Suicidal strategic Xenon AI ?

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THE_TrashMan
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Joined: Mon, 25. Apr 11, 12:05
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Suicidal strategic Xenon AI ?

Post by THE_TrashMan » Fri, 26. May 23, 09:14

I see entire xenon graveyards of xenon miners and fighters around some gates.
The xenon insist into trickling into a well-defended sectors with an entire gate-camping fleet, and send in fighters and miners one-by-one. I'm afraid they will ruin their economy long before I get the change to fight them.


That said, I am running some mods with news ships and weapons, so I guess non-xenon factions are stronger, which makes gate camping even easier... the xenon overall behavior is just horrible.
- Burning with Awesomeness

- Pontifex Maximus Panaidia Est Canicula Infernalis

Admiral Sausage
Posts: 202
Joined: Mon, 28. Jan 19, 23:30

Re: Suicidal strategic Xenon AI ?

Post by Admiral Sausage » Fri, 26. May 23, 12:11

Other factions do this too. For instance multiple factions really want to use Tharka's Cascade as a trade route, even though most of the ships that try end up merely adding to the field of scrap there.

I wonder if this is why, in every game of X4 I've played all the way back to 1.0, HOP have done far better than the other factions. They have only a handful of sectors that are clustered together, and the don't trade with anyone else, so they don't lose all their ships on suicide missions.

LandogarX4
Posts: 172
Joined: Sat, 1. Aug 20, 22:40
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Re: Suicidal strategic Xenon AI ?

Post by LandogarX4 » Fri, 26. May 23, 15:35

Surely it should be possible to have factions maintain dynamic blackslists based on the number of ships lost in each sector? That can't be computationally intensive.

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