Kingdom End (only ships would not do)

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abisha1980
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Kingdom End (only ships would not do)

Post by abisha1980 » Sun, 19. Mar 23, 11:02

So i like they making a new DLC but there is absolute nothing being told about the Economy.
for example, new products, production cycles etc being added?.

a new fluffy ship just ain't gonna cut it with me.
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jlehtone
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Re: Kingdom End (only ships would not do)

Post by jlehtone » Sun, 19. Mar 23, 12:02

Bernd said in some interview that Boron do eat BoFu. Sounds like 'yes'.

We can wait until the DLC is out. Reviews will tell what there is. Then we can decide whether to get the DLC or not. :goner:
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chew-ie
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Re: Kingdom End (only ships would not do)

Post by chew-ie » Sun, 19. Mar 23, 12:34

The question should be superflous when looking at all the 3 previous DLCs. They brought us
  • New sectors
  • New factions
  • New ships
  • New wares
  • New stations
  • New stories ("plots")
So whatever gave you the idea "there will only be ships" should be questioned.

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magitsu
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Re: Kingdom End (only ships would not do)

Post by magitsu » Sun, 19. Mar 23, 12:34

Datamining shows that you'll get your wish. But of course it's also obvious by looking at previous dlcs.

LameFox
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Re: Kingdom End (only ships would not do)

Post by LameFox » Sun, 19. Mar 23, 12:43

IIRC it was said the Boron economy is not particularly strange like Terran, so probably still mostly commonwealth wares.
***modified***

abisha1980
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Re: Kingdom End (only ships would not do)

Post by abisha1980 » Sun, 19. Mar 23, 13:11

i get that impression because Egosoft fail to explain what the DLC contains.
also the last DLC was not that impressive with "economy" ToA

https://store.steampowered.com/app/1990 ... ngdom_End/

"Enjoy a long-awaited reunion with the Boron in X4: Kingdom End, the fourth expansion for X4: Foundations, which completes the collection of the main factions in the X Universe. Discover the unique Boron ships, and fly them through distinctive systems, on a journey of discovery. Visit fascinating places, uncover old secrets and make new acquaintances. Embark on an immersive new chapter of X4!"

so what do one see some ships a few screenshots basically nothing.
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chew-ie
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Re: Kingdom End (only ships would not do)

Post by chew-ie » Sun, 19. Mar 23, 13:35

If ToA didn't meet your expectations economy-wise you shouldn't expect a miracle with the next DLC either. By the sheer amount of different things they are stuffing into this DLC it is save to say we get the old X formula. The terrans got their own economy as it is their lore. All other factions share a lot of their economy wares as they formed a standardized economy for a long time before the gates disconnected.

As the Borons are a main faction I suspect they will bring BoFu and BoGas as additional wares.

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TheDeliveryMan
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Re: Kingdom End (only ships would not do)

Post by TheDeliveryMan » Sun, 19. Mar 23, 13:42

It would be very odd if a DLC named "Kingdom End" did not include the Boron home system Kingdom End...

abisha1980
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Re: Kingdom End (only ships would not do)

Post by abisha1980 » Sun, 19. Mar 23, 13:49

TheDeliveryMan wrote:
Sun, 19. Mar 23, 13:42
It would be very odd if a DLC named "Kingdom End" did not include the Boron home system Kingdom End...
from what i understand they entered the gate or something "X3" with a special ship and that universe is gone. blah blah you know like a ordinary common plot theme of Avengers™
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xant
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Re: Kingdom End (only ships would not do)

Post by xant » Sun, 19. Mar 23, 14:11

abisha1980 wrote:
Sun, 19. Mar 23, 11:02
for example, new products, production cycles etc being added?
They get their own food and medical production cycle, which includes the following modules:

Boron Medical Supply Production
BoGas Production
Plankton Production
BoFu Production

That's about it, all the other products are Commonwealth. That makes sense, as the Boron are one of the major founding members of the entire Community of Planets. Having them on a vastly different economy than the Commonwealth would go against that theme.

abisha1980
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Re: Kingdom End (only ships would not do)

Post by abisha1980 » Sun, 19. Mar 23, 14:22

xant wrote:
Sun, 19. Mar 23, 14:11
abisha1980 wrote:
Sun, 19. Mar 23, 11:02
for example, new products, production cycles etc being added?
They get their own food and medical production cycle, which includes the following modules:

Boron Medical Supply Production
BoGas Production
Plankton Production
BoFu Production

That's about it, all the other products are Commonwealth. That makes sense, as the Boron are one of the major founding members of the entire Community of Planets. Having them on a vastly different economy than the Commonwealth would go against that theme.
fair enough but they could make the production more complicated (more parts) that would have made the game more interesting for people interesting in building/thinking.
for example hull parts needs now 2 factory modules to create a single production they could added 4 parts to be enable to make a hull parts
with a limit of station modules it would request to move tons more goods (which is great for economy)
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LameFox
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Re: Kingdom End (only ships would not do)

Post by LameFox » Sun, 19. Mar 23, 14:38

They have specifically simplified the economy of X4 compared to previous games, probably to make it more efficient (and resistant to damage) now that it is fully simulated. Adding a bunch of extra steps to get wares seems unlikely.
***modified***

S!rAssassin
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Re: Kingdom End (only ships would not do)

Post by S!rAssassin » Sun, 19. Mar 23, 14:59

Borons are have organic tech, according to Bernd, so they should have own "hull" parts, "turret" parts, etc. They have BoFu/BoGas food tech. Some own med tech, i think...
IMO, Borons should have own economy, like Terrans.

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Re: Kingdom End (only ships would not do)

Post by Raptor34 » Sun, 19. Mar 23, 16:25

S!rAssassin wrote:
Sun, 19. Mar 23, 14:59
Borons are have organic tech, according to Bernd, so they should have own "hull" parts, "turret" parts, etc. They have BoFu/BoGas food tech. Some own med tech, i think...
IMO, Borons should have own economy, like Terrans.
I agree, though more complex. A midpoint between Commonwealth tech and Terran/Scrap tech. Although I'll keep some crossovers too. So kind of like a more explored version of Teladi tech.
Because while there is something to be said of the Boron being a Commonwealth race, unlike the Split DLC, where they were slotted in as though they were always there, the Boron apparently has some plot to do to reconnect. In their isolation, it wouldn't be surprising if there was some technological divergence.

waadaa85
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Re: Kingdom End (only ships would not do)

Post by waadaa85 » Tue, 21. Mar 23, 15:32

<post moved to the right thread>
Last edited by waadaa85 on Wed, 22. Mar 23, 22:21, edited 1 time in total.
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abisha1980
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Re: Kingdom End (only ships would not do)

Post by abisha1980 » Tue, 21. Mar 23, 20:52

waadaa85 wrote:
Tue, 21. Mar 23, 15:32
Stuff.
when your done with your mod, i would like the link sounds great.
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Alan Phipps
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Re: Kingdom End (only ships would not do)

Post by Alan Phipps » Tue, 21. Mar 23, 20:58

.. but that's a mod/modding discussion to continue in the S&M forum. :wink:
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jlehtone
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Re: Kingdom End (only ships would not do)

Post by jlehtone » Tue, 21. Mar 23, 23:00

waadaa85 wrote:
Tue, 21. Mar 23, 15:32
I hope that beside adding more items to trade dev team will significantly upgrade the trading model ...
If there were such a change, it would already be observable in the beta of 6.0 -- no DLC will touch the "model".
Therefore, you presented ideas for features (vanilla or modded). They deserve their own discussion.


We do speculate what will be in the next DLC and we do have our opinions about how much content would be "worth the price".
Borons. Boron ships. Boron stations. Boron wares. Boron sectors. Plot about Borons.
It is ok to feel that that is "not enough Borons". It is equally ok to feel that the game already did have one Boron too many. :roll:

Likewise, the CoH DLC had a pitiful amount of Terrans. They died so very quickly ... :cry:
The ToA at least had one laugh. One. :|
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Toshis8
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Re: Kingdom End (only ships would not do)

Post by Toshis8 » Wed, 22. Mar 23, 10:21

Will borons have visually or audibly distinguishable genders?

waadaa85
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Re: Kingdom End (only ships would not do)

Post by waadaa85 » Wed, 22. Mar 23, 22:18

My apologies, I misunderstood the object of the thread...
I'll relocate my post to S&M thread as Allan suggested.

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