Linux Support (Beta)
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Re: Linux Support (Beta)
Yeah, missing information, @sgtnasty.
Instead of 'glxinfo', try 'vulkaninfo'
Instead of 'glxinfo', try 'vulkaninfo'
Code: Select all
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Re: Linux Support (Beta)
It seems I don't have vulkaninfo installed and can't find the package that provides it, im still looking.BaronVerde wrote: ↑Mon, 26. Jul 21, 15:06Yeah, missing information, @sgtnasty.
Instead of 'glxinfo', try 'vulkaninfo'
Code: Select all
$ ldd -r X4
Re: Linux Support (Beta)
I managed to get vulkaninfo installed, it generates a TON of info. Here is the main part:
Let me know if I can provide more.
Let me know if I can provide more.
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==========
VULKANINFO
==========
Vulkan Instance Version: 1.2.185
Instance Extensions: count = 17
===============================
VK_EXT_acquire_xlib_display : extension revision 1
VK_EXT_debug_report : extension revision 9
VK_EXT_debug_utils : extension revision 2
VK_EXT_direct_mode_display : extension revision 1
VK_EXT_display_surface_counter : extension revision 1
VK_KHR_device_group_creation : extension revision 1
VK_KHR_display : extension revision 23
VK_KHR_external_fence_capabilities : extension revision 1
VK_KHR_external_memory_capabilities : extension revision 1
VK_KHR_external_semaphore_capabilities : extension revision 1
VK_KHR_get_display_properties2 : extension revision 1
VK_KHR_get_physical_device_properties2 : extension revision 2
VK_KHR_get_surface_capabilities2 : extension revision 1
VK_KHR_surface : extension revision 25
VK_KHR_surface_protected_capabilities : extension revision 1
VK_KHR_xcb_surface : extension revision 6
VK_KHR_xlib_surface : extension revision 6
Layers: count = 1
=================
VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.2.175, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (NVIDIA GeForce GTX 1050 Ti with Max-Q Design)
Layer-Device Extensions: count = 0
Presentable Surfaces:
=====================
GPU id : 0 (NVIDIA GeForce GTX 1050 Ti with Max-Q Design):
Surface types: count = 2
VK_KHR_xcb_surface
VK_KHR_xlib_surface
Formats: count = 2
SurfaceFormat[0]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[1]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
Present Modes: count = 3
PRESENT_MODE_FIFO_KHR
PRESENT_MODE_FIFO_RELAXED_KHR
PRESENT_MODE_IMMEDIATE_KHR
VkSurfaceCapabilitiesKHR:
-------------------------
minImageCount = 2
maxImageCount = 8
currentExtent:
width = 256
height = 256
minImageExtent:
width = 256
height = 256
maxImageExtent:
width = 256
height = 256
maxImageArrayLayers = 1
supportedTransforms: count = 1
SURFACE_TRANSFORM_IDENTITY_BIT_KHR
currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
supportedCompositeAlpha: count = 1
COMPOSITE_ALPHA_OPAQUE_BIT_KHR
supportedUsageFlags: count = 6
IMAGE_USAGE_TRANSFER_SRC_BIT
IMAGE_USAGE_TRANSFER_DST_BIT
IMAGE_USAGE_SAMPLED_BIT
IMAGE_USAGE_STORAGE_BIT
IMAGE_USAGE_COLOR_ATTACHMENT_BIT
IMAGE_USAGE_INPUT_ATTACHMENT_BIT
VkSurfaceCapabilities2EXT:
--------------------------
supportedSurfaceCounters:
None
VkSurfaceProtectedCapabilitiesKHR:
----------------------------------
supportsProtected = false
Device Groups:
==============
Group 0:
Properties:
physicalDevices: count = 1
NVIDIA GeForce GTX 1050 Ti with Max-Q Design (ID: 0)
subsetAllocation = 0
Present Capabilities:
NVIDIA GeForce GTX 1050 Ti with Max-Q Design (ID: 0):
Can present images from the following devices: count = 1
NVIDIA GeForce GTX 1050 Ti with Max-Q Design (ID: 0)
Present modes: count = 1
DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
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- Posts: 477
- Joined: Wed, 16. Dec 20, 21:26
Re: Linux Support (Beta)
Might it be that you're missing the proper driver ?
Does X4 start at all ?
Do you get any other error messages apart from the two broken libs ?
Do you have the proprietary nvidia driver installed ? You'll find it in vulkaninfo under 'VkPhysicalDeviceDriverProperties'.
Maybe this can help ? https://wiki.archlinux.org/title/Vulkan
Does X4 start at all ?
Do you get any other error messages apart from the two broken libs ?
Do you have the proprietary nvidia driver installed ? You'll find it in vulkaninfo under 'VkPhysicalDeviceDriverProperties'.
Maybe this can help ? https://wiki.archlinux.org/title/Vulkan
Code: Select all
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Re: Linux Support (Beta)
1) I have the proprietary NVIDIA driver: 470.57.02 (and it works on many other games in Steam)BaronVerde wrote: ↑Tue, 27. Jul 21, 00:12Might it be that you're missing the proper driver ?
Does X4 start at all ?
Do you get any other error messages apart from the two broken libs ?
Do you have the proprietary nvidia driver installed ? You'll find it in vulkaninfo under 'VkPhysicalDeviceDriverProperties'.
2) No, the window pops up for a microsecond, than it quits.
3) No other messages, nothing in journalctl
4) yes VkPhysicalDeviceDriverProperties:
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VkPhysicalDeviceDriverProperties:
---------------------------------
driverID = DRIVER_ID_NVIDIA_PROPRIETARY
driverName = NVIDIA
driverInfo = 470.57.02
conformanceVersion = 1.2.6.0
I will check this out and read it.BaronVerde wrote: ↑Tue, 27. Jul 21, 00:12Maybe this can help ? https://wiki.archlinux.org/title/Vulkan
Thanks for all your help, i DO appreciate it.
Re: Linux Support (Beta)
A laptop with nVidia Optimus. Noted.sgtnasty wrote: ↑Mon, 26. Jul 21, 23:29Code: Select all
VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.2.175, layer version 1: Layer Extensions: count = 0 Devices: count = 1 GPU id = 0 (NVIDIA GeForce GTX 1050 Ti with Max-Q Design) Layer-Device Extensions: count = 0
Currently the game seems to have issues with multi-GPU setups (does not detect proper GPU) on notebooks. See this and this thread. They are for Windows, so some parts differ, but I think we can see similarities.
Re: Linux Support (Beta)
So I will go into the BIOS and disable the on board graphics, remove the optimus-manager and try it out. I never use the on-board because I am always plugged in.
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- Posts: 477
- Joined: Wed, 16. Dec 20, 21:26
Re: Linux Support (Beta)
Guessing is unlikely to solve any problem.
Disabling the onboard graphics (if it exists) is not even a hack. The quoted line means just the presence of a validation layer, not necessarily actual functionality. Specifically since the 1050 apparently only exposes one device anyway, but I have no plan of optimus.
Post the info requested in the header and not just a dismisive "this is the important part", and you're much more likely to attract someone knowledgable from egosoft. There's not enough info for something serious. It may be well a completely different problem.
Nerdish:
Disabling the onboard graphics (if it exists) is not even a hack. The quoted line means just the presence of a validation layer, not necessarily actual functionality. Specifically since the 1050 apparently only exposes one device anyway, but I have no plan of optimus.
Post the info requested in the header and not just a dismisive "this is the important part", and you're much more likely to attract someone knowledgable from egosoft. There's not enough info for something serious. It may be well a completely different problem.
Nerdish:
Spoiler
Show
What I found during my searches: One can start x4 with debug output enabled via './X4 -logfile log.txt' (on my machine x4 hangs, but maybe it helps in your case). You'll find the output in ~/.config/EgoSoft/X4. Another switch I found is -gpu:x where x is 1,2,.... Giving an invalid number makes X4 list physical devices it found. One may choose more wisely then
Assuming it is indeed the vulkan setup that causes your problem and in case you have some basic programming knowledge, try setting up your system for vulkan dev with the help of a vulkan tutorial, create an instance and select a device. If that works you most certainly know where the error was
Assuming it is indeed the vulkan setup that causes your problem and in case you have some basic programming knowledge, try setting up your system for vulkan dev with the help of a vulkan tutorial, create an instance and select a device. If that works you most certainly know where the error was
Code: Select all
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Re: Linux Support (Beta)
I am very sorry if I came across as dismissive, I just assumed the file size of the vulkaninfo was too big to post on the forum website.BaronVerde wrote: ↑Tue, 27. Jul 21, 15:06Post the info requested in the header and not just a dismisive "this is the important part", and you're much more likely to attract someone knowledgable from egosoft. There's not enough info for something serious. It may be well a completely different problem.
