Thracians? Who are they? lolBezlikiy070 wrote: ↑Mon, 31. May 21, 01:42Where is the message? Inside the game, where do the messages from the NPC go to? If a, then there is nothing there. Also before that, I had Faction fix pack mods, (Faction War/Economy Enhancer v3.21) I thought there might be a conflict, I deleted them, but nothing happens, except for one thing - after the removal of these mods, the Thracians began to aggressively build defensive platforms in foreign or neutral sectors, before that no one tried to conduct conquest of territory.BlackRain wrote: ↑Wed, 26. May 21, 05:46You should get a message saying the mod is activated when you load up your save. Ships need to be built so it takes time to build up, but you will also notice ships with different names. I named all the ships/fleets differently for FOCW ships. For example, Antigone has the Republican guards, Paranid have the inquisition fleets, HOP has the Reformation fleets, Teladi has mercenaries, etc.Bezlikiy070 wrote: ↑Wed, 26. May 21, 05:25Good day. Is there some way to check if the mod is working or not? I changed the settings according to the instructions, but I don't see any changes in the game
The message pops up in the area where messages always pop up for you in the lower corner. Also, there would be a message in your log. I forgot which category. There is no conflict with this and faction war/economy enhancer by the way. Also, FOCW doesn't in any way change the vanilla faction logic so whether a faction invades or not has nothing to do with this mod.