[1325] Possible issue with re-rolling equipment mods to get different properties

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alt3rn1ty
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[1325] Possible issue with re-rolling equipment mods to get different properties

Post by alt3rn1ty » Mon, 26. Jul 21, 10:55

Yo scaley, hand me the profitss!
Got a bit of damage in the video, but nothing to concern, hull has 3000 and shield has the Targe mod, plus very experienced Engineers onboard.
Just wish the profits in this case were better than a bunch of Herbicide :roll:

The weapon mod on the MK1 Ion is Expediter, rolled to get best bullet speed but decreased reload time (instead of the other roll possibility of increased damage, if you roll Expediter and it includes an extra property of damage you dont seem to be able to roll that property with a negative value .. I tried, lots!)
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)

:boron: Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.

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alt3rn1ty
Posts: 2378
Joined: Thu, 26. Jan 06, 19:45
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Re: possible issue with re-rolling equipment mods to get different properties

Post by alt3rn1ty » Mon, 26. Jul 21, 15:51

for anyone reading and confused, the op was meant to be a reply to another topic viewtopic.php?p=5071597#p5071597
Not a technical issue.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)

:boron: Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.

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