Here it is in its entirety:
Code: Select all
==========
VULKANINFO
==========
Vulkan Instance Version: 1.2.185
Instance Extensions: count = 17
===============================
VK_EXT_acquire_xlib_display : extension revision 1
VK_EXT_debug_report : extension revision 9
VK_EXT_debug_utils : extension revision 2
VK_EXT_direct_mode_display : extension revision 1
VK_EXT_display_surface_counter : extension revision 1
VK_KHR_device_group_creation : extension revision 1
VK_KHR_display : extension revision 23
VK_KHR_external_fence_capabilities : extension revision 1
VK_KHR_external_memory_capabilities : extension revision 1
VK_KHR_external_semaphore_capabilities : extension revision 1
VK_KHR_get_display_properties2 : extension revision 1
VK_KHR_get_physical_device_properties2 : extension revision 2
VK_KHR_get_surface_capabilities2 : extension revision 1
VK_KHR_surface : extension revision 25
VK_KHR_surface_protected_capabilities : extension revision 1
VK_KHR_xcb_surface : extension revision 6
VK_KHR_xlib_surface : extension revision 6
Layers: count = 1
=================
VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.2.175, layer version 1:
Layer Extensions: count = 0
Devices: count = 1
GPU id = 0 (NVIDIA GeForce GTX 1050 Ti with Max-Q Design)
Layer-Device Extensions: count = 0
Presentable Surfaces:
=====================
GPU id : 0 (NVIDIA GeForce GTX 1050 Ti with Max-Q Design):
Surface types: count = 2
VK_KHR_xcb_surface
VK_KHR_xlib_surface
Formats: count = 2
SurfaceFormat[0]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[1]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
Present Modes: count = 3
PRESENT_MODE_FIFO_KHR
PRESENT_MODE_FIFO_RELAXED_KHR
PRESENT_MODE_IMMEDIATE_KHR
VkSurfaceCapabilitiesKHR:
-------------------------
minImageCount = 2
maxImageCount = 8
currentExtent:
width = 256
height = 256
minImageExtent:
width = 256
height = 256
maxImageExtent:
width = 256
height = 256
maxImageArrayLayers = 1
supportedTransforms: count = 1
SURFACE_TRANSFORM_IDENTITY_BIT_KHR
currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
supportedCompositeAlpha: count = 1
COMPOSITE_ALPHA_OPAQUE_BIT_KHR
supportedUsageFlags: count = 6
IMAGE_USAGE_TRANSFER_SRC_BIT
IMAGE_USAGE_TRANSFER_DST_BIT
IMAGE_USAGE_SAMPLED_BIT
IMAGE_USAGE_STORAGE_BIT
IMAGE_USAGE_COLOR_ATTACHMENT_BIT
IMAGE_USAGE_INPUT_ATTACHMENT_BIT
VkSurfaceCapabilities2EXT:
--------------------------
supportedSurfaceCounters:
None
VkSurfaceProtectedCapabilitiesKHR:
----------------------------------
supportsProtected = false
Device Groups:
==============
Group 0:
Properties:
physicalDevices: count = 1
NVIDIA GeForce GTX 1050 Ti with Max-Q Design (ID: 0)
subsetAllocation = 0
Present Capabilities:
NVIDIA GeForce GTX 1050 Ti with Max-Q Design (ID: 0):
Can present images from the following devices: count = 1
NVIDIA GeForce GTX 1050 Ti with Max-Q Design (ID: 0)
Present modes: count = 1
DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
Device Properties and Extensions:
=================================
GPU0:
VkPhysicalDeviceProperties:
---------------------------
apiVersion = 4202671 (1.2.175)
driverVersion = 1972256896 (0x758e4080)
vendorID = 0x10de
deviceID = 0x1c8c
deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
deviceName = NVIDIA GeForce GTX 1050 Ti with Max-Q Design
pipelineCacheUUID = 674e1745-2295-dc81-8c5c-98b938d89b25
VkPhysicalDeviceLimits:
-----------------------
maxImageDimension1D = 32768
maxImageDimension2D = 32768
maxImageDimension3D = 16384
maxImageDimensionCube = 32768
maxImageArrayLayers = 2048
maxTexelBufferElements = 134217728
maxUniformBufferRange = 65536
maxStorageBufferRange = 4294967295
maxPushConstantsSize = 256
maxMemoryAllocationCount = 4294967295
maxSamplerAllocationCount = 4000
bufferImageGranularity = 0x00000400
sparseAddressSpaceSize = 0xffffffffff
maxBoundDescriptorSets = 32
maxPerStageDescriptorSamplers = 1048576
maxPerStageDescriptorUniformBuffers = 15
maxPerStageDescriptorStorageBuffers = 1048576
maxPerStageDescriptorSampledImages = 1048576
maxPerStageDescriptorStorageImages = 1048576
maxPerStageDescriptorInputAttachments = 1048576
maxPerStageResources = 4294967295
maxDescriptorSetSamplers = 1048576
maxDescriptorSetUniformBuffers = 90
maxDescriptorSetUniformBuffersDynamic = 15
maxDescriptorSetStorageBuffers = 1048576
maxDescriptorSetStorageBuffersDynamic = 16
maxDescriptorSetSampledImages = 1048576
maxDescriptorSetStorageImages = 1048576
maxDescriptorSetInputAttachments = 1048576
maxVertexInputAttributes = 32
maxVertexInputBindings = 32
maxVertexInputAttributeOffset = 2047
maxVertexInputBindingStride = 2048
maxVertexOutputComponents = 128
maxTessellationGenerationLevel = 64
maxTessellationPatchSize = 32
maxTessellationControlPerVertexInputComponents = 128
maxTessellationControlPerVertexOutputComponents = 128
maxTessellationControlPerPatchOutputComponents = 120
maxTessellationControlTotalOutputComponents = 4216
maxTessellationEvaluationInputComponents = 128
maxTessellationEvaluationOutputComponents = 128
maxGeometryShaderInvocations = 32
maxGeometryInputComponents = 128
maxGeometryOutputComponents = 128
maxGeometryOutputVertices = 1024
maxGeometryTotalOutputComponents = 1024
maxFragmentInputComponents = 128
maxFragmentOutputAttachments = 8
maxFragmentDualSrcAttachments = 1
maxFragmentCombinedOutputResources = 16
maxComputeSharedMemorySize = 49152
maxComputeWorkGroupCount: count = 3
2147483647
65535
65535
maxComputeWorkGroupInvocations = 1536
maxComputeWorkGroupSize: count = 3
1536
1024
64
subPixelPrecisionBits = 8
subTexelPrecisionBits = 8
mipmapPrecisionBits = 8
maxDrawIndexedIndexValue = 4294967295
maxDrawIndirectCount = 4294967295
maxSamplerLodBias = 15
maxSamplerAnisotropy = 16
maxViewports = 16
maxViewportDimensions: count = 2
32768
32768
viewportBoundsRange: count = 2
-65536
65536
viewportSubPixelBits = 8
minMemoryMapAlignment = 64
minTexelBufferOffsetAlignment = 0x00000010
minUniformBufferOffsetAlignment = 0x00000100
minStorageBufferOffsetAlignment = 0x00000010
minTexelOffset = -8
maxTexelOffset = 7
minTexelGatherOffset = -32
maxTexelGatherOffset = 31
minInterpolationOffset = -0.5
maxInterpolationOffset = 0.4375
subPixelInterpolationOffsetBits = 4
maxFramebufferWidth = 32768
maxFramebufferHeight = 32768
maxFramebufferLayers = 2048
framebufferColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferDepthSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferStencilSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT
framebufferNoAttachmentsSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT
maxColorAttachments = 8
sampledImageColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageIntegerSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageDepthSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageStencilSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT
storageImageSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
maxSampleMaskWords = 1
timestampComputeAndGraphics = true
timestampPeriod = 1
maxClipDistances = 8
maxCullDistances = 8
maxCombinedClipAndCullDistances = 8
discreteQueuePriorities = 2
pointSizeRange: count = 2
1
2047.94
lineWidthRange: count = 2
1
64
pointSizeGranularity = 0.0625
lineWidthGranularity = 0.0625
strictLines = true
standardSampleLocations = true
optimalBufferCopyOffsetAlignment = 0x00000001
optimalBufferCopyRowPitchAlignment = 0x00000001
nonCoherentAtomSize = 0x00000040
VkPhysicalDeviceSparseProperties:
---------------------------------
residencyStandard2DBlockShape = true
residencyStandard2DMultisampleBlockShape = true
residencyStandard3DBlockShape = true
residencyAlignedMipSize = false
residencyNonResidentStrict = true
VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT:
----------------------------------------------------
advancedBlendMaxColorAttachments = 8
advancedBlendIndependentBlend = false
advancedBlendNonPremultipliedSrcColor = true
advancedBlendNonPremultipliedDstColor = true
advancedBlendCorrelatedOverlap = true
advancedBlendAllOperations = true
VkPhysicalDeviceConservativeRasterizationPropertiesEXT:
-------------------------------------------------------
primitiveOverestimationSize = 0
maxExtraPrimitiveOverestimationSize = 0.75
extraPrimitiveOverestimationSizeGranularity = 0.25
primitiveUnderestimation = false
conservativePointAndLineRasterization = true
degenerateTrianglesRasterized = true
degenerateLinesRasterized = false
fullyCoveredFragmentShaderInputVariable = false
conservativeRasterizationPostDepthCoverage = true
VkPhysicalDeviceCustomBorderColorPropertiesEXT:
-----------------------------------------------
maxCustomBorderColorSamplers = 4000
VkPhysicalDeviceDepthStencilResolveProperties:
----------------------------------------------
supportedDepthResolveModes: count = 4
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_AVERAGE_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
supportedStencilResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
independentResolveNone = true
independentResolve = true
VkPhysicalDeviceDescriptorIndexingProperties:
---------------------------------------------
