[#1106][6.0] Bad Pathing at Sanctuary of Darkness Portal

Ask here if you experience technical problems with X4: Foundations.

Moderator: Moderators for English X Forum

Veegi
Posts: 1
Joined: Fri, 2. Jul 21, 14:51
x4

Re: [#1106][6.0] Bad Pathing at Sanctuary of Darkness Portal

Post by Veegi »

In my game I've noticed that ships traveling through a Jump Gate sometimes end up around 40km off in some random direction from the other side, possibly leading them to ignore the safe path through the system, or even putting them straight inside the hazard zone. I'm not sure if this is the root cause of the issue though, as while testing this I also saw my Sturgeon transit normally but still opt to fly straight through the system.
Withidread
Posts: 34
Joined: Sat, 14. Feb 04, 19:18
x4

Re: [#1106][6.0] Bad Pathing at Sanctuary of Darkness Portal

Post by Withidread »

I've been spending hour upon tedious hour babysitting every L transport that passes through the sector, trying to manually map out routes via nav beacon to limited success.

The manually mapped route mostly works, but slows things down excessively since they drop out of travel drive at every waypoint. Then there's also a chance at each waypoint that they'll jet off into la la land again and force the entire process to restart.

There also seem to be some specific problem spots for the pathing. Where the minerals make their turn in the northwest for example, I tried and tried to get a ship with hazard protection to drop a nav beacon but it would always fly off and place it entirely off course instead.
CBJ
EGOSOFT
EGOSOFT
Posts: 54300
Joined: Tue, 29. Apr 03, 00:56
x4

Re: [#1106][6.0] Bad Pathing at Sanctuary of Darkness Portal

Post by CBJ »

6.00 Hotfix 2 has just been released, which should improve the situation here. Please try it out and let us know how you get on.
Withidread
Posts: 34
Joined: Sat, 14. Feb 04, 19:18
x4

Re: [#1106][6.0] Bad Pathing at Sanctuary of Darkness Portal

Post by Withidread »

Testing things out now. Once I cleaned up the various waypoint orders I'd implemented things began clearing up nicely. Going to keep an eye on it for a bit, but it's looking good right now.
rudi_pioneer
XWiki Moderator
XWiki Moderator
Posts: 559
Joined: Fri, 2. Apr 21, 21:06
x4

Re: [#1106][6.0] Bad Pathing at Sanctuary of Darkness Portal

Post by rudi_pioneer »

CBJ wrote: Thu, 27. Apr 23, 12:20 6.00 Hotfix 2 has just been released, which should improve the situation here. Please try it out and let us know how you get on.
Thank you! Do you know if this is because ships will not avoid lighting area anymore because it's only shield damage now?
CBJ
EGOSOFT
EGOSOFT
Posts: 54300
Joined: Tue, 29. Apr 03, 00:56
x4

Re: [#1106][6.0] Bad Pathing at Sanctuary of Darkness Portal

Post by CBJ »

There were multiple fixes that affect this, not just the lightning one. Please try it and give your feedback.
Withidread
Posts: 34
Joined: Sat, 14. Feb 04, 19:18
x4

Re: [#1106][6.0] Bad Pathing at Sanctuary of Darkness Portal

Post by Withidread »

Withidread wrote: Thu, 27. Apr 23, 16:17 Testing things out now. Once I cleaned up the various waypoint orders I'd implemented things began clearing up nicely. Going to keep an eye on it for a bit, but it's looking good right now.
Several hours of playtime later, I feel comfortable saying I don't have to babysit the zone anymore. Lost an occasional M class ship that was escorting an L class miner or transport, but I'm calling it pilot error as they were on course with the rest of that L class shipping lane and not venturing into the great unknown.
:thumb_up:
Connie Spaceplone
Posts: 3
Joined: Sat, 20. Aug 22, 09:45
x4

Re: [#1106][6.0] Bad Pathing at Sanctuary of Darkness Portal

Post by Connie Spaceplone »

CBJ wrote: Thu, 27. Apr 23, 12:20 6.00 Hotfix 2 has just been released, which should improve the situation here. Please try it out and let us know how you get on.
i teleported on a porpoise going from the west side to the east side into sanctuary of darkness, briefly after crossing the gate into sanctuary of darkness, betty informed me of hull damage

unfortunately i didnt keep the save.
User avatar
Old Drullo321
Posts: 1070
Joined: Sat, 7. Feb 04, 16:01
x4

Re: [#1106][6.0] Bad Pathing at Sanctuary of Darkness Portal

Post by Old Drullo321 »

CBJ wrote: Thu, 27. Apr 23, 12:20 6.00 Hotfix 2 has just been released, which should improve the situation here. Please try it out and let us know how you get on.
I observed alot of AI ship movement. It improved alot. Individual ships doesn't seem to have problems now. However it still doesn't work for any escort. All those S and M ships will die (or most of them).

Here is a screenshot (from 6.10 MTS3):
Image
Connie Spaceplone
Posts: 3
Joined: Sat, 20. Aug 22, 09:45
x4

Re: [#1106][6.0] Bad Pathing at Sanctuary of Darkness Portal

Post by Connie Spaceplone »

this pathing looks vastly improved. even for the escort

Image
adeine
Posts: 1446
Joined: Thu, 31. Aug 17, 17:34
x4

Re: [#1106][6.0] Bad Pathing at Sanctuary of Darkness Portal

Post by adeine »

From what I've seen L ships mostly stick to the path coming from Great Reef but do not even attempt to take the safe path on the way back and instead fly straight through, which with the reduced damage(?) works out okay.

Image

Return to “X4: Foundations - Technical Support”