My main concern with Stellaris is the complete lack of logistics. Having a global pool for all resources - let's say food - is a joke: no matter a colony can't produce for itself and is completely cut from the rest of your empire by enemy systems on the route, as long as the global pool is positive, it won't starve, even if its local pool is far in the negative (to those who wonder: the local pools of all colonies are simply added to form the global pool which everyone can use instantly). The joke goes even higher when you realize that the immaterial stuff that should not need logistics (aka. credits/energy) can be in fact improved with... a dedicated abstract logistic mechanic with trading routes lines between systems! Laughable. Paradox is not serious at all about that.Smart_Bomb wrote: ↑Thu, 23. Mar 23, 15:45One easy example is with Stellaris genre they are constantly pushing out new races and new mechanics DLC that all work really well with each other adding more and more depth to the game.
On the other side, diplomacy has become a notable thing in this game and probably deserves consideration.
Oh, and good work on your post. Where did you find illustrations? Made them yourself?