maxUpdateAfterBindDescriptorsInAllPools = 4294967295
shaderUniformBufferArrayNonUniformIndexingNative = true
shaderSampledImageArrayNonUniformIndexingNative = true
shaderStorageBufferArrayNonUniformIndexingNative = true
shaderStorageImageArrayNonUniformIndexingNative = true
shaderInputAttachmentArrayNonUniformIndexingNative = true
robustBufferAccessUpdateAfterBind = true
quadDivergentImplicitLod = true
maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 15
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
maxPerStageUpdateAfterBindResources = 4294967295
maxDescriptorSetUpdateAfterBindSamplers = 1048576
maxDescriptorSetUpdateAfterBindUniformBuffers = 90
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
maxDescriptorSetUpdateAfterBindSampledImages = 1048576
maxDescriptorSetUpdateAfterBindStorageImages = 1048576
maxDescriptorSetUpdateAfterBindInputAttachments = 1048576
VkPhysicalDeviceDiscardRectanglePropertiesEXT:
----------------------------------------------
maxDiscardRectangles = 8
VkPhysicalDeviceDriverProperties:
---------------------------------
driverID = DRIVER_ID_NVIDIA_PROPRIETARY
driverName = NVIDIA
driverInfo = 470.57.02
conformanceVersion = 1.2.6.0
VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
------------------------------------------------
minImportedHostPointerAlignment = 0x00001000
VkPhysicalDeviceFloatControlsProperties:
----------------------------------------
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
shaderSignedZeroInfNanPreserveFloat16 = true
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = true
shaderDenormPreserveFloat16 = true
shaderDenormPreserveFloat32 = false
shaderDenormPreserveFloat64 = false
shaderDenormFlushToZeroFloat16 = false
shaderDenormFlushToZeroFloat32 = false
shaderDenormFlushToZeroFloat64 = false
shaderRoundingModeRTEFloat16 = true
shaderRoundingModeRTEFloat32 = true
shaderRoundingModeRTEFloat64 = true
shaderRoundingModeRTZFloat16 = false
shaderRoundingModeRTZFloat32 = true
shaderRoundingModeRTZFloat64 = true
VkPhysicalDeviceIDProperties:
-----------------------------
deviceUUID = e7254927-0a75-a95b-ae8e-5c9cab42d6ef
driverUUID = 8c5c98b9-38d8-9b25-dc5f-b98cd1a24e4e
deviceNodeMask = 1
deviceLUIDValid = false
VkPhysicalDeviceInlineUniformBlockPropertiesEXT:
------------------------------------------------
maxInlineUniformBlockSize = 256
maxPerStageDescriptorInlineUniformBlocks = 32
maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 32
maxDescriptorSetInlineUniformBlocks = 32
maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 32
VkPhysicalDeviceLineRasterizationPropertiesEXT:
-----------------------------------------------
lineSubPixelPrecisionBits = 8
VkPhysicalDeviceMaintenance3Properties:
---------------------------------------
maxPerSetDescriptors = 4294967295
maxMemoryAllocationSize = 0xffe00000
VkPhysicalDeviceMultiviewProperties:
------------------------------------
maxMultiviewViewCount = 32
maxMultiviewInstanceIndex = 134217727
VkPhysicalDevicePCIBusInfoPropertiesEXT:
----------------------------------------
pciDomain = 0
pciBus = 1
pciDevice = 0
pciFunction = 0
VkPhysicalDevicePointClippingProperties:
----------------------------------------
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
VkPhysicalDeviceProtectedMemoryProperties:
------------------------------------------
protectedNoFault = false
VkPhysicalDeviceProvokingVertexPropertiesEXT:
---------------------------------------------
provokingVertexModePerPipeline = true
transformFeedbackPreservesTriangleFanProvokingVertex = true
VkPhysicalDevicePushDescriptorPropertiesKHR:
--------------------------------------------
maxPushDescriptors = 32
VkPhysicalDeviceRobustness2PropertiesEXT:
-----------------------------------------
robustStorageBufferAccessSizeAlignment = 0x00000001
robustUniformBufferAccessSizeAlignment = 0x00000100
VkPhysicalDeviceSampleLocationsPropertiesEXT:
---------------------------------------------
sampleLocationSampleCounts: count = 5
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
SAMPLE_COUNT_16_BIT
maxSampleLocationGridSize:
width = 1
height = 1
sampleLocationCoordinateRange: count = 2
0
0.9375
sampleLocationSubPixelBits = 4
variableSampleLocations = true
VkPhysicalDeviceSamplerFilterMinmaxProperties:
----------------------------------------------
filterMinmaxSingleComponentFormats = true
filterMinmaxImageComponentMapping = true
VkPhysicalDeviceSubgroupProperties:
-----------------------------------
subgroupSize = 32
supportedStages: count = 8
SHADER_STAGE_VERTEX_BIT
SHADER_STAGE_TESSELLATION_CONTROL_BIT
SHADER_STAGE_TESSELLATION_EVALUATION_BIT
SHADER_STAGE_GEOMETRY_BIT
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
supportedOperations: count = 9
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_CLUSTERED_BIT
SUBGROUP_FEATURE_QUAD_BIT
SUBGROUP_FEATURE_PARTITIONED_BIT_NV
quadOperationsInAllStages = true
VkPhysicalDeviceSubgroupSizeControlPropertiesEXT:
-------------------------------------------------
minSubgroupSize = 32
maxSubgroupSize = 32
maxComputeWorkgroupSubgroups = 3145728
requiredSubgroupSizeStages: count = 8
SHADER_STAGE_VERTEX_BIT
SHADER_STAGE_TESSELLATION_CONTROL_BIT
SHADER_STAGE_TESSELLATION_EVALUATION_BIT
SHADER_STAGE_GEOMETRY_BIT
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT:
--------------------------------------------------
storageTexelBufferOffsetAlignmentBytes = 0x00000010
storageTexelBufferOffsetSingleTexelAlignment = true
uniformTexelBufferOffsetAlignmentBytes = 0x00000010
uniformTexelBufferOffsetSingleTexelAlignment = true
VkPhysicalDeviceTimelineSemaphoreProperties:
--------------------------------------------
maxTimelineSemaphoreValueDifference = 2147483647
VkPhysicalDeviceTransformFeedbackPropertiesEXT:
-----------------------------------------------
maxTransformFeedbackStreams = 4
maxTransformFeedbackBuffers = 4
maxTransformFeedbackBufferSize = 0xffffffffffffffff
maxTransformFeedbackStreamDataSize = 2048
maxTransformFeedbackBufferDataSize = 512
maxTransformFeedbackBufferDataStride = 2048
transformFeedbackQueries = true
transformFeedbackStreamsLinesTriangles = false
transformFeedbackRasterizationStreamSelect = true
transformFeedbackDraw = true
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
----------------------------------------------------
maxVertexAttribDivisor = 4294967295
VkPhysicalDeviceVulkan11Properties:
-----------------------------------
deviceUUID = e7254927-0a75-a95b-ae8e-5c9cab42d6ef
driverUUID = 8c5c98b9-38d8-9b25-dc5f-b98cd1a24e4e
deviceNodeMask = 1
deviceLUIDValid = false
subgroupSize = 32
subgroupSupportedStages: count = 8
SHADER_STAGE_VERTEX_BIT
SHADER_STAGE_TESSELLATION_CONTROL_BIT
SHADER_STAGE_TESSELLATION_EVALUATION_BIT
SHADER_STAGE_GEOMETRY_BIT
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
subgroupSupportedOperations: count = 9
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_CLUSTERED_BIT
SUBGROUP_FEATURE_QUAD_BIT
SUBGROUP_FEATURE_PARTITIONED_BIT_NV
subgroupQuadOperationsInAllStages = true
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
maxMultiviewViewCount = 32
maxMultiviewInstanceIndex = 134217727
protectedNoFault = false
maxPerSetDescriptors = 4294967295
maxMemoryAllocationSize = 0xffe00000
VkPhysicalDeviceVulkan12Properties:
-----------------------------------
driverID = DRIVER_ID_NVIDIA_PROPRIETARY
driverName = NVIDIA
driverInfo = 470.57.02
conformanceVersion = 1.2.6.0
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
shaderSignedZeroInfNanPreserveFloat16 = true
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = true
shaderDenormPreserveFloat16 = true
shaderDenormPreserveFloat32 = false
shaderDenormPreserveFloat64 = false
shaderDenormFlushToZeroFloat16 = false
shaderDenormFlushToZeroFloat32 = false
shaderDenormFlushToZeroFloat64 = false
shaderRoundingModeRTEFloat16 = true
shaderRoundingModeRTEFloat32 = true
shaderRoundingModeRTEFloat64 = true
shaderRoundingModeRTZFloat16 = false
shaderRoundingModeRTZFloat32 = true
shaderRoundingModeRTZFloat64 = true
maxUpdateAfterBindDescriptorsInAllPools = 4294967295
shaderUniformBufferArrayNonUniformIndexingNative = true
shaderSampledImageArrayNonUniformIndexingNative = true
shaderStorageBufferArrayNonUniformIndexingNative = true
shaderStorageImageArrayNonUniformIndexingNative = true
shaderInputAttachmentArrayNonUniformIndexingNative = true
robustBufferAccessUpdateAfterBind = true
quadDivergentImplicitLod = true
maxPerStageDescriptorUpdateAfterBindSamplers = 1048576
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 15
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 1048576
maxPerStageDescriptorUpdateAfterBindSampledImages = 1048576
maxPerStageDescriptorUpdateAfterBindStorageImages = 1048576
maxPerStageDescriptorUpdateAfterBindInputAttachments = 1048576
maxPerStageUpdateAfterBindResources = 4294967295
maxDescriptorSetUpdateAfterBindSamplers = 1048576
maxDescriptorSetUpdateAfterBindUniformBuffers = 90
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 15
maxDescriptorSetUpdateAfterBindStorageBuffers = 1048576
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 16
