You don't need a lot of ships to run into the issues. Honestly just about any M/L ship you fly (especially the non-pointy nosed ones like transporters) you will struggle to have any collision that isn't broken as soon as you even gently touch another surface. Flying a ship and made the mistake of putting drones on it? You're pretty much guaranteed to get stuck on them if they launch while you're moving/turning.BlackRain wrote: ↑Tue, 9. May 23, 01:03I guess you haven't noticed it yet because you don't have a lot of ships of your own. Once you do, you will definitely notice it especially if you fly around with your fleets a lot. Having ships in fleets and attacking other fleets will always lead to this. Of course, I also see this happening all the time with ships assigned to stations.jlehtone wrote: ↑Mon, 8. May 23, 23:23What issues? I've had now several hours in 6.0 and I have not noticed anything extraordinary. Perhaps I've been flying wrong way in wrong place with wrong ship, but nevertheless the "anyone" is not completely true.
Devs do not have time to "play 10 to 20 minutes" and hope that whatever they do is the thing that reproduces whatever some player encounters. How many saves can you check in a day? What if none of them reveals any issues? Not that day.
Yes. Some issues are very hard to reproduce. The closer we can get to that and the more precise our description is, the better the chance that devs manage to deduce what might be the actual issue.
I think the primary way to avoid running into any of the problems is if you're just playing from the map in another sector.