[Index] X4: Foundations Tools, Tutorials and Resources
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Re: [Index] X4: Foundations Tools, Tutorials and Resources
Sorry if this mod was suggested yet, I didn't read all the thread, but I think this one worth to be on the submission list because it's the very first X: Rebirth ship added on X4: Foundations after all.
So :
Taranis - sco1981
So :
Taranis - sco1981
Re: [Index] X4: Foundations Tools, Tutorials and Resources
Hi there. A bit late but here goes.
Paint Mods for Sale - Glimpse
Resupplier Class Vessels - Glimpse
Paint Mods for Sale - Glimpse
Resupplier Class Vessels - Glimpse
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- Posts: 229
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Re: [Index] X4: Foundations Tools, Tutorials and Resources
The following mod has been renamed from: [MOD] LazySoft Ship Tag Fixer - Aftokinito(carmaster)
To: [MOD] Mobile Ship Production - Aftokinito(carmaster)
To: [MOD] Mobile Ship Production - Aftokinito(carmaster)
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- Posts: 373
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Re: [Index] X4: Foundations Tools, Tutorials and Resources
X4GalaxyCreator - Killerog + Celludriel
- Sam L.R. Griffiths
- Posts: 10522
- Joined: Fri, 12. Mar 04, 19:47
Re: [Index] X4: Foundations Tools, Tutorials and Resources
I would like to promote my Visual XML Editor as a tool for supporting modding in X-Rebirth.
It is Open Source via github, written in C# (Microsoft .NET 4.5), and supports plug-ins. Will formally document the plug-in API at some point but the source code - with an example plug-in is available on github.
I am going to be looking at writing some simple X4 related utility plugins for plan import export management at some point.
It is Open Source via github, written in C# (Microsoft .NET 4.5), and supports plug-ins. Will formally document the plug-in API at some point but the source code - with an example plug-in is available on github.
I am going to be looking at writing some simple X4 related utility plugins for plan import export management at some point.
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
Re: [Index] X4: Foundations Tools, Tutorials and Resources
[API/GUIDE] How to mod the UI (_G Workaround and Right Click API) by morbideth/silentdeth
[MOD] Satellite Network by morbideth/silentdeth
[MOD] Collect Deployables (Satellites, Nav Beacons, Resource Probes, Laser Towers) by morbideth/silentdeth
[MOD] Show Fight and Trade Ranks by morbideth/silentdeth
[MOD] Satellite Network by morbideth/silentdeth
[MOD] Collect Deployables (Satellites, Nav Beacons, Resource Probes, Laser Towers) by morbideth/silentdeth
[MOD] Show Fight and Trade Ranks by morbideth/silentdeth
Re: [Index] X4: Foundations Tools, Tutorials and Resources
This has been bugging me, as I don't think this is accurate. 0 or 1 is the script's version of boolean. ? returns 1 if the value exists (is not null), and 0 if it is null. @ returns 0 if the value is null, 0 if the value exists and evaluates to false, and 1 if the value both exists and evaluates to true.
Code: Select all
set $var = null
$var? == 0
@$var == 0
set $var = false
$var? == 1
@$var == 0
set $var = true
$var? == 1
@$var == 1
set $var = ware.energycells
$var? == 1
@$var == 1
Re: [Index] X4: Foundations Tools, Tutorials and Resources
my Infos are different from that. but can't currently confirm in-game.
? is for checking whether a variable is set at all (initialized), an will return true if it is (even if it's value is null), and false if not (either by being not set yet or by using remove_value )
@ is for suppressing error in case the following property chain is invalid or the variable is not set. Both cases still evaluate to null, but would also write an error to the log without the @. in any other case it results in the value the expression evaluates to.
? is for checking whether a variable is set at all (initialized), an will return true if it is (even if it's value is null), and false if not (either by being not set yet or by using remove_value )
@ is for suppressing error in case the following property chain is invalid or the variable is not set. Both cases still evaluate to null, but would also write an error to the log without the @. in any other case it results in the value the expression evaluates to.
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Re: [Index] X4: Foundations Tools, Tutorials and Resources
Any reason the discord isn't listed as a resource?
Re: [Index] X4: Foundations Tools, Tutorials and Resources
This thread outlines how vertex colours work, might want to add it to the list. viewtopic.php?f=181&t=422258
Cheers
Cheers
Re: [Index] X4: Foundations Tools, Tutorials and Resources
Thanks Axeface. For the future please follow the formal submission rule, likeAxeface wrote: ↑Tue, 25. Feb 20, 20:39This thread outlines how vertex colours work, might want to add it to the list. viewtopic.php?f=181&t=422258
Cheers
[Tutorial] Vertex colour and paintjobs - by Axeface
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- X2-Illuminatus
- Moderator (Deutsch)
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Re: [Index] X4: Foundations Tools, Tutorials and Resources
I added [TOOL] X4 Customizer by SirNukes and [Tool] X4 Editor by Max Bain.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Re: [Index] X4: Foundations Tools, Tutorials and Resources
Can we add a note next to link "Dynamic Debug Logs":
1. that it links to instructions on how to create a batch file?
and
2. that a simpler method is to add launch options in Steam or to create a Shortcut to the game with the options: "-debug all -logfile debug.log"
1. that it links to instructions on how to create a batch file?
and
2. that a simpler method is to add launch options in Steam or to create a Shortcut to the game with the options: "-debug all -logfile debug.log"
Mods: RPG: Reputations and Professions, Social Standings and Citizenships, Crime has Consequences, Alternatives to Death. Missions/NPCs: Emergent Missions, NPC Reactions, Mod Parts Trader, High-sec Rooms are Locked, Hacking Outcomes, More Generic Missions, Waypoint Fields for Deployment. Others: Auto-cam, Friendly Fire Tweaks, Teleport From Transporter Room, Wear and Tear. QoL: Trade Analytics, Loot Mining, Ship Scanner, Signal Leak Hunter, Station Scanner, Surface Element Targeting, etc.
Re: [Index] X4: Foundations Tools, Tutorials and Resources
If someone wants the luxury of Visual Studio on Linux there is a similar IDE.
The IDE is commercial but has a free open source community edition (no registration required).
IntelliJ IDEA
It's made for Java/Android etc, but it handles XML just like VS including all the bells and whistles.
The IDE is commercial but has a free open source community edition (no registration required).
IntelliJ IDEA
It's made for Java/Android etc, but it handles XML just like VS including all the bells and whistles.
Waat dat wat? Dat waat wat!