[4.10 release] trade filter - resource probe issue - not fully explained
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[4.10 release] trade filter - resource probe issue - not fully explained
Moused-over resource probe numbers blank when the trade filter is on. Turning the trade filter off brings the resource numbers back.
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Re: [4.10 release] trade filter - resource probe issue
I'm unable to reproduce this, could you please take a screenshot to illustrate the issue.
MFG
Ketraar
MFG
Ketraar
Re: [4.10 release] trade filter - resource probe issue
With trade filter off
With trade filter on
This is in a custom gamestart, but I also checked it on a Young Gun (clean-no mods) start with the same results.
With trade filter on
This is in a custom gamestart, but I also checked it on a Young Gun (clean-no mods) start with the same results.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
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Re: [4.10 release] trade filter - resource probe issue
I don't know about others but those links are asking me to log in to Google Photos.
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Re: [4.10 release] trade filter - resource probe issue
Sorry about that, I haven't used Google photos to share before. Try this link instead.
https://photos.app.goo.gl/zYa2WRV6bcBGnyvh7
Could this be a Vulkan issue? I'm currently at version 1.0.61.
https://photos.app.goo.gl/zYa2WRV6bcBGnyvh7
Could this be a Vulkan issue? I'm currently at version 1.0.61.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
Re: [1417] [4.10 release] trade filter - resource probe issue
When the trade filter is active, info boxes (including those of resource probes) can get merged together and show the best trade offers among the combined data. This merged view does not include resource probe data. Our assumption is that activating the trade filter is showing intent to do trading and so trade info gets priority over potential other information.
Re: [4.10 release] trade filter - resource probe issue - not fully explained
Sorry, but why? In 4.0, there was no problem showing the trade info as well as the resource probe data. Now, you're showing the resource probe data merged but I don't understand why it's blanked out. If you're not going to show the probe data, why even merge it into the window at all? It worked just fine in 4.00.
So now, if I have the trade filters showing, and I want to check on a resource probe, I have to close the trade filter first and then reopen it when I'm done checking the probe. That seems like an unnecessary effort, especially when it wasn't necessary in 4.0. Besides, those blank entries in the resource probe data look bad.
So now, if I have the trade filters showing, and I want to check on a resource probe, I have to close the trade filter first and then reopen it when I'm done checking the probe. That seems like an unnecessary effort, especially when it wasn't necessary in 4.0. Besides, those blank entries in the resource probe data look bad.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.