The nebula in the background of windfall has some odd seams in it with hard square edges that make it kind of unpleasant to look at.
https://drive.google.com/file/d/121PZwN ... sp=sharing
This is a new station I am making in Windfall I Union Summit. Which, incidentally, is very very hard to see with environment turned on—there are two other modules in this picture besides the highlighted one. It does a very good job of highlighting the weird spots, though, because the lighting is very stark in build mode. Looking around in this system you can see all kinds of oddities.
https://drive.google.com/file/d/1Uf3TYR ... sp=sharing
Here you can see some in the normal view. Hard edges are visible through the fog above, below, and to the right of the "game paused" text.
https://drive.google.com/file/d/1EzOygX ... sp=sharing
And here, they're visible behind this VIG ship in external view mode, particularly as you look up and to the left.
[6.20] Windfall background has visible seams in it
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[6.20] Windfall background has visible seams in it
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Re: [6.20] Windfall background has visible seams in it
https://drive.google.com/file/d/1Ufsj0m ... sp=sharing
Even worse in Windfall III. There are visible hard edges near the centre of the screen, and next to that distant planet.
FWIW screenshots also make these seem less obvious. Since the fog is moving and the background is not, these harsh cuts really stand out during gameplay and are something that has been bothering me since ToA released.
Even worse in Windfall III. There are visible hard edges near the centre of the screen, and next to that distant planet.
FWIW screenshots also make these seem less obvious. Since the fog is moving and the background is not, these harsh cuts really stand out during gameplay and are something that has been bothering me since ToA released.
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