For some reason I have 52 Advanced Electronics modules in my shipyard's bulid list,
that just seem to want to change their turret loadout.
Can't remember asking for these changes,
maybe it is/was something the game is automatically doing,
to do with turret-model changes in 4.0->4.1 or something ?
Thinking that because the loadout-screen 'Equipment' at the top right says
it's replacing 3 turrets with the same 3 turrets (by name anyway).
Thought I saw a thread about this quite some while ago with a work-around,
but anything I do doesn't get anywhere - I've tried everything I can think of.
(Can't delete them, can't cancel anything, if I change the loadout still nothing happens)
No builder is required for the changes, but they are not progressing at all,
& if I add more needed productions modules,
then they won't get built until all the above 52 complete (?)
So how do I get these turret updates to complete ?
http://www.Exogenesis.co.uk/20211121201332_1r.jpg
http://www.Exogenesis.co.uk/20211121201310_1r.jpg
Wasn't sure whether to post this in Tech.Support or Main Forum,
please move the post if it's not in the right place.
Can't progress changing turrets on player shipyard module loadouts
Moderator: Moderators for English X Forum
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- Posts: 2718
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Re: Can't progress changing turrets on player shipyard module loadouts
Never mind,
just added a MicroLattice module & assigned a builder,
& the whole list of 52 loadout changes cleared immediately
Perhaps I should delete the posts & thread ?
just added a MicroLattice module & assigned a builder,
& the whole list of 52 loadout changes cleared immediately
Perhaps I should delete the posts & thread ?
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- Moderator (English)
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Re: Can't progress changing turrets on player shipyard module loadouts
Not really. I suspect is that what has happened is that your default construction theme (which includes shields and turrets) has somehow switched from Commonwealth to Terran - unless that was what you wanted anyway. Otherwise why would you need microlattice to make Commonwealth turrets on Commonwealth modules?
A dog has a master; a cat has domestic staff.
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Re: Can't progress changing turrets on player shipyard module loadouts
'Preferred Build Method' is & always has been 'Commonwealth' - is that what you mean ?
The (36) microlattice modules are for constructing ships for Terrans,
if I can ever get enough Helium in range of Black Hole Sun now
(due to resource 'changes' in X versions)
I'm having to ship/trade it from my other shipyard in in Ianamus Zura
Anyway, pretty sure the thread topic (auto game updates/changes not completing) is caused
by turret model changes in 4.1, something to do with attachement placement or something ?
The (36) microlattice modules are for constructing ships for Terrans,
if I can ever get enough Helium in range of Black Hole Sun now
(due to resource 'changes' in X versions)
I'm having to ship/trade it from my other shipyard in in Ianamus Zura
Anyway, pretty sure the thread topic (auto game updates/changes not completing) is caused
by turret model changes in 4.1, something to do with attachement placement or something ?