HOtAs Deadzone too large - Resolution found.

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Confuseis
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Joined: Sun, 2. Dec 18, 15:57

HOtAs Deadzone too large - Resolution found.

Post by Confuseis » Sun, 5. Feb 23, 19:12

Hi

I'm using a thrust master T 1600M HOTAs.

I noticed a delay with a slight delay with movement and tried tweaking the Dead zone but no setting there makes any difference.

Even 0% dead zone configuration has no effect.

Seen on google others having this issue years ago.

Any idea what I can do to configure the dead zone ? The setting is ignoring me.

I moved away from this game a couple of years ago because of it and want to jump back in.

Thanks

Confuseis

Buzz2005
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Re: HOtAs Deadzone too large

Post by Buzz2005 » Sun, 5. Feb 23, 19:16

Confuseis wrote:
Sun, 5. Feb 23, 19:12
Hi

I'm using a thrust master T 1600M HOTAs.

I noticed a delay with a slight delay with movement and tried tweaking the Dead zone but no setting there makes any difference.

Even 0% dead zone configuration has no effect.

Seen on google others having this issue years ago.

Any idea what I can do to configure the dead zone ? The setting is ignoring me.

I moved away from this game a couple of years ago because of it and want to jump back in.

Thanks

Confuseis
im using this same hotas in 6.0 with zero problems, notes for it mentioned something about deadzone adjustment and that probably fixed it, i tried the hotas in 5.1 but in fps mode my guy kept moving and also the map kept moving

since that was my first ever hotas i played some other games with it but finally with 6.0 gave it another go, i cant play x4 now without it
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

Confuseis
Posts: 19
Joined: Sun, 2. Dec 18, 15:57

Re: HOtAs Deadzone too large

Post by Confuseis » Sun, 5. Feb 23, 19:43

Yes tried the Dead zone adjustment but there's still a delay between my twisting the stick and the ship moving.

Then when the ship does move its more distance than I want.

Buzz2005
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x4

Re: HOtAs Deadzone too large

Post by Buzz2005 » Sun, 5. Feb 23, 19:51

Confuseis wrote:
Sun, 5. Feb 23, 19:43
Yes tried the Dead zone adjustment but there's still a delay between my twisting the stick and the ship moving.

Then when the ship does move its more distance than I want.
did you try 6.0 beta version?
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

Confuseis
Posts: 19
Joined: Sun, 2. Dec 18, 15:57

Re: HOtAs Deadzone too large

Post by Confuseis » Sun, 5. Feb 23, 20:03

I have it setup to when I twist the stick the ship turns left or right.

Noting that I need to twist the stick nearly all the way before any movement occurs.

Im not sure i'll try the beta now.

Confuseis
Posts: 19
Joined: Sun, 2. Dec 18, 15:57

Re: HOtAs Deadzone too large

Post by Confuseis » Sun, 5. Feb 23, 20:41

Reinstalled Thrustmaster drivers. I've installed the Beta but same.

Buzz2005
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Re: HOtAs Deadzone too large

Post by Buzz2005 » Sun, 5. Feb 23, 21:10

Confuseis wrote:
Sun, 5. Feb 23, 20:03
I have it setup to when I twist the stick the ship turns left or right.

Noting that I need to twist the stick nearly all the way before any movement occurs.

Im not sure i'll try the beta now.
oh, maybe its set to digital input and not analog, i actually dont know how to change this, maybe Alan the moderator can help he always says this info, I loaded the default profile and left the twist to be ship rotation and just changed buttons, everything works smooth
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

Buzz2005
Posts: 2202
Joined: Sat, 26. Feb 05, 01:47
x4

Re: HOtAs Deadzone too large

Post by Buzz2005 » Sun, 5. Feb 23, 21:12

Confuseis wrote:
Sun, 5. Feb 23, 20:41
Reinstalled Thrustmaster drivers. I've installed the Beta but same.
viewtopic.php?f=146&t=451599

this is where I read about analog and digital
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

Alan Phipps
Moderator (English)
Moderator (English)
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Re: HOtAs Deadzone too large

Post by Alan Phipps » Sun, 5. Feb 23, 21:49

Yes, it's not in the stick set-up, it's in what in-game control inputs you bind your stick analogue outputs to. The game has separate digital and analogue inputs you can bind to. Also be a bit careful if/when using 3rd party game control profiles for X4 as they can totally confuse and mess things up. :D
A dog has a master; a cat has domestic staff.

