Eeroth wrote: ↑Sat, 1. Dec 18, 20:40
I have one question. As I can't try out this as I am very beginning in the game still and there is no "cheat menu mods" like on X3 and rebirth yet. So question is does this have effect on missiles?
If I remember correctly in X3 TC and AP if you did set them not to have collision damage missiles went just through them. So you were not able to kill anything with missiles.
So, in X3 you had to disable collisions entirely to prevent damage since the underlying damage code was inaccessible, which meant ships and missiles and such would fly through each other.
In X4, and I think Rebirth before it, collision damage scaling is partly accessible, so I just changed the hull damage to stay at 0. As far as I know it shouldn't cause any problem for missiles.
Applying the mod involves dropping it in the "X4 Foundations/extensions" folder, and then it will show up in game on the extensions list (enabled by default).
Meiyo wrote: ↑Sat, 1. Dec 18, 21:41
What's the option in game setting ?
In French it's "Evitement des collisions" => Avoid collisions
The collision avoidance option on the menu is doing something different: when enabled and you get close to an object, it will try to steer and strafe your ship away from colliding. It doesn't do anything about the hull damage when collisions do occur. (I personally turned it off right away because in Rebirth it would often bug out and fling you away if near a capital ship that is boosting; I haven't checked if X4 inherited that problem.)