X4: Foundations 7.00 Public Beta now available

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Re: X4: Foundations 7.00 Public Beta now available

Post by SparvieroGed » Tue, 7. May 24, 05:10

New Argon and Teladi ships look amazing.
I hope we will get more of these reimagined models.

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Re: X4: Foundations 7.00 Public Beta now available

Post by rboerdijk » Tue, 7. May 24, 15:36

alt3rn1ty wrote:
Sun, 5. May 24, 18:54
Hmm, fingers crossed there are plans to finally resolve Dal being stuck in a stations internal storage soon.
Thanks for pulling my attention to this issue, it appears Dal was having a party - in an upcoming beta he'll appear again so you can talk to him to continue the storyline.

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Re: X4: Foundations 7.00 Public Beta now available

Post by alt3rn1ty » Tue, 7. May 24, 18:51

rboerdijk wrote:
Tue, 7. May 24, 15:36
alt3rn1ty wrote:
Sun, 5. May 24, 18:54
Hmm, fingers crossed there are plans to finally resolve Dal being stuck in a stations internal storage soon.
Thanks for pulling my attention to this issue, it appears Dal was having a party - in an upcoming beta he'll appear again so you can talk to him to continue the storyline.
:D Yeeees!. Thank you.
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Re: X4: Foundations 7.00 Public Beta now available

Post by Gregory » Wed, 8. May 24, 17:11

7.00 Public Beta 5 now available

New week, new beta, as we continue on the road to X4 7.00! Today we have made 7.00 Beta 5 available to you, and we would like to draw your attention to two particular elements that we need your feedback on:

[Feedback Request] New Standard Input Profile for Controllers
At the beginning of the 7.00 public beta we mentioned that we had introduced a customisable radial menu for quick access to actions in the game. This is designed to make X4 more accessible and enjoyable for players who use controllers, joysticks and HOTAS devices.

With today's release of Beta 5, we have gone one step further and added a new default controller profile to the game. We'd like to ask you to try out this new default profile and let us know how you feel about the default settings, which mappings you find better, etc. Please share your feedback in the corresponding Egosoft forum thread.

The default controller profile has been changed, specifically to make the new radial menus available on controllers (via buttons X and Y). If you have a custom profile already, it will not be affected. To try out the changes, save your custom profile and load the profile called "Default - Keyboard & Mouse / Controller".

Please note that all of this is still "work in progress". We will continue to work on these controller profiles and things will likely change as the beta progresses.

X4_Controller_Layout_7.00 (1).png

[Feedback Request] Subordinates Manual Ware Basket
In version 7.00, a new feature allows users to select specific goods for a subordinate ship to trade. Previously, when adding a subordinate to a commander, the goods traded were selected automatically. Now, players can access the ship's behavior menu and manually choose the wares to trade, after first deselecting the 'Automatic' option. This enables players to exclude any goods they do not want the ship to trade; note that at least one item must be selected. If multiple goods are chosen, the ship will search for trades based on this selection, prioritizing goods that the station identifies as critical.

Please test this feature and share your feedback in this Egosoft forum thread. Thank you in advance.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

Please visit our forum for the full 7.00 changelog overview.
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Re: X4: Foundations 7.00 Public Beta now available

Post by mr.WHO » Wed, 8. May 24, 18:18

Tomonor wrote:
Wed, 1. May 24, 13:27
Greetings, Members of the X-Community!
Hi Tomonor - since we are getting closer and closer to 7.0, I wonder, if Egosoft still keep archive 1.0 version?

There was A LOT things added and changed across the years, both content wise, gameplay, engine and graphic, so some kind of summary and comparison video between 1.0 and 7.0 might be quite shocking :)

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Re: X4: Foundations 7.00 Public Beta now available

Post by Silberruecken65 » Wed, 8. May 24, 21:49

thx from an old man... my wishes come true... the news ticker is now minimized in the menue order...great job team Egosoft... :-D
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Re: X4: Foundations 7.00 Public Beta now available

Post by alt3rn1ty » Thu, 9. May 24, 21:19

Silberruecken65 wrote:
Wed, 8. May 24, 21:49
thx from an old man... my wishes come true... the news ticker is now minimized in the menue order...great job team Egosoft... :-D
+1 - The new message ticker behaviour was annoying, now it cues up the messages until you are back in first person, and then streams them all.
Much much better.
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Re: X4: Foundations 7.00 Public Beta now available

Post by TVGHeiko » Sun, 19. May 24, 22:06

Does anyone else have problems with repairs to supply ships? My DDs do 20 rounds to dock, if they even manage to do so.

