6.00 HF5 BUG - Own AI Ships will not engage hostile Lasertowers - Fix in a build after 6.10 HF1.

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OnlyMostlyHere
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6.00 HF5 BUG - Own AI Ships will not engage hostile Lasertowers - Fix in a build after 6.10 HF1.

Post by OnlyMostlyHere »

Version - 6.00 HF5 English
Unmodified
Gamestart - Spear of the Patriarch (Started in 5.10)

Overview - Lasertowers dropped by enemy ships cannot be targeted by my own ships - neither automatically via a position defence command nor when manually issuing attack commands. Turrets on capital ships will still target lasertowers when close enough, and the towers are not invulnerable. This issue started occurring as of HF5 - was playing yesterday with this setup with no problems.

To reproduce - load attached save, take a look at the gatecamp in the Neptune sector. Observe that none of the patrolling ships will attack the nearby lasertower. Attempt to order any nearby ship to attack the lasertower and observe that the order is instantly cancelled, even if all assignments are removed from the ship first.

Save file
j.harshaw
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Re: 6.00 HF5 BUG - Own AI Ships will not engage hostile Lasertowers

Post by j.harshaw »

Yup, noticed this as well playing during the weekend.

Fixed. Should be in a future update.

Thanks for the report and the save.
jojorne
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Re: 6.00 HF5 BUG - Own AI Ships will not engage hostile Lasertowers - Fix in a future build.

Post by jojorne »

user1679
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Re: 6.00 HF5 BUG - Own AI Ships will not engage hostile Lasertowers

Post by user1679 »

j.harshaw wrote: Mon, 22. May 23, 14:01 Yup, noticed this as well playing during the weekend.

Fixed. Should be in a future update.

Thanks for the report and the save.
Thanks!
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PilotsBallad
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[BUG] Attack orders and behaviors refuse to shoot Laser Towers

Post by PilotsBallad »

Edit: Didn't see this thread earlier, thanks for moving my post and the quick fix!

Version and Language: 6.00 (499061) English / DLCs Disabled
Modified or Vanilla: Vanilla
Game Start: Custom Game Editor (Budgeted)

Bug Description:
Player-owned ships refuse to shoot at MK1 Laser Towers no matter the order given.
Giving a direct attack order immediately removes it from the behavior queue,
and patrol/attack area orders ignore the Laser Towers.

The Laser Towers do work, however, and attack player-owned ships if they enter their range.

This behavior can be reproduced in both high and low attention.
The Trading Station in Hatikvah's Choice I is a good location to reproduce the error even in an early game.
See the screenshot below - I have also uploaded my current savegame here if needed.

Side Note: The low attention damage output of Laser Towers also seems extraordinarily high compared to earlier versions of the game.

https://i.imgur.com/TGekcCt.png
Last edited by Terre on Sun, 11. Jun 23, 19:45, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked
NBCDumb
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Re: 6.00 HF5 BUG - Own AI Ships will not engage hostile Lasertowers - Fix in a future build.

Post by NBCDumb »

This is still a problem in 6.10 (506382) - 2023-06-20

It is annoying to have to manually dispatch destroyers next to it just to annihilate with turrets mk1 towers that are shredding my S/M ships which are not able to destroy them since the attack order get immediately removed from queue once active.

I own Windfall III The Hoard and it is regularly cluttered with VIG mk1 lasertowers, I have either to handle them myself (not fun, a waist of time and a chore, does not feel I'm playing) or dispatch destroyers, either one by lasertower or wait a very long time for a single one to travel to each one... I feel VIG is winning the war just because of this... I overpower them by a lot and want them to stay alive in their home sector, but if this bug is not fixed soon I'll have to eradicate them and lose a precious source of freebies barbarossa and marines training.

I hope this will be fixed soon.
Courage, your game is awesome now appart from a few nerve wrecking bugs, it just needs some polishing, keep up! :-)
Last edited by NBCDumb on Tue, 18. Jul 23, 15:46, edited 1 time in total.
j.harshaw
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Re: 6.00 HF5 BUG - Own AI Ships will not engage hostile Lasertowers - Fix in a future build.

Post by j.harshaw »

NBCDumb wrote: Tue, 18. Jul 23, 13:50 It is annoying to have to manually dispatch destroyers just to annihilate mk1 towers that are shredding my S/M ships which are not able to destroy them.
This indicates that you're seeing a different bug. Reported issue was that it was not possible to attack lasertowers, which has since been fixed.

Instructions for submitting a report in the stickies at the top of this forum.
NBCDumb
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Re: 6.00 HF5 BUG - Own AI Ships will not engage hostile Lasertowers - Fix in a future build.

Post by NBCDumb »

j.harshaw wrote: Tue, 18. Jul 23, 15:00
NBCDumb wrote: Tue, 18. Jul 23, 13:50 It is annoying to have to manually dispatch destroyers just to annihilate mk1 towers that are shredding my S/M ships which are not able to destroy them.
This indicates that you're seeing a different bug. Reported issue was that it was not possible to attack lasertowers, which has since been fixed.

Instructions for submitting a report in the stickies at the top of this forum.
I really think it is the same. When I say my S/M ships are not able to destroy them, I mean their task to destroy them (being automatically created once attacked by them or manually) is instantly removed once it becomes the active task as previous reporters stated. My S/M ships are only shredded because they get confused as counter attack order is created and removed many times in a row.
You said it was fixed, but I believe it is only fixed in 6.20 beta (and I do not want to switch to beta since I've gotten previous vanilla games to get marked as modified when switching in and out (after release) of beta.
Previously I found by random luck a hole in your signing mechanism which allowed me to unmark a save as modified (I even had modded saves which were seen an unmodified :-p) but I think you fixed this breach so I won't take any chance to my beloved vanilla save to become marked.

EDIT: feel free to delete our last two messages to avoid unnecessary cluttering if you agree it is indeed the same issue and both message are unnecessary.
hagen_01
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Re: 6.00 HF5 BUG - Own AI Ships will not engage hostile Lasertowers - Fix in a future build.

Post by hagen_01 »

It still doesn't work with V6.10 + latest hotfix.
j.harshaw
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Re: 6.00 HF5 BUG - Own AI Ships will not engage hostile Lasertowers - Fix in a future build.

Post by j.harshaw »

hagen_01 wrote: Wed, 2. Aug 23, 22:16 It still doesn't work with V6.10 + latest hotfix.
Confirm, and I apologize for my mistake earlier in this thread. Just checked the changelogs. The fix indeed did not make it into 6.10. It is in the 6.20 beta.
jmate737
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Re: 6.00 HF5 BUG - Own AI Ships will not engage hostile Lasertowers - Fix in a build after 6.10 HF1.

Post by jmate737 »

6.20 (511811)
still present ...
j.harshaw
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Re: 6.00 HF5 BUG - Own AI Ships will not engage hostile Lasertowers - Fix in a build after 6.10 HF1.

Post by j.harshaw »

@jmate737 save and repro please. i have been able to order my ships to shoot down lasertowers, so will have to isolate the case that you're encountering.

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