[4.00 HF3 DLC CoH](minor detail) "CAUTION SLOW" decals near XS mass traffic ports are wrong

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Berserk Knight
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[4.00 HF3 DLC CoH](minor detail) "CAUTION SLOW" decals near XS mass traffic ports are wrong

Post by Berserk Knight » Mon, 14. Jun 21, 11:27

Instead of "SLOW", it reads "RKNV". It's shifted by 1 character.

Someone forgot that the Terran's Neo-Japanese decals have A through M on the first row instead of A through N found on non-Terran English decals.
(Yes, I went through the decal textures and decoded the Neo-Japanese. I'm having fun translating the billboard ads. Found the joke on the Protein Paste.)

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nponoBegHuk
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Re: [4.00 HF3 DLC CoH](minor detail) "CAUTION SLOW" decals near XS mass traffic ports are wrong

Post by nponoBegHuk » Mon, 14. Jun 21, 11:50

Interesting hobby. Haven't played X4 yet but in X3 series japanese symbols are all over the place, many vertically mirrored for some reason. As a japanese speaker, I'd like to see some examples of your findings :P
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Re: [4.00 HF3 DLC CoH](minor detail) "CAUTION SLOW" decals near XS mass traffic ports are wrong

Post by linolafett » Mon, 14. Jun 21, 11:51

Never thought someone would bother decoding the font, but i appreciate the effort you put into it :)

The shift is not intentional and would probably take a bit too much time to fix than i would like to admit.
Like changing the texture would not take too much time, but the uv mapping of the assets probably needs to be changed, which is the slow bit.

I consider this therefore as a minor issue and ingnore it, sorry.
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BaronVerde
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Re: [4.00 HF3 DLC CoH](minor detail) "CAUTION SLOW" decals near XS mass traffic ports are wrong

Post by BaronVerde » Mon, 14. Jun 21, 12:34

Don't get me wrong, but nice to hear that an off-by-one error also happens undetected to the pros :-)

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Re: [4.00 HF3 DLC CoH](minor detail) "CAUTION SLOW" decals near XS mass traffic ports are wrong

Post by linolafett » Mon, 14. Jun 21, 14:32

I am only human^^
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Re: [4.00 HF3 DLC CoH](minor detail) "CAUTION SLOW" decals near XS mass traffic ports are wrong

Post by Berserk Knight » Mon, 14. Jun 21, 18:54

linolafett wrote:
Mon, 14. Jun 21, 11:51
Never thought someone would bother decoding the font, but i appreciate the effort you put into it :)

The shift is not intentional and would probably take a bit too much time to fix than i would like to admit.
Like changing the texture would not take too much time, but the uv mapping of the assets probably needs to be changed, which is the slow bit.

I consider this therefore as a minor issue and ingnore it, sorry.
Understandable.
Still, I'm gonna try to fix the damn thing with spreadsheets.
We're kind of lucky that the wrong letters are mostly the same size as the ones they're supposed to be, so they won't end up too crooked even with simple UV shifting.
If it turns out okay, I'll try and send you the end results.

P.S. I found your message regarding the pandemic in the billboards. Typo on the "safe" there.

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