maxDescriptorSetUpdateAfterBindSampledImages = 1048576
maxDescriptorSetUpdateAfterBindStorageImages = 1048576
maxDescriptorSetUpdateAfterBindInputAttachments = 1048576
supportedDepthResolveModes: count = 4
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_AVERAGE_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
supportedStencilResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
independentResolveNone = true
independentResolve = true
filterMinmaxSingleComponentFormats = true
filterMinmaxImageComponentMapping = true
maxTimelineSemaphoreValueDifference = 2147483647
framebufferIntegerColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
Device Extensions: count = 118
VK_EXT_4444_formats : extension revision 1
VK_EXT_blend_operation_advanced : extension revision 2
VK_EXT_buffer_device_address : extension revision 2
VK_EXT_calibrated_timestamps : extension revision 1
VK_EXT_color_write_enable : extension revision 1
VK_EXT_conditional_rendering : extension revision 2
VK_EXT_conservative_rasterization : extension revision 1
VK_EXT_custom_border_color : extension revision 12
VK_EXT_depth_clip_enable : extension revision 1
VK_EXT_depth_range_unrestricted : extension revision 1
VK_EXT_descriptor_indexing : extension revision 2
VK_EXT_discard_rectangles : extension revision 1
VK_EXT_display_control : extension revision 1
VK_EXT_extended_dynamic_state : extension revision 1
VK_EXT_extended_dynamic_state2 : extension revision 1
VK_EXT_external_memory_host : extension revision 1
VK_EXT_fragment_shader_interlock : extension revision 1
VK_EXT_global_priority : extension revision 2
VK_EXT_global_priority_query : extension revision 1
VK_EXT_host_query_reset : extension revision 1
VK_EXT_image_robustness : extension revision 1
VK_EXT_index_type_uint8 : extension revision 1
VK_EXT_inline_uniform_block : extension revision 1
VK_EXT_line_rasterization : extension revision 1
VK_EXT_memory_budget : extension revision 1
VK_EXT_pci_bus_info : extension revision 2
VK_EXT_pipeline_creation_cache_control : extension revision 3
VK_EXT_pipeline_creation_feedback : extension revision 1
VK_EXT_post_depth_coverage : extension revision 1
VK_EXT_private_data : extension revision 1
VK_EXT_provoking_vertex : extension revision 1
VK_EXT_queue_family_foreign : extension revision 1
VK_EXT_robustness2 : extension revision 1
VK_EXT_sample_locations : extension revision 1
VK_EXT_sampler_filter_minmax : extension revision 2
VK_EXT_scalar_block_layout : extension revision 1
VK_EXT_separate_stencil_usage : extension revision 1
VK_EXT_shader_atomic_float : extension revision 1
VK_EXT_shader_demote_to_helper_invocation : extension revision 1
VK_EXT_shader_image_atomic_int64 : extension revision 1
VK_EXT_shader_subgroup_ballot : extension revision 1
VK_EXT_shader_subgroup_vote : extension revision 1
VK_EXT_shader_viewport_index_layer : extension revision 1
VK_EXT_subgroup_size_control : extension revision 2
VK_EXT_texel_buffer_alignment : extension revision 1
VK_EXT_tooling_info : extension revision 1
VK_EXT_transform_feedback : extension revision 1
VK_EXT_vertex_attribute_divisor : extension revision 3
VK_EXT_vertex_input_dynamic_state : extension revision 2
VK_EXT_ycbcr_image_arrays : extension revision 1
VK_KHR_16bit_storage : extension revision 1
VK_KHR_8bit_storage : extension revision 1
VK_KHR_bind_memory2 : extension revision 1
VK_KHR_buffer_device_address : extension revision 1
VK_KHR_copy_commands2 : extension revision 1
VK_KHR_create_renderpass2 : extension revision 1
VK_KHR_dedicated_allocation : extension revision 3
VK_KHR_depth_stencil_resolve : extension revision 1
VK_KHR_descriptor_update_template : extension revision 1
VK_KHR_device_group : extension revision 4
VK_KHR_draw_indirect_count : extension revision 1
VK_KHR_driver_properties : extension revision 1
VK_KHR_external_fence : extension revision 1
VK_KHR_external_fence_fd : extension revision 1
VK_KHR_external_memory : extension revision 1
VK_KHR_external_memory_fd : extension revision 1
VK_KHR_external_semaphore : extension revision 1
VK_KHR_external_semaphore_fd : extension revision 1
VK_KHR_get_memory_requirements2 : extension revision 1
VK_KHR_image_format_list : extension revision 1
VK_KHR_imageless_framebuffer : extension revision 1
VK_KHR_maintenance1 : extension revision 2
VK_KHR_maintenance2 : extension revision 1
VK_KHR_maintenance3 : extension revision 1
VK_KHR_multiview : extension revision 1
VK_KHR_pipeline_executable_properties : extension revision 1
VK_KHR_push_descriptor : extension revision 2
VK_KHR_relaxed_block_layout : extension revision 1
VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3
VK_KHR_sampler_ycbcr_conversion : extension revision 14
VK_KHR_separate_depth_stencil_layouts : extension revision 1
VK_KHR_shader_atomic_int64 : extension revision 1
VK_KHR_shader_clock : extension revision 1
VK_KHR_shader_draw_parameters : extension revision 1
VK_KHR_shader_float16_int8 : extension revision 1
VK_KHR_shader_float_controls : extension revision 4
VK_KHR_shader_non_semantic_info : extension revision 1
VK_KHR_shader_subgroup_extended_types : extension revision 1
VK_KHR_shader_terminate_invocation : extension revision 1
VK_KHR_spirv_1_4 : extension revision 1
VK_KHR_storage_buffer_storage_class : extension revision 1
VK_KHR_swapchain : extension revision 70
VK_KHR_swapchain_mutable_format : extension revision 1
VK_KHR_synchronization2 : extension revision 1
VK_KHR_timeline_semaphore : extension revision 2
VK_KHR_uniform_buffer_standard_layout : extension revision 1
VK_KHR_variable_pointers : extension revision 1
VK_KHR_vulkan_memory_model : extension revision 3
VK_KHR_workgroup_memory_explicit_layout : extension revision 1
VK_KHR_zero_initialize_workgroup_memory : extension revision 1
VK_NVX_multiview_per_view_attributes : extension revision 1
VK_NV_clip_space_w_scaling : extension revision 1
VK_NV_coverage_reduction_mode : extension revision 1
VK_NV_dedicated_allocation : extension revision 1
VK_NV_dedicated_allocation_image_aliasing : extension revision 1
VK_NV_device_diagnostic_checkpoints : extension revision 2
VK_NV_device_diagnostics_config : extension revision 1
VK_NV_device_generated_commands : extension revision 3
VK_NV_fill_rectangle : extension revision 1
VK_NV_fragment_coverage_to_color : extension revision 1
VK_NV_framebuffer_mixed_samples : extension revision 1
VK_NV_geometry_shader_passthrough : extension revision 1
VK_NV_inherited_viewport_scissor : extension revision 1
VK_NV_sample_mask_override_coverage : extension revision 1
VK_NV_shader_sm_builtins : extension revision 1
VK_NV_shader_subgroup_partitioned : extension revision 1
VK_NV_viewport_array2 : extension revision 1
VK_NV_viewport_swizzle : extension revision 1
VkQueueFamilyProperties:
========================
queueProperties[0]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 16
queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
timestampValidBits = 64
present support = true
queueProperties[1]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 2
queueFlags = QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
timestampValidBits = 64
present support = false
queueProperties[2]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 8
queueFlags = QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
timestampValidBits = 64
present support = true
VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 3
memoryHeaps[0]:
size = 4294967296 (0x100000000) (4.00 GiB)
budget = 2588803072 (0x9a4e0000) (2.41 GiB)
usage = 0 (0x00000000) (0.00 B)
flags: count = 1
MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryHeaps[1]:
size = 24798495744 (0x5c61b0400) (23.10 GiB)
budget = 24798495744 (0x5c61b0400) (23.10 GiB)
usage = 0 (0x00000000) (0.00 B)
flags:
None
memoryHeaps[2]:
size = 257949696 (0x0f600000) (246.00 MiB)
budget = 248971264 (0x0ed70000) (237.44 MiB)
usage = 8978432 (0x00890000) (8.56 MiB)
flags: count = 1
MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryTypes: count = 11
memoryTypes[0]:
heapIndex = 1
propertyFlags = 0x0000:
None
usable for:
IMAGE_TILING_OPTIMAL:
None
IMAGE_TILING_LINEAR:
color images
(non-sparse, non-transient)
memoryTypes[1]:
heapIndex = 1
propertyFlags = 0x0000:
None
usable for:
IMAGE_TILING_OPTIMAL:
color images
(non-sparse)
IMAGE_TILING_LINEAR:
None
memoryTypes[2]:
heapIndex = 1
propertyFlags = 0x0000:
None
usable for:
IMAGE_TILING_OPTIMAL:
FORMAT_D16_UNORM
(non-sparse, non-transient)
IMAGE_TILING_LINEAR:
None
memoryTypes[3]:
heapIndex = 1
propertyFlags = 0x0000:
None
usable for:
IMAGE_TILING_OPTIMAL:
FORMAT_X8_D24_UNORM_PACK32
FORMAT_D24_UNORM_S8_UINT
(non-sparse, non-transient)
IMAGE_TILING_LINEAR:
None
memoryTypes[4]:
heapIndex = 1
propertyFlags = 0x0000:
None
usable for:
IMAGE_TILING_OPTIMAL:
FORMAT_D32_SFLOAT
(non-sparse, non-transient)
IMAGE_TILING_LINEAR:
None
memoryTypes[5]:
heapIndex = 1
propertyFlags = 0x0000:
None
usable for:
IMAGE_TILING_OPTIMAL:
FORMAT_D32_SFLOAT_S8_UINT
(non-sparse, non-transient)
IMAGE_TILING_LINEAR:
None
memoryTypes[6]:
heapIndex = 1
propertyFlags = 0x0000:
None
usable for:
IMAGE_TILING_OPTIMAL:
