Can't progress changing turrets on player shipyard module loadouts

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exogenesis
Posts: 2718
Joined: Sun, 9. Sep 07, 15:39
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Can't progress changing turrets on player shipyard module loadouts

Post by exogenesis » Sun, 21. Nov 21, 21:37

For some reason I have 52 Advanced Electronics modules in my shipyard's bulid list,
that just seem to want to change their turret loadout.

Can't remember asking for these changes,
maybe it is/was something the game is automatically doing,
to do with turret-model changes in 4.0->4.1 or something ?

Thinking that because the loadout-screen 'Equipment' at the top right says
it's replacing 3 turrets with the same 3 turrets (by name anyway).

Thought I saw a thread about this quite some while ago with a work-around,
but anything I do doesn't get anywhere - I've tried everything I can think of.
(Can't delete them, can't cancel anything, if I change the loadout still nothing happens)

No builder is required for the changes, but they are not progressing at all,
& if I add more needed productions modules,
then they won't get built until all the above 52 complete (?)

So how do I get these turret updates to complete ?

http://www.Exogenesis.co.uk/20211121201332_1r.jpg

http://www.Exogenesis.co.uk/20211121201310_1r.jpg

Wasn't sure whether to post this in Tech.Support or Main Forum,
please move the post if it's not in the right place.

exogenesis
Posts: 2718
Joined: Sun, 9. Sep 07, 15:39
x4

Re: Can't progress changing turrets on player shipyard module loadouts

Post by exogenesis » Sun, 21. Nov 21, 21:44

Never mind,
just added a MicroLattice module & assigned a builder,
& the whole list of 52 loadout changes cleared immediately :gruebel:

Perhaps I should delete the posts & thread ?

Alan Phipps
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Re: Can't progress changing turrets on player shipyard module loadouts

Post by Alan Phipps » Sun, 21. Nov 21, 22:33

Not really. I suspect is that what has happened is that your default construction theme (which includes shields and turrets) has somehow switched from Commonwealth to Terran - unless that was what you wanted anyway. Otherwise why would you need microlattice to make Commonwealth turrets on Commonwealth modules?
A dog has a master; a cat has domestic staff.

exogenesis
Posts: 2718
Joined: Sun, 9. Sep 07, 15:39
x4

Re: Can't progress changing turrets on player shipyard module loadouts

Post by exogenesis » Sun, 21. Nov 21, 23:05

'Preferred Build Method' is & always has been 'Commonwealth' - is that what you mean ?

The (36) microlattice modules are for constructing ships for Terrans,
if I can ever get enough Helium in range of Black Hole Sun now :rant:
(due to resource 'changes' in X versions)
I'm having to ship/trade it from my other shipyard in in Ianamus Zura :shock:

Anyway, pretty sure the thread topic (auto game updates/changes not completing) is caused
by turret model changes in 4.1, something to do with attachement placement or something ?

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