And for stations, the target number of drones required is always set to 0.

When I teleport to a DD I can't brake, I hope these are just beta problems 🫠

And @egosoft, it would be awesome to give Station traders the repeat order "Fall back to Station or Dock at Station after trade"

I hate it when the Trader ships gamble near hatvikas gate after a trade and wait to be knocked out

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Re: X4: Foundations 7.00 Public Beta now available

Post by Alan Phipps » Sun, 19. May 24, 22:13

@ TVGHeiko: Please don't use this announcement thread for beta issue reports. They go one per thread along with related supporting information and evidence in the public beta forum. Don't make any speculation or gameplay suggestions there though; they would correctly go in this general X4 gameplay forum, but not in this thread.
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Re: X4: Foundations 7.00 Public Beta now available

Post by Gregory » Wed, 22. May 24, 17:23

7.00 Public Beta 6 now available

We have another new beta version for you this week. 7.00 Beta 6 can now be downloaded in the usual way.

Changes to the new "Existential Crisis" endgame activity
Thank you for your feedback so far on this new 7.00 late-game feature, based on which we've made several changes to it. The feature was always intended to be optional, but now the "Existential Crisis" will be very much opt-in rather than opt-out. To make this happen, we're introducing a new research step that will be required in order for the Crisis to occur, meaning that by simply not researching that item you can very easily avoid it. A warning message in the game will make sure that you are aware of the potential implications of this research.

We've also updated our existing FAQ entry on the "Existential Crisis" with information corresponding to the changes that have been made:

❓ How do I start the new "Existential Crisis" endgame content?
The crisis will be become available upon reaching around half a billion in assets, most of which should be military. This is based on construction cost, i.e. not the monetary value you see in the Empire Menu. As you approach having a big enough empire, Boso Ta will contact you about a new research opportunity making use of your vast fleet. All you then need to do is complete this research and continue preparing your empire for whatever comes next. Boso Ta will later inform you of, and guide you through, the crisis.

We're looking forward to your feedback on these changes in our forum thread on the topic.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

Visit our forum for the full 7.00 changelog overview.
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Re: X4: Foundations 7.00 Public Beta now available

Post by Crimsonraziel » Wed, 22. May 24, 20:31

Gregory wrote:
Wed, 22. May 24, 17:23
now the "Existential Crisis" will be very much opt-in rather than opt-out. To make this happen, we're introducing a new research step
Boso, you absolute mad lad! :boron:
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Re: X4: Foundations 7.00 Public Beta now available

Post by chew-ie » Wed, 22. May 24, 23:26

Crimsonraziel wrote:
Wed, 22. May 24, 20:31
Gregory wrote:
Wed, 22. May 24, 17:23
now the "Existential Crisis" will be very much opt-in rather than opt-out. To make this happen, we're introducing a new research step
Boso, you absolute mad lad! :boron:
Boso / Borons to the rescue! :boron:

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Re: X4: Foundations 7.00 Public Beta now available

Post by Daemonjax » Thu, 23. May 24, 17:00

> [Beta 6] Added possibility to skip conversation lines in interactive dialogues with Space key.

That's amazing. Thanks!

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Re: X4: Foundations 7.00 Public Beta now available

Post by TwoPunnyFourWords » Thu, 23. May 24, 18:23

[Beta 6] Added sound effects for shield recharging and shield fully recharged.
I think this is gonna need some re-thinking when it comes to capital shields in places like Tharka's Cascade XV.

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Re: X4: Foundations 7.00 Public Beta now available

Post by CBJ » Thu, 23. May 24, 21:58

Yes, we're aware. We realised just before we released the current beta, but it was too late to do anything about it. :)

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Re: X4: Foundations 7.00 Public Beta now available

Post by Gregory » Wed, 29. May 24, 15:16

7.00 Public Beta 7 now available

X4 7.00 Public Beta 7 is now available to download. With this latest update, we continue our commitment to improving your experience with new features, enhancements and fixes based on your feedback. Dive in and discover what's new!

