The part that really confuses me is, if claytronics and hull parts are still needed, why is it saying I don't need to hire a Builder?
Edit, and also, I have 18000 out of 0 turret components stocked, but many turrets aren't built yet according to the loadout screen.
To me it seems that needed resources are counted for buildings that have been finished building.
I'm also noticing that the Build Storage Traders aren't heading out, even when there are resources in the same sector (trades unlimited). Buying resources manually, it's clear that the calculated building cost is way too low as well.
Alan Phipps wrote: ↑Tue, 28. Jun 22, 19:08
Just an innocent question but, since you used a station blueprint for the build, are you sure that you have all the necessary module/surface element blueprints for that particular station build and that no modules etc have been left off the list and not started because of lack of blueprints?
Maybe something like a gambling den or casino?
Sorry, I browsed over your reply and forgot to respond. The blueprint was created in my current playthrough, so I do have all needed modules/equipment unlocked.
And another edit... Apparently the Terran Protein Production factory needs 8 claytronics, 264 Energy cells and 48 Hull Parts to be completed... I don't get what's happening at all and feel the "explained" tag on this topic was premature.
Final edit:
After adding a module, confirming, removing said module and confirming again, the estimated cost raised by about 9m. The Build Storage traders also immediately started to buy goods.
After everything got bought, this is the final result: