Question for Devs about Mods
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Question for Devs about Mods
Hi guys, first off, I love this game and think what you've achieved is absolutely amazing.
I've read online that Egosoft is quite a small team and therefore it crossed my mind that there might not have been enough time or resources to perfect/implement everything that you'd wanted.
Assuming that the above is true, are you able to say whether there are any mods that you feel have added elements to the game perfectly? I really want to buy in to the Developers vision and play the game as they intended it to be played.
I've read online that Egosoft is quite a small team and therefore it crossed my mind that there might not have been enough time or resources to perfect/implement everything that you'd wanted.
Assuming that the above is true, are you able to say whether there are any mods that you feel have added elements to the game perfectly? I really want to buy in to the Developers vision and play the game as they intended it to be played.
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Re: Question for Devs about Mods
I think that must have been the case to at least some extent as they have recruited some significant modders to the dev team during their work on X Rebirth and X4 (ie the games using the similar game engine). The precedent was already set in that modders had been heavily involved during the further development of X2/X3 games, especially for Bonus Packs, X3:AP and X3:FL.
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Re: Question for Devs about Mods
Here's another indication, a list of mod concepts which were integrated to X Rebirth during it's cycle:
https://www.egosoft.com:8444/confluence ... +X+Rebirth
https://www.egosoft.com:8444/confluence ... +X+Rebirth
Re: Question for Devs about Mods
Recently Bernd also hinted at Signed Bonus packs may become a thing for X4 in the future, traditionally these are modders work which the dev team think are good enough to be implemented (with a bit of their own expert tweaking), and become available on the Egosoft Homepage downloads https://www.egosoft.com/download/x3ap/bonus_en.php
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CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
Re: Question for Devs about Mods
They are considering signing off on popular specific mods to enable for their online ventures mode
The only reasons to not use mods imo are
1.) Performance (Some mods add new AI fleets/ships/stations which can overwhelm older systems that are already struggling with vanilla)
2.) Online Ventures (Can’t participate in the activity at all with mods as of right now)
The only reasons to not use mods imo are
1.) Performance (Some mods add new AI fleets/ships/stations which can overwhelm older systems that are already struggling with vanilla)
2.) Online Ventures (Can’t participate in the activity at all with mods as of right now)
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Re: Question for Devs about Mods
It would be nice if they helped certain modders that add old NPC models back into the game, not to be screwed up. That would add a ton more npc choices.
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"No problem can withstand the assault of sustained thinking."
"Don`t raise your voice. improve your argument."
"Some men are morally opposed to violence. They are protected by men who are not."
Re: Question for Devs about Mods
With the switch to Blender, I wouldn't be surprised if the NPC system gets opened up more. No way to be sure, of course.