FORMAT_S8_UINT
(non-sparse, non-transient)
IMAGE_TILING_LINEAR:
None
memoryTypes[7]:
heapIndex = 0
propertyFlags = 0x0001: count = 1
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
usable for:
IMAGE_TILING_OPTIMAL:
color images
FORMAT_D16_UNORM
FORMAT_X8_D24_UNORM_PACK32
FORMAT_D32_SFLOAT
FORMAT_S8_UINT
FORMAT_D24_UNORM_S8_UINT
FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR:
color images
(non-sparse, non-transient)
memoryTypes[8]:
heapIndex = 1
propertyFlags = 0x0006: count = 2
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
usable for:
IMAGE_TILING_OPTIMAL:
None
IMAGE_TILING_LINEAR:
color images
(non-sparse, non-transient)
memoryTypes[9]:
heapIndex = 1
propertyFlags = 0x000e: count = 3
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_HOST_CACHED_BIT
usable for:
IMAGE_TILING_OPTIMAL:
None
IMAGE_TILING_LINEAR:
color images
(non-sparse, non-transient)
memoryTypes[10]:
heapIndex = 2
propertyFlags = 0x0007: count = 3
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
usable for:
IMAGE_TILING_OPTIMAL:
None
IMAGE_TILING_LINEAR:
color images
(non-sparse, non-transient)
VkPhysicalDeviceFeatures:
=========================
robustBufferAccess = true
fullDrawIndexUint32 = true
imageCubeArray = true
independentBlend = true
geometryShader = true
tessellationShader = true
sampleRateShading = true
dualSrcBlend = true
logicOp = true
multiDrawIndirect = true
drawIndirectFirstInstance = true
depthClamp = true
depthBiasClamp = true
fillModeNonSolid = true
depthBounds = true
wideLines = true
largePoints = true
alphaToOne = true
multiViewport = true
samplerAnisotropy = true
textureCompressionETC2 = false
textureCompressionASTC_LDR = false
textureCompressionBC = true
occlusionQueryPrecise = true
pipelineStatisticsQuery = true
vertexPipelineStoresAndAtomics = true
fragmentStoresAndAtomics = true
shaderTessellationAndGeometryPointSize = true
shaderImageGatherExtended = true
shaderStorageImageExtendedFormats = true
shaderStorageImageMultisample = true
shaderStorageImageReadWithoutFormat = true
shaderStorageImageWriteWithoutFormat = true
shaderUniformBufferArrayDynamicIndexing = true
shaderSampledImageArrayDynamicIndexing = true
shaderStorageBufferArrayDynamicIndexing = true
shaderStorageImageArrayDynamicIndexing = true
shaderClipDistance = true
shaderCullDistance = true
shaderFloat64 = true
shaderInt64 = true
shaderInt16 = true
shaderResourceResidency = true
shaderResourceMinLod = true
sparseBinding = true
sparseResidencyBuffer = true
sparseResidencyImage2D = true
sparseResidencyImage3D = true
sparseResidency2Samples = true
sparseResidency4Samples = true
sparseResidency8Samples = true
sparseResidency16Samples = true
sparseResidencyAliased = true
variableMultisampleRate = true
inheritedQueries = true
VkPhysicalDevice16BitStorageFeatures:
-------------------------------------
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = true
storageInputOutput16 = false
VkPhysicalDevice4444FormatsFeaturesEXT:
---------------------------------------
formatA4R4G4B4 = true
formatA4B4G4R4 = true
VkPhysicalDevice8BitStorageFeatures:
------------------------------------
storageBuffer8BitAccess = true
uniformAndStorageBuffer8BitAccess = true
storagePushConstant8 = true
VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT:
--------------------------------------------------
advancedBlendCoherentOperations = true
VkPhysicalDeviceBufferDeviceAddressFeatures:
--------------------------------------------
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = false
bufferDeviceAddressMultiDevice = true
VkPhysicalDeviceBufferDeviceAddressFeaturesEXT:
-----------------------------------------------
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = false
bufferDeviceAddressMultiDevice = true
VkPhysicalDeviceColorWriteEnableFeaturesEXT:
--------------------------------------------
colorWriteEnable = true
VkPhysicalDeviceConditionalRenderingFeaturesEXT:
------------------------------------------------
conditionalRendering = true
inheritedConditionalRendering = true
VkPhysicalDeviceCustomBorderColorFeaturesEXT:
---------------------------------------------
customBorderColors = true
customBorderColorWithoutFormat = true
VkPhysicalDeviceDepthClipEnableFeaturesEXT:
-------------------------------------------
depthClipEnable = true
VkPhysicalDeviceDescriptorIndexingFeatures:
-------------------------------------------
shaderInputAttachmentArrayDynamicIndexing = true
shaderUniformTexelBufferArrayDynamicIndexing = true
shaderStorageTexelBufferArrayDynamicIndexing = true
shaderUniformBufferArrayNonUniformIndexing = true
shaderSampledImageArrayNonUniformIndexing = true
shaderStorageBufferArrayNonUniformIndexing = true
shaderStorageImageArrayNonUniformIndexing = true
shaderInputAttachmentArrayNonUniformIndexing = true
shaderUniformTexelBufferArrayNonUniformIndexing = true
shaderStorageTexelBufferArrayNonUniformIndexing = true
descriptorBindingUniformBufferUpdateAfterBind = false
descriptorBindingSampledImageUpdateAfterBind = true
descriptorBindingStorageImageUpdateAfterBind = true
descriptorBindingStorageBufferUpdateAfterBind = true
descriptorBindingUniformTexelBufferUpdateAfterBind = true
descriptorBindingStorageTexelBufferUpdateAfterBind = true
descriptorBindingUpdateUnusedWhilePending = true
descriptorBindingPartiallyBound = true
descriptorBindingVariableDescriptorCount = true
runtimeDescriptorArray = true
VkPhysicalDeviceExtendedDynamicState2FeaturesEXT:
-------------------------------------------------
extendedDynamicState2 = true
extendedDynamicState2LogicOp = true
extendedDynamicState2PatchControlPoints = true
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT:
------------------------------------------------
extendedDynamicState = true
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:
---------------------------------------------------
fragmentShaderSampleInterlock = true
fragmentShaderPixelInterlock = true
fragmentShaderShadingRateInterlock = true
VkPhysicalDeviceGlobalPriorityQueryFeaturesEXT:
-----------------------------------------------
globalPriorityQuery = true
VkPhysicalDeviceHostQueryResetFeatures:
---------------------------------------
hostQueryReset = true
VkPhysicalDeviceImageRobustnessFeaturesEXT:
-------------------------------------------
robustImageAccess = true
VkPhysicalDeviceImagelessFramebufferFeatures:
---------------------------------------------
imagelessFramebuffer = true
VkPhysicalDeviceIndexTypeUint8FeaturesEXT:
------------------------------------------
indexTypeUint8 = true
VkPhysicalDeviceInlineUniformBlockFeaturesEXT:
----------------------------------------------
inlineUniformBlock = true
descriptorBindingInlineUniformBlockUpdateAfterBind = true
VkPhysicalDeviceLineRasterizationFeaturesEXT:
---------------------------------------------
rectangularLines = true
bresenhamLines = true
smoothLines = true
stippledRectangularLines = true
stippledBresenhamLines = true
stippledSmoothLines = true
VkPhysicalDeviceMultiviewFeatures:
----------------------------------
multiview = true
multiviewGeometryShader = true
multiviewTessellationShader = true
VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT:
--------------------------------------------------------
pipelineCreationCacheControl = true
VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR:
--------------------------------------------------------
pipelineExecutableInfo = true
VkPhysicalDevicePrivateDataFeaturesEXT:
---------------------------------------
privateData = true
VkPhysicalDeviceProtectedMemoryFeatures:
----------------------------------------
protectedMemory = false
VkPhysicalDeviceProvokingVertexFeaturesEXT:
-------------------------------------------
provokingVertexLast = true
transformFeedbackPreservesProvokingVertex = true
VkPhysicalDeviceRobustness2FeaturesEXT:
---------------------------------------
robustBufferAccess2 = true
robustImageAccess2 = true
nullDescriptor = true
VkPhysicalDeviceSamplerYcbcrConversionFeatures:
-----------------------------------------------
samplerYcbcrConversion = true
VkPhysicalDeviceScalarBlockLayoutFeatures:
------------------------------------------
scalarBlockLayout = true
VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
----------------------------------------------------
separateDepthStencilLayouts = true
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT:
---------------------------------------------
shaderBufferFloat32Atomics = true
shaderBufferFloat32AtomicAdd = true
shaderBufferFloat64Atomics = true
shaderBufferFloat64AtomicAdd = true
shaderSharedFloat32Atomics = true
shaderSharedFloat32AtomicAdd = true
shaderSharedFloat64Atomics = true
shaderSharedFloat64AtomicAdd = true
shaderImageFloat32Atomics = true
shaderImageFloat32AtomicAdd = true
sparseImageFloat32Atomics = true
sparseImageFloat32AtomicAdd = true
VkPhysicalDeviceShaderAtomicInt64Features:
------------------------------------------
shaderBufferInt64Atomics = true
shaderSharedInt64Atomics = true
VkPhysicalDeviceShaderClockFeaturesKHR:
---------------------------------------
shaderSubgroupClock = true
