[Mod] XR Ship Pack (28 ships now)

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Berni
Posts: 390
Joined: Sun, 15. Feb 04, 14:52
x4

Re: [Mod] XR Ship Pack (28 ships now)

Post by Berni » Thu, 30. Jul 20, 22:28

Berni wrote:
Thu, 30. Jul 20, 01:23
Unfortunately this mod is not working proper with 3.30 beta 4 :(

the Erebus Carrier can't be piloted by a NPC Captain - the command queue put always a recall subordinates order as 1st priority in the list (even if there are no drones or ships on it) -> the ship won't move because of this order.

2nd bug: i tried manually pass a gate but the ship won't be transported to the next sector - it just spins the ship for 180° and that's it. the gate is in my back now in the same sector.

i hope someone can fix it - i really love this mod because it is the only reason for me to come back to X4 :)
i will quote myself here:

something odd happened^^ i tried a few things with the Erebus Carrier (changing captains, refitting drones and so on...) and the last order i gave him was to move to another sector - then i was hungry and prepared my lunch...

half an hour later the Erebus was moving towards the gate for the next sector. he stopped near gate and stood still for about 10 more minutes - meanwhile i've discovered a green dot on the map and voila - i found two drones moving towards the Erebus.

but all of a sudden, the Erebus passed through the gate and reached his destination. the two drones were still following him and so i decided to wait until they reach him. after picking up the two drones the Erebus is working fine now :)

kaiser_33
Posts: 9
Joined: Sun, 31. May 20, 02:08

Re: [Mod] XR Ship Pack (28 ships now)

Post by kaiser_33 » Fri, 11. Sep 20, 22:19

hey there i have a question regarding combat ships, and its simple, i've also asked on your nexus account.

Why are ALL and i do mean ALL destroyers AND battleships so underpowered compared to vanilla split 3.30 but cost the same or more sometimes?

aurumgallente
Posts: 8
Joined: Sun, 14. Jun 20, 14:45
x4

Re: [Mod] XR Ship Pack (28 ships now)

Post by aurumgallente » Sun, 13. Sep 20, 00:18

Max Brain, I have two questions for you.

1) Do you have experience in porting S or M ship? If that so, could you help me with a few things, I try to port some S and M ships from X2 and I have a few problems which are not covered in tutorials and I can't find useful information in Discord channel.
2) Do you have plans to port large X2 and X3 ships into the game? It would be nice to see X2 Mammoth or X3 Osprey, or whatever.

Max Bain
Posts: 918
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] XR Ship Pack (28 ships now)

Post by Max Bain » Mon, 14. Sep 20, 09:50

kaiser_33 wrote:
Fri, 11. Sep 20, 22:19
Why are ALL and i do mean ALL destroyers AND battleships so underpowered compared to vanilla split 3.30 but cost the same or more sometimes?
Because so far you are the first person complaining about this and because I tried to balance all ships towards vanilla balance (with Behemoth as reference) I doubt that you are right here.
But if you have a good analysis comparing all relevant values (prices, speeds, turret counts, shields and hulls) for specific ships showing that they are underpowered we can talk about buffing them.
aurumgallente wrote:
Sun, 13. Sep 20, 00:18
Max Brain, I have two questions for you.

1) Do you have experience in porting S or M ship? If that so, could you help me with a few things, I try to port some S and M ships from X2 and I have a few problems which are not covered in tutorials and I can't find useful information in Discord channel.
2) Do you have plans to port large X2 and X3 ships into the game? It would be nice to see X2 Mammoth or X3 Osprey, or whatever.
@1: sorry, but this is one of the reasons why I havent ported any M or S ships so far :(. I only know Brummbear who might can help you here. Better make a specific thread with your uestions.
@2: Most probably not (I dont even own X2). Actually I am a bit burned out in modding for X4. I am not playing enough X4 right now to spend so many hours into modding. When I play a lot X4 again I think I will have fun modding again and we will see what happens then.
I always try to start a new game but I always end playing when I notice how tedious fleet management is and how difficult it is to supply your own stations with your own stuff (while still be able to sell the surpluss to the AI).
I have big hopes in 4.0 now but I also had these before. So we will see.
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

SMoOoVEeR
Posts: 40
Joined: Thu, 28. Dec 17, 20:41
x4

Re: [Mod] XR Ship Pack (28 ships now)

Post by SMoOoVEeR » Thu, 17. Sep 20, 01:04

Hey,
so great mod so far! Love it! Only thing I am currently stumbling upon is the shark alpha line destroyer which seems vastly underpowered compared to any other destroyer in the same price category. Do I miss something why the shark would be worth it?

Max Bain
Posts: 918
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Mod] XR Ship Pack (28 ships now)

Post by Max Bain » Thu, 17. Sep 20, 10:27

SMoOoVEeR wrote:
Thu, 17. Sep 20, 01:04
Hey,
so great mod so far! Love it! Only thing I am currently stumbling upon is the shark alpha line destroyer which seems vastly underpowered compared to any other destroyer in the same price category. Do I miss something why the shark would be worth it?
Glad u like it. The shark should be one of the cheapest and fastest destroyer, so in return it is also one of the weakest. But I don't have the exact values in mind and am not at my pc the next days so I can not check the values in detail.
Sometimes the prices shown at different stations are not really comparable because the prices are dynamic depending on the stored materials.
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

kaiser_33
Posts: 9
Joined: Sun, 31. May 20, 02:08

Re: [Mod] XR Ship Pack (28 ships now)

Post by kaiser_33 » Fri, 18. Sep 20, 00:55

dude, absolutely love the ships, but sizes are sometimes wrongly depicted..
just now i noticed the sanahar is the same size if not smaller than the sonra.. makes it weird that the sonra holds 35k units and the sanahar 5 times more if its the same if not smaller xD (plus it's an XL ship that doesnt remotely look like one).

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