Confuseis
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Joined: Sun, 2. Dec 18, 15:57

Re: HOtAs Deadzone too large

Post by Confuseis » Sun, 5. Feb 23, 23:33

Cheers Lads this sounds promising.

"Stick analogue outputs are bound to the analogue in-game control inputs and not to the digital ones."

Do we know where one sets this analogue setting ? Not seeing but will keep looking.

Buzz2005
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Re: HOtAs Deadzone too large

Post by Buzz2005 » Mon, 6. Feb 23, 08:14

i think in control settings the left column is analog and the right column is digital

columns where you bind keys, didn't check in game yet but i think its that
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

Confuseis
Posts: 19
Joined: Sun, 2. Dec 18, 15:57

Re: HOtAs Deadzone too large

Post by Confuseis » Mon, 6. Feb 23, 19:54

I see I was using a custom profile back then to have the steering left & right to be done by twisting the joystick

I've gone into controls > General

I see an analogue section and a Digital section. where I can edit the bindings.

I only see the left and right steering option under digital but no left and tight steering under the analogue section.

Not sure what to do now.

Beforehand with the default Thrustmaster T1600M when I twisted the stick the ship would spin which felt very odd.

I prefer to have the ship move left and right when twisting the stick as this feels more natural and is common in flight sims in general.

Buzz2005
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Re: HOtAs Deadzone too large

Post by Buzz2005 » Mon, 6. Feb 23, 20:24

umm change the bindings?

cant you just load default profile, change steering to Z and put rotate on x axis and thats it, just change all those in analog section
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

Confuseis
Posts: 19
Joined: Sun, 2. Dec 18, 15:57

Re: HOtAs Deadzone too large

Post by Confuseis » Tue, 7. Feb 23, 22:12

Yes that's what i'm looking to do but there is no steer left or right option under analogue only up/down or strafe.

I see 2 option under the key mappings > General section. "Steering analogue:" and "Steering Digital:"

The steer left/right mapping option exists solely under the digital section.

Is there a way to force that up into the analogue section ?

GCU Grey Area
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Re: HOtAs Deadzone too large

Post by GCU Grey Area » Wed, 8. Feb 23, 12:05

Think the settings you need to configure are 'primary steering axis' & 'secondary steering axis' in the analogue section. These handle yaw & roll respectively - up to you which axis on your joystick you want to assign to each.

Confuseis
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Joined: Sun, 2. Dec 18, 15:57

Re: HOtAs Deadzone too large

Post by Confuseis » Sat, 11. Feb 23, 19:21

Tried but no joy.

Alan Phipps
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Re: HOtAs Deadzone too large

Post by Alan Phipps » Sat, 11. Feb 23, 21:18

I don't know if anything here might help. https://steamcommunity.com/sharedfiles/ ... 1582243973
A dog has a master; a cat has domestic staff.

GCU Grey Area
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Re: HOtAs Deadzone too large

Post by GCU Grey Area » Sat, 11. Feb 23, 21:39

Not sure what to suggest then. However in case it's useful this is the config I'm currently using:
https://www.dropbox.com/s/pemuijx3v0z9b ... 1.jpg?dl=0
For reference devices are:
1. Thrustmaster Airbus joystick
2. TM Airbus throttle
3. TM T16000M joystick
This setup works absolutely fine with none of the issues you are experiencing. As you can see almost all of it's configured in the analogue section, with very little in the digital section. Mostly just a few speed controls for when I'm using the T16000M as my secondary control rather than the throttle.

Confuseis
Posts: 19
Joined: Sun, 2. Dec 18, 15:57

Re: HOtAs Deadzone too large

Post by Confuseis » Sun, 12. Feb 23, 12:42

Thanks

With that setup when you twist the stick left or right does it turn left right or does it rotate ?

Ask as the default bindings rotates the ship when I twist the stick which feels wrong for me.

GCU Grey Area
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Re: HOtAs Deadzone too large

Post by GCU Grey Area » Sun, 12. Feb 23, 15:47

Confuseis wrote:
Sun, 12. Feb 23, 12:42
With that setup when you twist the stick left or right does it turn left right or does it rotate ?
Rotates, but easy enough to change that by assigning Z rotation (twist) to Primary Steering Axis & X axis to Secondary Steering Axis. Just did that to check - felt bloody weird (after 8k hours with them configured the other way round), but it did work.

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