shaderDeviceClock = true
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT:
----------------------------------------------------------
shaderDemoteToHelperInvocation = true
VkPhysicalDeviceShaderDrawParametersFeatures:
---------------------------------------------
shaderDrawParameters = true
VkPhysicalDeviceShaderFloat16Int8Features:
------------------------------------------
shaderFloat16 = false
shaderInt8 = true
VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT:
--------------------------------------------------
shaderImageInt64Atomics = true
sparseImageInt64Atomics = true
VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
----------------------------------------------------
shaderSubgroupExtendedTypes = true
VkPhysicalDeviceShaderTerminateInvocationFeaturesKHR:
-----------------------------------------------------
shaderTerminateInvocation = true
VkPhysicalDeviceSubgroupSizeControlFeaturesEXT:
-----------------------------------------------
subgroupSizeControl = true
computeFullSubgroups = true
VkPhysicalDeviceSynchronization2FeaturesKHR:
--------------------------------------------
synchronization2 = true
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
------------------------------------------------
texelBufferAlignment = true
VkPhysicalDeviceTimelineSemaphoreFeatures:
------------------------------------------
timelineSemaphore = true
VkPhysicalDeviceTransformFeedbackFeaturesEXT:
---------------------------------------------
transformFeedback = true
geometryStreams = true
VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
----------------------------------------------------
uniformBufferStandardLayout = true
VkPhysicalDeviceVariablePointersFeatures:
-----------------------------------------
variablePointersStorageBuffer = true
variablePointers = true
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
--------------------------------------------------
vertexAttributeInstanceRateDivisor = true
vertexAttributeInstanceRateZeroDivisor = true
VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT:
---------------------------------------------------
vertexInputDynamicState = true
VkPhysicalDeviceVulkan11Features:
---------------------------------
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = true
storageInputOutput16 = false
multiview = true
multiviewGeometryShader = true
multiviewTessellationShader = true
variablePointersStorageBuffer = true
variablePointers = true
protectedMemory = false
samplerYcbcrConversion = true
shaderDrawParameters = true
VkPhysicalDeviceVulkan12Features:
---------------------------------
samplerMirrorClampToEdge = true
drawIndirectCount = true
storageBuffer8BitAccess = true
uniformAndStorageBuffer8BitAccess = true
storagePushConstant8 = true
shaderBufferInt64Atomics = true
shaderSharedInt64Atomics = true
shaderFloat16 = false
shaderInt8 = true
descriptorIndexing = true
shaderInputAttachmentArrayDynamicIndexing = true
shaderUniformTexelBufferArrayDynamicIndexing = true
shaderStorageTexelBufferArrayDynamicIndexing = true
shaderUniformBufferArrayNonUniformIndexing = true
shaderSampledImageArrayNonUniformIndexing = true
shaderStorageBufferArrayNonUniformIndexing = true
shaderStorageImageArrayNonUniformIndexing = true
shaderInputAttachmentArrayNonUniformIndexing = true
shaderUniformTexelBufferArrayNonUniformIndexing = true
shaderStorageTexelBufferArrayNonUniformIndexing = true
descriptorBindingUniformBufferUpdateAfterBind = false
descriptorBindingSampledImageUpdateAfterBind = true
descriptorBindingStorageImageUpdateAfterBind = true
descriptorBindingStorageBufferUpdateAfterBind = true
descriptorBindingUniformTexelBufferUpdateAfterBind = true
descriptorBindingStorageTexelBufferUpdateAfterBind = true
descriptorBindingUpdateUnusedWhilePending = true
descriptorBindingPartiallyBound = true
descriptorBindingVariableDescriptorCount = true
runtimeDescriptorArray = true
samplerFilterMinmax = true
scalarBlockLayout = true
imagelessFramebuffer = true
uniformBufferStandardLayout = true
shaderSubgroupExtendedTypes = true
separateDepthStencilLayouts = true
hostQueryReset = true
timelineSemaphore = true
bufferDeviceAddress = true
bufferDeviceAddressCaptureReplay = false
bufferDeviceAddressMultiDevice = true
vulkanMemoryModel = true
vulkanMemoryModelDeviceScope = true
vulkanMemoryModelAvailabilityVisibilityChains = true
shaderOutputViewportIndex = true
shaderOutputLayer = true
subgroupBroadcastDynamicId = true
VkPhysicalDeviceVulkanMemoryModelFeatures:
------------------------------------------
vulkanMemoryModel = true
vulkanMemoryModelDeviceScope = true
vulkanMemoryModelAvailabilityVisibilityChains = true
VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR:
---------------------------------------------------------
workgroupMemoryExplicitLayout = true
workgroupMemoryExplicitLayoutScalarBlockLayout = true
workgroupMemoryExplicitLayout8BitAccess = true
workgroupMemoryExplicitLayout16BitAccess = true
VkPhysicalDeviceYcbcrImageArraysFeaturesEXT:
--------------------------------------------
ycbcrImageArrays = true
VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeaturesKHR:
---------------------------------------------------------
shaderZeroInitializeWorkgroupMemory = true
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- Posts: 477
- Joined: Wed, 16. Dec 20, 21:26
Re: Linux Support (Beta)
I assume you've checked if the packages mentioned in the Arch wiki link are properly installed.
The vulkan-tools package (should be the one that included vulkaninfo) has another tool (vkcube) that simply shows a rotating cube. You can try that one to be sure vulkan is actually running and you can render something. Also install the vulkan-validation-layers package, telling the package manager to resolve dependencies automatically. When done, vulkaninfo should show the validation layers right at the top. Then try 'vkcube --validate'. If you see a rotating cube, the problem is likely with X4, if not, good luck
Do always use drivers and software from the repositories. I read Arch is almost as complete as Debian, so there shouldn't be any problem with missing software. Drivers may not be the latest but they will work and the package manager will take care of all dependencies and steps needed to build things. Of course, if you're familiar with boot images and kernel modules, ignore that advice
hth
The vulkan-tools package (should be the one that included vulkaninfo) has another tool (vkcube) that simply shows a rotating cube. You can try that one to be sure vulkan is actually running and you can render something. Also install the vulkan-validation-layers package, telling the package manager to resolve dependencies automatically. When done, vulkaninfo should show the validation layers right at the top. Then try 'vkcube --validate'. If you see a rotating cube, the problem is likely with X4, if not, good luck
Do always use drivers and software from the repositories. I read Arch is almost as complete as Debian, so there shouldn't be any problem with missing software. Drivers may not be the latest but they will work and the package manager will take care of all dependencies and steps needed to build things. Of course, if you're familiar with boot images and kernel modules, ignore that advice
hth
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Re: Linux Support (Beta)
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Yes I checked and its alll installed.BaronVerde wrote: ↑Tue, 27. Jul 21, 22:48I assume you've checked if the packages mentioned in the Arch wiki link are properly installed.
I see the rotating cube, it appears to be using the NVIDIA too.BaronVerde wrote: ↑Tue, 27. Jul 21, 22:48The vulkan-tools package (should be the one that included vulkaninfo) has another tool (vkcube) that simply shows a rotating cube. You can try that one to be sure vulkan is actually running and you can render something. Also install the vulkan-validation-layers package, telling the package manager to resolve dependencies automatically. When done, vulkaninfo should show the validation layers right at the top. Then try 'vkcube --validate'. If you see a rotating cube, the problem is likely with X4, if not, good luck
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$ vkcube
Selected GPU 0: NVIDIA GeForce GTX 1050 Ti with Max-Q Design, type: 2
$ vkcube --validate
Selected GPU 0: NVIDIA GeForce GTX 1050 Ti with Max-Q Design, type: 2
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./X4 -log log.txt
https://i.imgur.com/TReyj4Y.jpg
Last edited by CBJ on Tue, 27. Jul 21, 23:42, edited 1 time in total.
Reason: Oversized image replaced with link
Reason: Oversized image replaced with link
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- Posts: 477
- Joined: Wed, 16. Dec 20, 21:26
Re: Linux Support (Beta)
Hm, what should I say , looks like it works (except the parameter to write a logfile is wrong) and you're vulkan-ready, but X4 doesn't honour it. No further tinkerer ideas from my side. If you want to rollback delete vulkan-tools and vulkan-validation-layers again.
