.
Request:
A "sound from camera" mixing slider added to the sound settings
Details:
Currently if you are standing on ship A and you use F3 to watch a battle from ship B, the ambient / engine / weapon sounds from ship A overpower those from the scene you're spying on. The proposed slider would mix the audio listener from the player's perspective with the camera perspective based on the % set. This mixer setting would apply to all sliders.
Using the base slider as the mixing target (max) and dividing it between the two listeners (instead of adding % from the camera) would help the player keep the total volume at the expected level.
Example:
I set the "effects" volume to 50%, then I set the "sound from camera" slider to 80%. When I am in normal view (F1 or F2) then the sound is played at the full "effect" setting. If I switch to external view (F3) the volume is played with a mix of audio from the camera listener at (50% * .8 ) and player listener at (50% * .2).
Setting the "effects" volume to 80% and the "sound from camera" slider to 100% would naturally result in (80% * 1) for camera listener and (80% * 0) for player listener
[Request] "Sound from camera" mixing slider
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