[2.50~2.60b4] Weird ware requirements for S pulse laser and bolt repeater?

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Berserk Knight
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Joined: Tue, 17. Dec 13, 01:34
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[2.50~2.60b4] Weird ware requirements for S pulse laser and bolt repeater?

Post by Berserk Knight » Tue, 8. Oct 19, 06:25

Problematic S weapons

Code: Select all

  <ware id="weapon_gen_s_gatling_01_mk1" name="{20105,1024}" description="{20105,1022}" group="weapons" transport="equipment" volume="1" tags="equipment weapon">
    <price min="43055" average="47839" max="52623" />
        <ware ware="advancedelectronics" amount="8" />
        <ware ware="energycells" amount="5" />
        <ware ware="weaponcomponents" amount="3" />
  </ware>
  <ware id="weapon_gen_s_gatling_01_mk2" name="{20105,1034}" description="{20105,1032}" group="weapons" transport="equipment" volume="1" tags="equipment weapon">
    <price min="214756" average="238618" max="262480" />
        <ware ware="advancedelectronics" amount="40" />
        <ware ware="energycells" amount="10" />
        <ware ware="weaponcomponents" amount="15" />
  </ware>
  <ware id="weapon_gen_s_laser_01_mk1" name="{20105,1004}" description="{20105,1002}" group="weapons" transport="equipment" volume="1" tags="equipment weapon">
    <price min="16056" average="17840" max="19624" />
        <ware ware="advancedelectronics" amount="3" />
        <ware ware="energycells" amount="5" />
        <ware ware="weaponcomponents" amount="1" />
  </ware>
  <ware id="weapon_gen_s_laser_01_mk2" name="{20105,1014}" description="{20105,1012}" group="weapons" transport="equipment" volume="1" tags="equipment weapon">
    <price min="79761" average="88623" max="97485" />
        <ware ware="advancedelectronics" amount="15" />
        <ware ware="energycells" amount="10" />
        <ware ware="weaponcomponents" amount="5" />
  </ware>
M sized counterparts for reference

Code: Select all

  <ware id="weapon_gen_m_gatling_01_mk1" name="{20105,2024}" description="{20105,2022}" group="weapons" transport="equipment" volume="1" tags="equipment weapon">
    <price min="23928" average="26586" max="29245" />
        <ware ware="advancedelectronics" amount="1" />
        <ware ware="energycells" amount="5" />
        <ware ware="weaponcomponents" amount="12" />
  </ware>
  <ware id="weapon_gen_m_gatling_01_mk2" name="{20105,2034}" description="{20105,2032}" group="weapons" transport="equipment" volume="1" tags="equipment weapon">
    <price min="119121" average="132356" max="145592" />
        <ware ware="advancedelectronics" amount="5" />
        <ware ware="energycells" amount="10" />
        <ware ware="weaponcomponents" amount="60" />
  </ware>
  <ware id="weapon_gen_m_laser_01_mk1" name="{20105,2004}" description="{20105,2002}" group="weapons" transport="equipment" volume="1" tags="equipment weapon">
    <price min="20763" average="23070" max="25377" />
        <ware ware="advancedelectronics" amount="1" />
        <ware ware="energycells" amount="5" />
        <ware ware="weaponcomponents" amount="10" />
  </ware>
  <ware id="weapon_gen_m_laser_01_mk2" name="{20105,2014}" description="{20105,2012}" group="weapons" transport="equipment" volume="1" tags="equipment weapon">
    <price min="103297" average="114775" max="126252" />
        <ware ware="advancedelectronics" amount="5" />
        <ware ware="energycells" amount="10" />
        <ware ware="weaponcomponents" amount="50" />
  </ware>
Everything else uses more weapon components than advanced electronics, while these seem to have the numbers reversed.
This also makes S pulse more expensive than S plasma, and S bolt twice as expensive as S beam. (When you look at M weapons, the numbers aren't as crazy and all over the place as S weapons.)

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