But you're almost ready for some basic vulkan dev now, only the headers are missing
But you're almost ready for some basic vulkan dev now, only the headers are missing
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Re: Linux Support (Beta)
So... what are the parameters for the command line? If there is a debug option and log I would like to run it to try to get more info. I plan to run strace on it next.BaronVerde wrote: ↑Tue, 27. Jul 21, 23:59Hm, what should I say , looks like it works (except the parameter to write a logfile is wrong) and you're vulkan-ready, but X4 doesn't honour it. No further tinkerer ideas from my side. If you want to rollback delete vulkan-tools and vulkan-validation-layers again.
But you're almost ready for some basic vulkan dev now, only the headers are missing
Re: Linux Support (Beta)
Well, one can attempt a "bruteforce" approach, but using the
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$ strings --radix=x ./X4
Here is one of the most interesting parts of the output:
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21593a4 showFPS
21593ac subtitles
21593b6 borderless
21593c1 noglow
21593c8 noshadows
21593d2 nossao
21593d9 windowed
21593e2 skipgpucheck
21593ef usefallbacktext
21593ff warnonfallbacktext
2159416 adapter
215941e capturefps
2159429 capturepath
2159435 clearstats
2159440 clearstatsandachievements
215945a confinemouse
2159467 disableallplayershiprendering
2159485 disableambientsounds
215949a disableassertions
21594ac disablecockpit
21594bb disableeffectsounds
21594cf disablemusic
21594dc disableplayershipgeometry
21594f6 disablesound
2159503 disableui
215950d disableuisounds
215951d disablevoicesounds
2159530 enablexmlvalidation
2159544 logfile
215954c mpar
2159551 noantialiasing
2159560 nocompress
215956b nocputhrottle
2159579 nodefaultlog
2159586 nosoundthrottle
2159596 notestassets
21595a3 noworkshopsync
21595b2 personalfolderid
21595c3 prefersinglefiles
21595d5 rumbleintensity
21595e5 scriptlogfiles
21595f4 showvisitornames
2159605 skipintro
215960f soundsystem
215961b mono
2159620 stereo
2159627 surround
2159638 voicelanguage
2159646 volumeambient
2159654 volumeeffects
2159662 volumemusic
215966e volumetotal
215967a volumeui
2159683 volumevoice
215968f showfps
2159697 forcehmd
21596a0 adaptivesampling
21596b1 captureformat
21596bf capturehq
21596c9 0.50
21596ce cockpitcamerascale
21596e1 collisionassist
21596f1 colorcorrection
2159701 confinemousefullscreen
2159718 sounddevice
2159724 chromaticaberration
2159738 effectdistance
2159747 fpusecameraforward
215975a forceshootatcursor
215976d gamepadmode
2159779 handle_activateapp
215978c joysticks
2159796 lodfactor
21597a0 mouselooksteering
21597b2 presentmode
21597be res_height
21597c9 res_width
21597d3 screendisplay
21597e1 showsignalleakviz
21597f3 showlongrangescanviz
2159808 shaderquality
2159816 softshadows
2159822 nosound
215982a ssrquality
2159835 stopshipinmenu
2159844 texturequality
2159853 toggleboost2
2159860 togglemouselook
2159870 trafficdensity
215987f volumetric
215988a vrfpusediscreterotation
21598a2 vrpointerhand
21598b0 vsync
21598b6 Main()
21598bd XMLInit() failed
21598ce EgoSoft
UPDATE:
The
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./X4 -logfile tmp.txt
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Logfile started, time Wed Jul 28 13:10:16 2021
[General] 0.00 'GeForce GTX 1660 Ti' NVIDIA-driver v460.84.0 (Vulkan 1.2.155) check=1
[General] 0.00 'GeForce GTX 1660 Ti' NVIDIA-driver v460.84.0 (Vulkan 1.2.155) check=1
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- Posts: 477
- Joined: Wed, 16. Dec 20, 21:26
Re: Linux Support (Beta)
Yeah, -logfile is what was written upthread. Btw., it hangs/waits on my pc, too (3.3HF3). I DON'T complain since we're just faffing about.
I fear @sgtnasty is alone with this one if the egosoft guys don't come around with possibilities to look for why vulkan renders but X4 doesn't. I stop the guessing game now.
I fear @sgtnasty is alone with this one if the egosoft guys don't come around with possibilities to look for why vulkan renders but X4 doesn't. I stop the guessing game now.
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じしf_, )ノ
Re: Linux Support (Beta)
Has anyone configured vkBasalt with RealSpace reshade to share the vkbasalt.conf from their X4 directory to not have to design a new one?
If not, I will make a new conf and going to post it here.
If not, I will make a new conf and going to post it here.
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- Posts: 477
- Joined: Wed, 16. Dec 20, 21:26
Re: Linux Support (Beta)
Oh, just learned about it as you mentioned it.
It seems to be built as a layer, expect a performance hit depending on what and how they do stuff. If you have a juicy grapohics card it might not be that bad ...
It seems to be built as a layer, expect a performance hit depending on what and how they do stuff. If you have a juicy grapohics card it might not be that bad ...
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/l、
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Re: Linux Support (Beta)
On windows the difference is 4-5fps with the 5700XT and Reshade.BaronVerde wrote: ↑Fri, 3. Sep 21, 12:51Oh, just learned about it as you mentioned it.
It seems to be built as a layer, expect a performance hit depending on what and how they do stuff. If you have a juicy grapohics card it might not be that bad ...
When I set up the config file in the morning on Linux, and going to post it here, will tell you how much the fps difference is.
Re: Linux Support (Beta)
As promised, the vkBasalt.conf file to implement RealSpace Reshade to Linux.
On my 5700XT at 2560x1440 with everything maxed out, MSAA 2x and space reflections off, the FPS dropped from 111 to 103. Few more fps drop than on Windows but considering is still fine
As you see I have deactivated CAS. When I find it's correct position in the effect queue I will update.
Big thank you to Misunderstood Wookiee for this original Realspace reshade configuration file (if you read this a personal thank you too) which can be found here.
https://www.nexusmods.com/x4foundations/mods/415
-----------------------------
Installations instructions
a) Instal vkbasalt and the reshade shaders to your system. For Manjaro they are on the package manager which will build them automatically
b) Write down the folders the reshade shaders & textures are in your system. By default on manjaro /home/<username>/.local/share/reshade/Shaders
(i have changes the real username)
c) create the vkbasalt.conf in the X4 directory. By default on manjaro is /home/u]<username>[/u]/.local/share/Steam/steamapps/common/X4 Foundations/
d) copy paste the code bellow
e) on Steam add a Launch option ENABLE_VKBASALT=1 %command%
If you use other launch options on Steam just add ENABLE_VKBASALT=1 anywhere before %command%
You can toggle the vkbasalt with Home key. (you can change the key is the togglekey value bellow.
If you have any queries, please quote this post to get notification
Enjoy.
On my 5700XT at 2560x1440 with everything maxed out, MSAA 2x and space reflections off, the FPS dropped from 111 to 103. Few more fps drop than on Windows but considering is still fine
As you see I have deactivated CAS. When I find it's correct position in the effect queue I will update.
Big thank you to Misunderstood Wookiee for this original Realspace reshade configuration file (if you read this a personal thank you too) which can be found here.
https://www.nexusmods.com/x4foundations/mods/415
-----------------------------
Installations instructions
a) Instal vkbasalt and the reshade shaders to your system. For Manjaro they are on the package manager which will build them automatically
b) Write down the folders the reshade shaders & textures are in your system. By default on manjaro /home/<username>/.local/share/reshade/Shaders
(i have changes the real username)
c) create the vkbasalt.conf in the X4 directory. By default on manjaro is /home/u]<username>[/u]/.local/share/Steam/steamapps/common/X4 Foundations/
d) copy paste the code bellow
e) on Steam add a Launch option ENABLE_VKBASALT=1 %command%
If you use other launch options on Steam just add ENABLE_VKBASALT=1 anywhere before %command%
You can toggle the vkbasalt with Home key. (you can change the key is the togglekey value bellow.
If you have any queries, please quote this post to get notification
Enjoy.
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#effects is a colon seperated list of effect to use
#e.g.: effects = fxaa:cas
#effects will be run in order from left to right
#one effect can be run multiple times e.g. smaa:smaa:cas
#cas - Contrast Adaptive Sharpening
#dls - Denoised Luma Sharpening
#fxaa - Fast Approximate Anti-Aliasing
#smaa - Enhanced Subpixel Morphological Antialiasing
#lut - Color LookUp Table
effects = vibrance:clarity:hdr:eyeadaptation:lumasharpen
vibrance = /home/[u][b]<username>[/b][/u]/.local/share/reshade/Shaders/Vibrance.fx
clarity = /home/<username>/.local/share/reshade/Shaders/Clarity.fx
hdr = /home/<username>/.local/share/reshade/Shaders/FakeHDR.fx
eyeadaptation = /home/<username>/.local/share/reshade/Shaders/EyeAdaption.fx
lumasharpen = /home/<username>/.local/share/reshade/Shaders/LumaSharpen.fx
reshadeTexturePath = "/home/<username>/.local/share/reshade/Textures"
reshadeIncludePath = "/home/<username>/.local/share/reshade/Shaders"
depthCapture = off
lut = "/home/<username>/.local/share/reshade/Textures/lut.png"
#toggleKey toggles the effects on/off
toggleKey = Home
#enableOnLaunch sets if the effects are enabled when started
enableOnLaunch = True
#casSharpness specifies the amount of sharpening in the CAS shader.
