[6.0HF2] [BUG] Cargo drones destroy cosumables when trading between ships, become stuck and cause orders to fail

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jimmybobkins
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[6.0HF2] [BUG] Cargo drones destroy cosumables when trading between ships, become stuck and cause orders to fail

Post by jimmybobkins » Fri, 28. Apr 23, 08:33

I lost 94 advanced satellites trading them between my oddyesseus(DFU-458) and my Syn (BDU-641):evil: I had ordered the oddy to give the syn all 164 advanced sats it had, fill its flares, and take all it's laser towers. I saved the game for ventures and exited the game. Coming back later, into the game again, the orders failed, the oddy's cargo drone is stuck active, the syn didn't receive the flares or send over the laser towers and only has 70 of the 164 advanced sats.

Steps to reproduce:
1. Transfer a large number of multiple types of consumables between two L or larger ships with few cargo drones so it will take a while.
2. Save the game.
3. Load the save.

"Order cannot be completed" message comes in, orders info page shows that order cannot be completed due to a lack of available drones, some portion of the partial transfers will be lost. The cargo drones will stay "active" and cannot be used and can only be sold and repurchased. The behaviour is especially bad when cargo drones are the consumable being transferred.

Link to save after losing 90 advanced sats:
https://www.dropbox.com/s/3wrb54kochzr1 ... ml.gz?dl=0

Save before:
Lost :( Though, https://www.dropbox.com/s/3wrb54kochzr1 ... ml.gz?dl=0 is from 4 days play before

I tend to stockpile consumables on supply ships in my saves so that ships I steal can drop them off before being sold so they mats and/or credits aren't wasted. In this save, I don't yet have a supply ship yet , so my oddy is acting as one for this purpose since it has an S and M dock, plus its faster which is somewhat nice. However similar problems with this have occured in previous game versions as well, but it seems far worse since 6.0 as well as more consistent. I have not been back to argon prime where these have taken place in quite some time in my save so I don't think that the collison changes should be a factor.
Last edited by jimmybobkins on Fri, 28. Apr 23, 14:37, edited 2 times in total.

CBJ
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Re: [6.0HF2] [BUG] Cargo drones destroy cosumables when trading between ships, become stuck and cause orders to fail

Post by CBJ » Fri, 28. Apr 23, 08:46

We're going to need your savegame(s) (see the sticky thread at the top of the forum for details of how to provide it/them) in order to see what's happening in your game.

jimmybobkins
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Re: [6.0HF2] [BUG] Cargo drones destroy cosumables when trading between ships, become stuck and cause orders to fail

Post by jimmybobkins » Fri, 28. Apr 23, 14:26

updated with the save. The Oddy and Syn are still in a docked position, as I canceled the undock, and dismissed the failed orders, but it takes very little effort to replicate this. Before attempting to transfer the satellites, I had bought 7 cargo drones on the Oddy, and tried to transfer them to the Syn, but they bugged out similarly being stuck as active and unable to be used, so they were sold and another drone bought, and then this happened. I have had similar problems with the other capital ships I have floating around the Argon Prime Wharf which is just my arbitrary meeting point for my ships in most saves.

jimmybobkins
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Re: [6.0HF2] [BUG] Cargo drones destroy cosumables when trading between ships, become stuck and cause orders to fail

Post by jimmybobkins » Thu, 11. May 23, 17:00

I managed to replicate this without transferring multiple types of deployables. I was transferring about 135 mines off my erlking to have another ship go sell them since they aren't used for ventures anymore, loaded a save, and the erlking's cargo drone got stuck, all the mines were deleted, and "orders couldn't be completed"

j.harshaw
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Re: [6.0HF2] [BUG] Cargo drones destroy cosumables when trading between ships, become stuck and cause orders to fail

Post by j.harshaw » Fri, 12. May 23, 12:27

jimmybobkins wrote:
Fri, 28. Apr 23, 08:33
Save before:
Lost :( Though, https://www.dropbox.com/s/3wrb54kochzr1 ... ml.gz?dl=0 is from 4 days play before
Did you upload the right save? I'm not seeing a player-owned Odysseus in this one, and no ship with ID code DFU-458.

edit:
jimmybobkins wrote:
Fri, 28. Apr 23, 08:33
Link to save after losing 90 advanced sats:
https://www.dropbox.com/s/3wrb54kochzr1 ... ml.gz?dl=0
none in this one either.

Ideally, we'd have steps to reproduce the issue as well as a save right before those steps should be taken. This is important because we'll have to identify the precise situation when it happens and deal with that, and the relevant details aren't always obvious.

jimmybobkins
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Re: [6.0HF2] [BUG] Cargo drones destroy cosumables when trading between ships, become stuck and cause orders to fail

Post by jimmybobkins » Sun, 14. May 23, 18:28

I will try to replicate the issue again and get a save before hand, but it's hard when playing an online save that overwrites itself every 5 minutes for venture departures. I will board a pheonix or two sometime this week to use to replicate transferring mines. As for the saves not containing the correct data, I believe I will have the source of that problem fixed as well by then.

jimmybobkins
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Re: [6.0HF2] [BUG] Cargo drones destroy cosumables when trading between ships, become stuck and cause orders to fail

Post by jimmybobkins » Thu, 25. May 23, 07:55

I havent managed to get good saves to share, but I have found that I can duplicate cargo drones. My supply ship has 11 cargo drones. It has given 9 of them to one ore trader and 9 of them to one gas trader, and still has 11 left.

