[Mod] Increase First Person Speed

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SirNukes
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Joined: Sat, 31. Mar 07, 23:44
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[Mod] Increase First Person Speed

Post by SirNukes »

This mod gives a moderate boost to first person movement speed. Lateral movement is particularly boosted to relieve that sluggish feeling when dropping out of run mode to do a sidestep. Increases are somewhat limited to avoid breaking immersion too much.

Standard forward speed increased 25%.
Strafe and backpedal set to match forward speed (150% speedup).
Run speed multiplier increased from 2x to 2.5x (56% speedup).
Crouch speed multiplier increased from 0.5x to 0.8x.
Crouch delay reduced from 0.2 to 0.1.

Download from dropbox:
https://www.dropbox.com/s/s6opo68jhouk9 ... d.zip?dl=1
Download from Nexus:
https://www.nexusmods.com/x4foundations ... ?tab=files
Last edited by SirNukes on Tue, 4. Dec 18, 19:20, edited 2 times in total.
Perkel
Posts: 173
Joined: Tue, 12. Oct 10, 09:00
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Re: [Mod] Increase First Person Speed

Post by Perkel »

SirNukes wrote: Sun, 2. Dec 18, 08:45 This mod gives a moderate boost to first person movement speed. Lateral movement is particularly boosted to relieve that sluggish feeling when dropping out of run mode to do a sidestep. Increases are somewhat limited to avoid breaking immersion too much.

Standard forward speed increased 25%.
Strafe and backpedal set to match forward speed (150% speedup).
Run speed multiplier increased from 2x to 2.5x (56% speedup).
Crouch speed multiplier increased from 0.5x to 0.8x.
Crouch delay reduced from 0.2 to 0.1.

Download from dropbox, unzip, and place in the extensions folder.
https://www.dropbox.com/sh/punlq5ke1hb8 ... 78aaa?dl=1
add it to nexus, a lot of people would love to have it :)
Seppi93
Posts: 2
Joined: Sat, 9. Feb 08, 15:16
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Re: [Mod] Increase First Person Speed

Post by Seppi93 »

Would be great if you could change the file layout and add an main file with your changes inside.
aftokinito
Posts: 229
Joined: Sun, 30. Mar 08, 17:29
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Re: [Mod] Increase First Person Speed

Post by aftokinito »

FYI, there's a keybind to run that does the same thing as this mod.
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Baconnaise
Posts: 766
Joined: Sat, 23. Nov 13, 15:50
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Re: [Mod] Increase First Person Speed

Post by Baconnaise »

carmaster wrote: Sun, 2. Dec 18, 12:39 FYI, there's a keybind to run that does the same thing as this mod.
There is a keybind for run and walk that aren't bound. I haven't had success in getting them to work though. UI has issues as it is being unresponsive. If it even worked reliably I'd be more inclined to use a mod as docks are huge. Takes a bit to get to a merchant on a dock and crafting station sometimes.
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jocan2003
Posts: 629
Joined: Tue, 6. Mar 07, 17:48
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Re: [Mod] Increase First Person Speed

Post by jocan2003 »

Double tapping W works as in x rebirth did to go faster while walking.
SirNukes
Posts: 549
Joined: Sat, 31. Mar 07, 23:44
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Re: [Mod] Increase First Person Speed

Post by SirNukes »

Seppi93 wrote: Sun, 2. Dec 18, 12:36 Would be great if you could change the file layout and add an main file with your changes inside.
What did you have in mind? As far as I know, the layout can't be reduced further without packing in a cat/dat pair, which would obfuscate the code and make it hard to customize.

Edit: dropbox was zipping up a little oddly, so I did replace it with a better formatted zip file at least.
SirNukes
Posts: 549
Joined: Sat, 31. Mar 07, 23:44
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Re: [Mod] Increase First Person Speed

Post by SirNukes »

I got a report over on the Nexus that X4 can't load my run speed mod unless they delete my description in content.xml. Does anyone know why this might be? My only guess is that X4 can't handle newlines on some systems. The description that causes them to crash out is below, using normal newlines for writability and "
" for the in-game newline.
Spoiler
Show

Code: Select all

description="Increases movement speed in first person mode by a moderate amount.



Standard forward speed increased 25%.

Strafe and backpedal set to match forward speed.

Run speed multiplier increased from 2x to 2.5x.

Crouch speed multiplier increased from 0.5x to 0.8x.

Crouch delay reduced from 0.2 to 0.1.
"

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