#0.0 less sharp, less artefacts, but not off
#1.0 maximum sharp more artefacts
#Everything in between is possible
#negative values sharpen even less, up to -1.0 make a visible difference
#casSharpness = 0.8f
#[AdaptiveSharpen.fx]
curveslope=0.250000f
curve_height=0.100000f
D_compr_high=0.500000f
D_compr_low=0.250000f
D_overshoot=0.009000f
L_compr_high=0.334000f
L_compr_low=0.167000f
L_overshoot=0.003000f
pm_p=0.700000f
scale_cs=0.056000f
scale_lim=0.100000f
#[AmbientLight.fx]
alAdapt=0.700000f
alAdaptBaseBlackLvL=2
alAdaptBaseMult=1.000000f
alDebug=0
alDirtInt=1.000000f
alDirtOVInt=1.000000f
alInt=10.150000f
alLensInt=2.000000f
alLensThresh=0.500000f
alThreshold=15.000000f
AL_Adaptation=1
AL_Adaptive=2
AL_Dirt=0
AL_DirtTex=0
AL_Lens=0
AL_Vibrance=0
#[CinematicDOF.fx]
AutoFocusPoint=1.000000f,1.000000f
AutoFocusTransitionSpeed=1.000000f
BlurQuality=5.000000f
BokehBusyFactor=0.500000f
FarPlaneMaxBlur=4.000000f
FNumber=11.400000f
FocalLength=15.000000f
FocusCrosshairColor=1.000000f,0.000000f,1.000000f,1.000000f
FocusPlaneColor=0.000000f,0.000000f,1.000000f
HighlightAnamorphicAlignmentFactor=0.000000f
HighlightAnamorphicFactor=1.000000f
HighlightAnamorphicSpreadFactor=0.710000f
HighlightGainFarPlane=0.500000f
HighlightGainNearPlane=0.200000f
HighlightThresholdFarPlane=0.000000f
HighlightThresholdNearPlane=0.000000f
ManualFocusPlane=16.500000f
NearPlaneMaxBlur=0.000000f
OutOfFocusPlaneColor=0.800000f,0.800000f,0.800000f
OutOfFocusPlaneColorTransparency=0.700000f
PostBlurSmoothing=0.100000f
ShowCoCValues=0
ShowOutOfFocusPlaneOnMouseDown=1
UseAutoFocus=0
UseMouseDrivenAutoFocus=0
#[Clarity.fx]
ClarityBlendIfDark=36
ClarityBlendIfLight=91
ClarityBlendMode=4
ClarityDarkIntensity=1.000000f
ClarityLightIntensity=0.300000f
ClarityOffset=2.000000f
ClarityRadius=2
ClarityStrength=0.700000f
ClarityViewBlendIfMask=0
ClarityViewMask=0
#[Colourfulness.fx]
backbuffer_bits=8.000000f
colourfulness=-0.530000f
col_noise=1
enable_dither=0
lim_luma=0.300000f
#[Curves.fx]
Contrast=0.650000f
Formula=2
Mode=1
#[DepthHaze.fx]
EffectStrength=0.700001f
FogColor=0.000001f,0.000001f,0.000001f
FogFactor=0.027000f
FogStart=0.000000f
#[EyeAdaption.fx]
fAdp_BrightenHighlights=0.200000f
fAdp_BrightenMidtones=0.050000f
fAdp_BrightenShadows=0.000000f
fAdp_DarkenHighlights=0.100000f
fAdp_DarkenMidtones=0.050000f
fAdp_DarkenShadows=2.000000f
fAdp_Delay=0.000000f
fAdp_Equilibrium=0.500000f
fAdp_Strength=1.000000f
fAdp_TriggerRadius=7.000000f
fAdp_YAxisFocalPoint=0.500000f
#[FakeHDR.fx]
HDRPower=1.499999f
radius1=0.500000f
radius2=0.600000f
#[FilmicAnamorphSharpen.fx]
Clamp=0.650000f
Coefficient=0
DepthMask=0
DepthMaskContrast=128
Offset=0.100000f
Preview=0
Strength=60.000000f
UseMask=0
#[FilmicPass.fx]
BaseCurve=1.050000f
BaseGamma=0.999993f
Bleach=0.350000f
BlueCurve=1.000000f
Contrast=1.000000f
EffectGamma=0.650000f
EffectGammaB=1.000000f
EffectGammaG=1.000000f
EffectGammaR=1.000000f
Fade=0.090000f
GreenCurve=1.000000f
Linearization=0.550000f
LumCoeff=0.212656f,0.715158f,0.072186f
RedCurve=1.100001f
Saturation=-0.210000f
Strength=0.850000f
#[FXAA.fx]
EdgeThreshold=0.125000f
EdgeThresholdMin=0.000000f
Subpix=0.250000f
#[GaussianBlur.fx]
GaussianBlurOffset=1.000000f
GaussianBlurRadius=1
GaussianBlurStrength=0.300000f
#[LightDoF.fx]
bLightDoF_AutoFocus=0
bLightDoF_UseCA=4294967295
bLightDoF_UseMouseFocus=0
f2Bokeh_AutoFocusCenter=0.500000f,0.500000f
f2LightDoF_CA=1.000000f,1.000000f
fLightDoF_Amount=10.000000f
fLightDoF_AutoFocusSpeed=1.000000f
fLightDoF_ManualFocus=0.950000f
fLightDoF_Width=1.278000f
#[LumaSharpen.fx]
offset_bias=0.230000f
pattern=3
sharp_clamp=0.058000f
sharp_strength=2.000001f
show_sharpen=0
#[MagicBloom.fx]
f2Adapt_Clip=0.000000f,1.000000f
fAdapt_Sensitivity=1.250000f
fAdapt_Speed=0.300000f
fBloom_Intensity=0.100000f
fBloom_Threshold=1.700000f
fDirt_Intensity=0.000000f
fExposure=0.520000f
iAdapt_Precision=9
iDebug=0
#[PPFX_Bloom.fx]
pBloomBlendMode=0f
pBloomCurve=1.250000f
pBloomIntensity=0.600000f
pBloomRadius=13.000000f
pBloomSaturation=2.000000f
pBloomThreshold=0.575000f
pEnableHDR=4294967295f
pEnableLensdirt=0
pLensdirtCurve=1.000000f
pLensdirtIntensity=1.000000f
pTonemapContrast=0.550000f
pTonemapCurve=3.000000f
pTonemapExposure=1.275000f
pTonemapMode=0
pTonemapSaturateBlacks=0.400000f
#[PPFX_Godrays.fx]
pGodraysExposure=0.100000f
pGodraysFalloff=1.060000f
pGodraysFreq=1.200000f
pGodraysSampleAmount=120
pGodraysSource=0.717000f,0.839000f
pGodraysThreshold=0.650000f
#[PPFX_SSDO.fx]
pSSDOAmount=0.700000f
pSSDOAngleThreshold=0.125000f
pSSDOBounceLOD=3
pSSDOBounceMultiplier=0.514000f
pSSDOBounceSaturation=0.420000f
pSSDODebugMode=0
pSSDOFadeEnd=0.370000f
pSSDOFadeStart=0.150000f
pSSDOFilterRadius=57.000000f
pSSDOIntensity=0.696000f
pSSDOSampleAmount=46
pSSDOSampleRange=70.000000f
pSSDOSourceLOD=2
#[ReflectiveBumpMapping.fx]
fRBM_BlurWidthPixels=40.000000f
fRBM_ColorMask_Blue=0.000000f
fRBM_ColorMask_Cyan=0.000000f
fRBM_ColorMask_Green=1.000000f
fRBM_ColorMask_Magenta=1.000000f
fRBM_ColorMask_Orange=1.000000f
fRBM_ColorMask_Red=1.000000f
fRBM_ColorMask_Yellow=1.000000f
fRBM_FresnelMult=0.900000f
fRBM_FresnelReflectance=0.216000f
fRBM_LowerThreshold=0.066000f
fRBM_ReliefHeight=0.500001f
fRBM_UpperThreshold=0.230000f
iRBM_SampleCount=24
#[SMAA.fx]
CornerRounding=80
DebugOutput=0
DepthEdgeDetectionThreshold=0.008000f
EdgeDetectionThreshold=0.098000f
EdgeDetectionType=1
MaxSearchSteps=16
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000f
PredicationStrength=0.400000f
PredicationThreshold=0.010000f
#[Tonemap.fx]
Bleach=0.000000f
Defog=0.000000f
Exposure=0.000000f
FogColor=0.000000f,0.000000f,1.000000f
Gamma=1.027000f
Saturation=0.000000f
#[UIMask.fx]
bDisplayMask=0
fMask_Intensity=1.000000f
#[Vibrance.fx]
Vibrance=1.000000f
VibranceRGBBalance=0.250000f,0.000000f,0.600000f
#[Vignette.fx]
Amount=-1.000000f
Center=0.500000f,0.500000f
Radius=2.000000f
Ratio=1.000000f
Slope=2
Type=0
Re: Linux Support (Beta)
Just to notify devs, the 4.10 isn't uploaded on GOG for Linux.