[1314]4.10 L Ships intentionally fly in wrong direction after leaving gate
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[1314]4.10 L Ships intentionally fly in wrong direction after leaving gate
I have been seeing this a lot lately. An L ship appears outside of a gate, but seems to decide it needs to fly to the side before continuing on. Maybe to avoid traffic? But the problem is that it chooses a point BEHIND IT and has to fly back toward the gate, then turn around, then fly where it really should be going. I have included a save where a very, very slow trade ship is painfully performing this wasteful manoeuvre.
If it's doing what I think it is, can the points they use to navigate be moved forward, so that they are at least ahead of an emerging ship? This is absolutely killing their functionality IS.
https://drive.google.com/file/d/1y3qnLL ... sp=sharing
If it's doing what I think it is, can the points they use to navigate be moved forward, so that they are at least ahead of an emerging ship? This is absolutely killing their functionality IS.
https://drive.google.com/file/d/1y3qnLL ... sp=sharing
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Re: 4.10 L Ships intentionally fly in wrong direction after leaving gate
Actually, as I continue to watch this, it is even doing it OOS!
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Re: 4.10 L Ships intentionally fly in wrong direction after leaving gate
Its part of the default pathing to get large ships out of the way of gate traffic.
Just... another... bug.
Re: 4.10 L Ships intentionally fly in wrong direction after leaving gate
That's what I suspected, but from observation it doesn't really seem to be helping avoid traffic at all that these points are behind them. Were the paths set up when they still flew into the gate itself?
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Re: 4.10 L Ships intentionally fly in wrong direction after leaving gate
I dont mind that behavior in general, what i do mind is that they boost, even M ships with combat engines who could speed up with travel drive in no time. In a "hot entry" situation this is somewhat equal to suicide. Imagine you try to clear the other side of a well guarded gate with a fleet. RIP comrades...
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Specs: I9 9900k, 32GB DDR4, ASUS RTX2060 12GB, Sys drive: 1TB Nvme SSD, Games drive: 1TB Nvme SSD, Win10 pro 21H2
Specs: I9 9900k, 32GB DDR4, ASUS RTX2060 12GB, Sys drive: 1TB Nvme SSD, Games drive: 1TB Nvme SSD, Win10 pro 21H2
Re: 4.10 L Ships intentionally fly in wrong direction after leaving gate
I guess I just don't see the need to go backwards. Especially now that L ships do not traverse gates in a normal way. If they desperately need to get back and to the side before they travel on, why not just have them appear there since they are jumping?
I did not actually see boosting in this case, however.
I did not actually see boosting in this case, however.
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Re: 4.10 L Ships intentionally fly in wrong direction after leaving gate
I am also observing this behaviour at superhighways, where it actually CAUSES collisions. While the ship slowly rotates to fly to a point behind itself, other ships are coming through at speed and slam into the back of it. And the point it chooses can require flying in the way of the 'in' side of the superhighway, too!
Please remove this it's awful.
Please remove this it's awful.
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Re: [1314]4.10 L Ships intentionally fly in wrong direction after leaving gate
Adding a save (beta 4.20) just to illustrate how broken this behaviour is at superhighways in particular: https://drive.google.com/file/d/1HLGGGe ... sp=sharing
Ships coming through are constantly pausing to sloooowly rotate and being rammed from behind, spinning wildly, causing even more obstruction and collision. I realize it's not a big technical issue but for game immersion and using large ships in person it's hideous.
Ships coming through are constantly pausing to sloooowly rotate and being rammed from behind, spinning wildly, causing even more obstruction and collision. I realize it's not a big technical issue but for game immersion and using large ships in person it's hideous.
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