Version and language:
English, 4.20 GOG, Linux + Cradle of Humanity + Split Vendetta
Whether or not your game is modified using any third party scripts or mods:
modified / problem related to mod
Game start being played.
custom through editor
Exact nature of the problem, where and when it occurs and what you were doing at the time.
Changes to radar range values do not work. This includes ships and also satellites.
Example for the mod in ~/GOG Games/X4 Foundations/game/extensions/advancedsatelliterange/assets/props/Equipment/Satelite/macros/eq_arg_satellite_01_macro.xml
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<diff>
<replace sel='//radar/@range'>150000</replace>
</diff>
The mod used are sectorsatellites (https://www.nexusmods.com/x4foundations/mods/4) including the optional mod advancedsatelliterange
No change to the range can be seen. The same goes for other range extension mods related to satellites. They differ slightly in the way they're addressing the rang parameter but are roughly the same. None work.
A similar issue can be observed with Extended Radar Range (https://www.nexusmods.com/x4foundations/mods/77).
I'm not sure if this is a problem of 4.2 incombatibility, the Linux build or a change to the system preventing increased radar range to prevent performance hits.
I'd like to know if other users have observed similar issues and if so, if this is a known problem (my search was not successful). Of course a solution would be great but let's start small
Any possibly relevant changes you have made to your game, system, or software before the issue occurred.
Fresh installation.
Kind regards
x30n