Missile defence turret setting ineffectual - Fix in a build after 4.00 HF3.

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111435720
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Missile defence turret setting ineffectual - Fix in a build after 4.00 HF3.

Post by 111435720 » Tue, 23. Mar 21, 22:31

Since 4.0, setting the turrets to Missile Defence doesn't seem to work anymore. The turrets just stay inactivated, no matter how many missiles come flying at your beautiful ship. Even if you somehow manage to activate them (grey turret indicator turning blue), they still just won't fire.
Anybody else got any experience with this?

Please save my PDCs. :(

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PromX
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Re: Missile defence turret setting ineffectual

Post by PromX » Fri, 26. Mar 21, 09:11

Yep, noticed that too. Got clown up by missiles while the turrets set to missile defense were just chilling.

Alan Phipps
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Re: Missile defence turret setting ineffectual

Post by Alan Phipps » Fri, 26. Mar 21, 20:44

A fix is coming in a build after 4.00 HF2.
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Re: Missile defence turret setting ineffectual - Fix in a build after 4.00 HF2.

Post by Berserk Knight » Wed, 12. May 21, 03:56

Since it isn't fixed in HF3, I'll add what I found.

I was making a missile defense script that adds a guidance mission which tracks all missiles launched at the ship the player is currently flying, so I can target and shoot them down.
After several hours of frustration from the cue not firing, I discovered that the only script that uses that event as a trigger that actually fires was Betty's "Incoming Missile" line.
The difference? Betty uses the "group" attribute to filter eligible objects instead of "object" that everything else uses.
Once I switched over to using "group", it worked.

Summary : "event_object_incoming_missile" seems to ignore "object" attribute, and only "group" works.

Alan Phipps
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Re: Missile defence turret setting ineffectual - Fix in a build after 4.00 HF2.

Post by Alan Phipps » Wed, 12. May 21, 11:43

Thanks for the detective work. A further fix is coming in a future build after 4.00 HF3.
A dog has a master; a cat has domestic staff.

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Re: Missile defence turret setting ineffectual - Fix in a build after 4.00 HF3.

Post by Capt Berry » Fri, 25. Mar 22, 17:27

Has this been implemented yet my ships still seem to get hit by missiles without the turrets set to missile defense firing

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Re: Missile defence turret setting ineffectual - Fix in a build after 4.00 HF3.

Post by CBJ » Fri, 25. Mar 22, 17:58

This thread was last posted in nearly a year ago, so yes, the fix was long since included. If you are having problems now, please create a new thread and provide the information requested at the top of the forum.

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