<ware ware="paintmod_0056" amount="956"/>
Small Tutorial Video:
Last edited by Blackscorp_81 on Tue, 4. Dec 18, 15:52, edited 6 times in total.
jeka1900
Posts: 37
Joined: Tue, 1. Oct 13, 08:37
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Re: [DIY] Tons of Paintjobs

Post by jeka1900 »

It's very cool. Thanks
But can we take these paintjobs in game , i mean mb it will be a mission prize or smt. another.??
Blackscorp_81
Posts: 72
Joined: Sat, 20. Aug 11, 19:25
x4

Re: [DIY] Tons of Paintjobs

Post by Blackscorp_81 »

I have no idea, if or how it is possible to obtain them ingame. Just found it out and shared it for those that need BLINGBLING :lol:
Cpt. H. Elmes
Posts: 63
Joined: Sun, 21. Sep 08, 00:07
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Re: [DIY] Tons of Paintjobs

Post by Cpt. H. Elmes »

Right click on one of your ships in the map and click "redesign" then you can pick paint mods and if you have any, pick out of there.
Blackscorp_81
Posts: 72
Joined: Sat, 20. Aug 11, 19:25
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Re: [DIY] Tons of Paintjobs

Post by Blackscorp_81 »

Cpt. H. Elmes wrote: Tue, 4. Dec 18, 12:00 Right click on one of your ships in the map and click "redesign" then you can pick paint mods and if you have any, pick out of there.
Just in case u got this wrong, this post is not about "how to activate" paintjobs you own. It is about about giving you all the paintjobs, so u can find them in ur Paintjob-Inventory.
Cpt. H. Elmes
Posts: 63
Joined: Sun, 21. Sep 08, 00:07
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Re: [DIY] Tons of Paintjobs

Post by Cpt. H. Elmes »

Blackscorp_81 wrote: Tue, 4. Dec 18, 12:05
Cpt. H. Elmes wrote: Tue, 4. Dec 18, 12:00 Right click on one of your ships in the map and click "redesign" then you can pick paint mods and if you have any, pick out of there.
Just in case u got this wrong, this post is not about "how to activate" paintjobs you own. It is about about giving you all the paintjobs, so u can find them in ur Paintjob-Inventory.
Yeah I misread one of the posts, my bad!

But may I ask what you use to edit the save file to achieve adding these?
Blackscorp_81
Posts: 72
Joined: Sat, 20. Aug 11, 19:25
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Re: [DIY] Tons of Paintjobs

Post by Blackscorp_81 »

U could use Notepad++, with proper syntax-highlighting, but it can have problems with files as big as the savegames are. https://notepad-plus-plus.org/download/v7.6.html
Or u can use the free version of Liquid Studio 2018. It is capable of editing even the biggest files, but has no syntax-highlighting. https://www.liquid-technologies.com/trial-download

In order to access your savegame (example: save_01.xml), it needs to be saved without compression. To do so, disable Savegame-Compression in games-Settings & save the game.
Cpt. H. Elmes
Posts: 63
Joined: Sun, 21. Sep 08, 00:07
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Re: [DIY] Tons of Paintjobs

Post by Cpt. H. Elmes »

Thanks a lot!
Dr.Zou
Posts: 215
Joined: Fri, 8. Aug 08, 11:48
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Re: [DIY] Tons of Paintjobs

Post by Dr.Zou »

So I have the normal version, and can not find the entry.
SteelVipers
Kadatherion
Posts: 1021
Joined: Fri, 25. Nov 05, 16:05
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Re: [DIY] Tons of Paintjobs

Post by Kadatherion »

This is very cool, thanks.

I believe at least most of these paintjobs aren't separately available to the player in the actual game: they are NPC faction paintjobs (like the scale plate green one to name an example of one I regularly "found"). If you cap a pirate ship, for instance, it will have a pirate paintjob, which you can keep or substitute with your few "player" ones, but doing so it will be lost. This - if it works across all or at least most ship types - can give us some variety without mirroring the npc ships too much.
Blackscorp_81
Posts: 72
Joined: Sat, 20. Aug 11, 19:25
x4

Re: [DIY] Tons of Paintjobs

Post by Blackscorp_81 »

Dr.Zou wrote: Tue, 4. Dec 18, 13:50 So I have the normal version, and can not find the entry.
I have added a small video to show how it is done.
Kadatherion
Posts: 1021
Joined: Fri, 25. Nov 05, 16:05
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Re: [DIY] Tons of Paintjobs

Post by Kadatherion »

I could not find the entry either (and I have the collector's edition), my guess is it could depend whether the save is on foot or onto a ship (but needs verification, I'm still editing right now). In any case, one could search for player specific values, like his skills which are all max and no other entity in game can have, and the inventory is just a few lines under those as well.

Code: Select all

<skill type="boarding" value="15"/>
<skill type="engineering" value="15"/>
<skill type="management" value="15"/>
<skill type="morale" value="15"/>
<skill type="piloting" value="15"/>
The header of the section, however, still is unique in my save too, so the best alternative is to search for

Code: Select all

<connection connection="player">
Blackscorp_81
Posts: 72
Joined: Sat, 20. Aug 11, 19:25
x4

Re: [DIY] Tons of Paintjobs

Post by Blackscorp_81 »

I have created my Saves while sitting in Pilot-Seat of my Ship. Perhaps it is due to the choosen gamestart? I'm playing "Dedicated Warrior" right now. I will take a look into that tomorrow.
Azran_Zala
Posts: 69
Joined: Tue, 13. Mar 18, 00:25
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Re: [DIY] Tons of Paintjobs

Post by Azran_Zala »

+1 for Pimp'n gunboats.
Many Thanks
Dr.Zou
Posts: 215
Joined: Fri, 8. Aug 08, 11:48
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Re: [DIY] Tons of Paintjobs

Post by Dr.Zou »

Thank you, that worked.

Is that normal that the values go down when yawing, pitching and rolling when I choose a new paint job?
SteelVipers
Blackscorp_81
Posts: 72
Joined: Sat, 20. Aug 11, 19:25
x4

Re: [DIY] Tons of Paintjobs

Post by Blackscorp_81 »

These values shold not be affected by the skin at all. At least as far as i know, those skins are just esthetic. But when there are skins with special attributes to them... But i never saw any values change while changing paintjob.
Nekrobob
Posts: 299
Joined: Sun, 25. Jan 09, 10:28
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Re: [DIY] Tons of Paintjobs

Post by Nekrobob »

There are more Paints now with 3.0, isnt it?

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