Hi,
the forum just failed to subit and forgot my text, so I'm gonna rewrite it in shorter form because I don't have the patience to do it all in nice well formated sentences again... >.<
using inputmangler to remap REL events of Spacemouse to ABS. Worked fine before, now it's detected as controller and game thinks ABS_Z & ABS_RZ are triggers. -> only working in one direction
Steam Input also thinks it's XBOX controller - turned off for the game, but
steam -console contains:
Game 392160 created interface SteamController008 /
Game 392160 created interface SteamFriends017 /
Game 392160 created interface SteamInput006 /
so maybe X4 is using it despite that?
other axes (ABS_(THROTTLE|RUDDER|WHEEL|HATX0)) not recognized at all
theory: X4 believes Spacemouse is a controller and ignores them.
What are the criterie to differ controller/trigger from stick?
Spacemouse on Linux: 2 Axes detected as triggers
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Re: Spacemouse on Linux: 2 Axes detected as triggers
At a pure guess as I don't know the hardware involved, trigger and button outputs should be mapped to in-game digital inputs, and sticks and throttles should be mapped to in-game analogue inputs. If that is all done, then I don't know what else to suggest, sorry.
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Re: Spacemouse on Linux: 2 Axes detected as triggers
The hardware here is basically a 6-axis joystick.
What goes wrong is that the game falsly believes 2 of these 6 axes to be triggers. These still can be used to provide analogue input events - but only in one direction, e.g. only turn right.
Movements in the other direction are ignored by the game.
What goes wrong is that the game falsly believes 2 of these 6 axes to be triggers. These still can be used to provide analogue input events - but only in one direction, e.g. only turn right.
Movements in the other direction are ignored by the game.