Alan Phipps
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Re: [6.0HF2] [BUG] Cargo drones destroy cosumables when trading between ships, become stuck and cause orders to fail

Post by Alan Phipps » Thu, 25. May 23, 10:40

Does your supply ship have 'replenish drones automatically' and also have the resources to build them, the cash to buy resources or drones from NPC deliveries, or have the subordinates to go and fetch some more drones? That might be what is happening, pretty much as instructed.
A dog has a master; a cat has domestic staff.

jimmybobkins
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Re: [6.0HF2] [BUG] Cargo drones destroy cosumables when trading between ships, become stuck and cause orders to fail

Post by jimmybobkins » Wed, 7. Jun 23, 00:48

'replenish drones automatically' doesn't seem to be a thing for supply ships that I can see in the Individual Instructions tab. I have had automatic resupply set to high on my normal save, but I don't believe this setting is a factor, and will continue to test as such. In my normal save, I do have the resources to build more drones on the supply ship, and the cash to buy more, but not subordinates.

I created a Before Save using a custom game start with what I believe should be all the necessary pieces for testing, so that the testing doesn't interfere with my online save.
https://www.dropbox.com/s/s32u51rah1lrr ... re.gz?dl=0

This save I ordered my Pelican buy 250 advanced sats from my honshu:
https://www.dropbox.com/s/fui67rphnwlt9 ... er.gz?dl=0

This save is during the transfer of the 250 sats:
https://www.dropbox.com/s/pzlxbr6i7bu0k ... er.gz?dl=0

^Loading this I was unable to replicate the bug, so I tried OOS:
https://www.dropbox.com/s/qkhqvnwn4xxnf ... OS.gz?dl=0

^This also didn't manage to replicate the bug, but I had other ships lined up to test in this custom start, so I ordered the Gorgon to buy various drones from the Honshu, and sell them to the basic claim station:
https://www.dropbox.com/s/snwoxybb66pt4 ... on.gz?dl=0

^"Last order could not be completed" with the gorgon, when loading the above save. this is part of the problem. I then ordered the Phoenix to sell all of it's mines to the honshu, got back in the discoverer, and flew it OOS. I saved again, while the phoenix was docking:
https://www.dropbox.com/s/kujp4ioz47y6x ... es.gz?dl=0

^Again, I wasn't able to replicate the problem loading the above save, so I saved again after the start of the transfer
https://www.dropbox.com/s/8w2dgsyxt4unz ... er.gz?dl=0

^Again, I wasn't able to replicate the problem, so I additionally ordered the phoenix to buy all the laser towers, mk1 and 2, and defense drones it could carry that the honshu had.
https://www.dropbox.com/s/npicga2otydzs ... er.gz?dl=0

^Loading this save, so far so good, the transfers are still going, but to throw a wrench into things, I ordered the pelican to buy 9 cargo drones from the honshu and 1 repair drone while it was busy with the pheonix. This order immediately failed, because cargo drones were somehow not available, even though he honshu has 30. this is another piece of this bug:
https://www.dropbox.com/s/m805arlhqv1yf ... es.gz?dl=0

^loading this save ended the mine transfer and a "Last order could not be completed" message was given for the laser towers, which were not destroyed, but not transferred either. Again, more buggy behavior with this command, so I canceled the undock orders from both the pheonix and honshu, and ordered the phoenix to buy the laser towers again:
https://www.dropbox.com/s/zmrvnboh56f74 ... in.gz?dl=0

^loading this save "last order could not be completed" for the laser towers again, none were transferred, and none destroyed this time either. I don't fully understand the circumstances that surround the destruction or duplication of consumables with this bug, but "last order could not be completed" when loading a save I know is a major part of it. I am out of save slots now, and patience for testing this, but hopefully that should be enough for you to investigate. Perhaps it was the pelican trying to buy drones that caused it to fail for the phoenix? If resupply was on, situations like this could arise naturally.

Note that all of these are transfer wares commands, not resupply commands. so consumables should have been coming from the supply ship's own, well supply, and not being made by the supply ship (this save doesn't even have consumable blueprints)

Additionally sorry for being a Bad OP and taking long times between updates, I have been doing some travelling lately. and it's hard to test things with this game without being at my pc to play it.

jimmybobkins
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Re: [6.0HF2] [BUG] Cargo drones destroy cosumables when trading between ships, become stuck and cause orders to fail

Post by jimmybobkins » Fri, 16. Jun 23, 14:19

I think I figured out how to replicate the duping and destroying of components. I forgot the whole aspect of "stuck" cargo drones when doing my testing with the above saves, and the same methods outline above should produce them (from my experience), but I didn't think to check in those saves at the time. I will try going into them again this weekend if necessary to see if I can replicate that behaviour as well.

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