5.0 Bug :)

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mr.WHO
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5.0 Bug :)

Post by mr.WHO » Sat, 27. Nov 21, 16:01

Well, 5.0 is still like 3-4 months to be released, but in case someone missed it - seem like Behemonth has problem hitting new Odysseus with it's main guns:

https://youtu.be/1JD6Jq7U0H0?t=1200

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Xkuka
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Re: 5.0 Bug :)

Post by Xkuka » Sat, 27. Nov 21, 17:43

Haha, no, this is not a bug, its the new feature "warning shots".
In this very moment, i just brought this idea on the table. This is much better than the current feature, using the main guns only once and then go along side and take a few hits... :lol:


Sorry @ Egosoft, couldnt resist. :mrgreen:
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Skeeter
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Re: 5.0 Bug :)

Post by Skeeter » Sat, 27. Nov 21, 19:00

dont drink and shoot
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Ketraar
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Re: 5.0 Bug :)

Post by Ketraar » Mon, 29. Nov 21, 18:44

This is known, but still not a valid support issue, moving to general forum :P

MFG

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Tomonor
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Re: 5.0 Bug :)

Post by Tomonor » Mon, 29. Nov 21, 20:44

Oh. Whoops.

Well, it did hit the Behemoth most of the times, though :D
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Biggtex
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Re: 5.0 Bug :)

Post by Biggtex » Tue, 30. Nov 21, 01:29

I said across her nose, not up it!

LameFox
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Re: 5.0 Bug :)

Post by LameFox » Fri, 3. Dec 21, 03:01

I do hope they actually fix this though, I've been seeing it 'in the wild' with behemoths shooting at other ships, like osakas. Just parked at a distance firing clean over the hull of a stationary ship while the enemy shoots back accurately.
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flywlyx
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Re: 5.0 Bug :)

Post by flywlyx » Fri, 3. Dec 21, 07:54

LameFox wrote:
Fri, 3. Dec 21, 03:01
I do hope they actually fix this though, I've been seeing it 'in the wild' with behemoths shooting at other ships, like osakas. Just parked at a distance firing clean over the hull of a stationary ship while the enemy shoots back accurately.
Most hilarious part is Osaka can't land hit on Behemoth too. I once saw them shooting eachother for like 5 mins with 0 dmg.

Maebius
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Re: 5.0 Bug :)

Post by Maebius » Fri, 3. Dec 21, 19:09

Ketraar wrote:
Mon, 29. Nov 21, 18:44
This is known, but still not a valid support issue, moving to general forum :P

MFG

Ketraar
Yeah, I posted a technical report a while back with a video too!https://youtu.be/g60X3h-AmEo

Behemoth main guns almost never hit targets that are in roughly the same axis as them (and are a bit far away) and if they eeeeever do, they only hit with one of their two guns. Their turrets hit more consistently though.

In my effort to help ANT vs Argon and the Terrans, I always avoid being near their engaging Behemoths as they're bound to die (I almost hear the Terrans shouting "FLAWLESS VICTORY" :D )

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Axeface
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Re: 5.0 Bug :)

Post by Axeface » Fri, 3. Dec 21, 19:18

Maebius wrote:
Fri, 3. Dec 21, 19:09
Yeah, I posted a technical report a while back with a video too!https://youtu.be/g60X3h-AmEo
I also posted a report and a video https://youtu.be/KRIy9f5E42o Whole situation in this video was farcical, cant really think of another word im afraid.
Kinda depressing to see it still happening even in the upcoming dlc.

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Re: 5.0 Bug :)

Post by LameFox » Sat, 4. Dec 21, 01:12

I actually noticed while flying a Behemoth myself lately than when I was firing at a K, the guns in boresight fire mode did not use the gimbal to aim at a single point like they normally do. They're capable of doing it (e.g. when I'd target a single turret, or use cursor fire mode) but with the whole K targeted they just did not. Bit weird.
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