Please visit our forum for the full 7.00 changelog overview.

[Feedback] Boarding Times
In 7.00 Beta 7 the boarding times for the infiltration phase were adjusted to solve a reported issue where Experienced marines would take much longer then rookies. As such we would like to ask you for feedback on the new times (see forum thread).

Don't forget to add X4: Timelines, our upcoming new expansion for X4, to your Steam Wishlist. This way you will be notified as soon as it has been released. We will announce the release dates for the major 7.00 update to X4: Foundations as well as X4: Timelines soon™.
All our channels in one convenient list :arrow: https://linktr.ee/egosoft

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Re: X4: Foundations 7.00 Public Beta now available

Post by alt3rn1ty » Thu, 6. Jun 24, 17:24

@Devs

Has the sunlight of some sectors been changed in the 7 Betas ?

I'm asking because I am doing the Terraforming for Ocean of Fantasy again, and the PHQ design I have is about the same as it was for the last time I did it before 7 Beta came along, so still had the same amount of Solar panels as last time ..
.. Only now its constantly not generating enough E Cells.

Sunlight noted in the Encyclopaedia for Ocean of Fantasy is 12%
I never checked last time what it was so dont know if it has changed.

I have found I need 3 times more E cell production than previously for my newly relocated PHQ.

Not a problem, going to build a Boron SPP for the sector (making it my home sector), just curious is all.

Edit : Oh wait I think I found it in the Beta patch notes :
"Improved balancing of stellar output across all systems to match stars and locations."
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Re: X4: Foundations 7.00 Public Beta now available

Post by Vovadrik » Thu, 6. Jun 24, 17:54

alt3rn1ty wrote:
Thu, 6. Jun 24, 17:24
@Devs

Has the sunlight of some sectors been changed in the 7 Betas ?

I'm asking because I am doing the Terraforming for Ocean of Fantasy again, and the PHQ design I have is about the same as it was for the last time I did it before 7 Beta came along, so still had the same amount of Solar panels as last time ..
.. Only now its constantly not generating enough E Cells.

Sunlight noted in the Encyclopaedia for Ocean of Fantasy is 12%
I never checked last time what it was so dont know if it has changed.

I have found I need 3 times more E cell production than previously for my newly relocated PHQ.

Not a problem, going to build a Boron SPP for the sector (making it my home sector), just curious is all.

Edit : Oh wait I think I found it in the Beta patch notes :
"Improved balancing of stellar output across all systems to match stars and locations."
Maybe problem is with number of workers? Did you check if you have full habitats?

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Re: X4: Foundations 7.00 Public Beta now available

Post by Gregory » Thu, 6. Jun 24, 17:56

7.00 Public Beta 8 now available

X4 7.00 Public Beta 8 is now available to download. As you probably already know, we are rapidly approaching a significant milestone date. We recently announced that our next expansion, X4: Timelines, will be released on June 20, 2024, alongside the huge, free update 7.00.

You can also put a note in your calendar for June 14, 2024, at 4:00 PM CEST, when Egosoft founder and CEO Bernd Lehahn will join Captain Collins in a livestream to talk more about X4 7.00 and X4: Timelines. In addition, we are in the planning stages for a small Reddit AMA with Bernd - we will let you know the exact date as soon as we have it.

Thank you for your support on our journey to 7.00!

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

Please visit our forum for the full 7.00 changelog overview.
All our channels in one convenient list :arrow: https://linktr.ee/egosoft

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Re: X4: Foundations 7.00 Public Beta now available

Post by alt3rn1ty » Thu, 6. Jun 24, 17:59

Vovadrik wrote:
Thu, 6. Jun 24, 17:54
Maybe problem is with number of workers? Did you check if you have full habitats?
No its not that, I always have 100% workforce efficiency plus some extra for crews.
I think the edit I made just before you posted is the notification to us about the change.
"Improved balancing of stellar output across all systems to match stars and locations." - Stella latin for star - Output would be radiation ie Sunlight.
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