L Missile turrets on stations?
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L Missile turrets on stations?
Any point to these? Or should I load guns instead?
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Re: L Missile turrets on stations?
10x capacity compared to M missile turrets. If you want missile turrets on a station can be worth building a single defence module full of L missile turrets (to provide a huge increase in capacity), then install M missile turrets alongside L gun turrets on all the rest.
Re: L Missile turrets on stations?
I mean I'm planning to stick hundreds of the damned things to a SPP for a self-sustaining missile platform so I doubt capacity matters at that point.
But anyway, I did have a thought after, M turrets are fairly vulnerable to explosions, so putting L missile turrets instead does mean I wouldn't just lose all my firepower if an I explodes in the wrong place. Not like that would ever happen but it's the thought that counts.
But anyway, I did have a thought after, M turrets are fairly vulnerable to explosions, so putting L missile turrets instead does mean I wouldn't just lose all my firepower if an I explodes in the wrong place. Not like that would ever happen but it's the thought that counts.
Re: L Missile turrets on stations?
I use L missile turrets on my terran defence station, when I want to keep it terran tech only, and it works like this: https://youtu.be/9UQFg3lkgnE
But for commonwealth defence stations, I would not bother, the good ol plasma is just fine. Behold, the savior of ZYA: https://youtu.be/sBhlzTIfC4k
Re: L Missile turrets on stations?
Well, there is something to be said for not needing to bother with commonwealth supply chains.
I probably near exhausted the universe's supply of turret components building Duke's Haven.
Besides, with near unlimited missiles, L missile turrets should work fine.
Currently planning on a mix of Heavy Swarm, Light Interceptor and Light Smart.
I probably near exhausted the universe's supply of turret components building Duke's Haven.
Besides, with near unlimited missiles, L missile turrets should work fine.
Currently planning on a mix of Heavy Swarm, Light Interceptor and Light Smart.
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Re: L Missile turrets on stations?
Maybe I'm missing something, but I would like to be able to add torpedo's to the mix to keep capitol ships at bay.
Re: L Missile turrets on stations?
How does it work in low attention?Ragnos28 wrote: ↑Fri, 13. May 22, 12:28I use L missile turrets on my terran defence station, when I want to keep it terran tech only, and it works like this: https://youtu.be/9UQFg3lkgnE
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Re: L Missile turrets on stations?
It takes out I and its K friends, but it is an expensive refill for the missiles, because OOS calculations don't take in to acount dmg from ammo, and many missiles are wasted.jlehtone wrote: ↑Sat, 14. May 22, 23:20How does it work in low attention?Ragnos28 wrote: ↑Fri, 13. May 22, 12:28I use L missile turrets on my terran defence station, when I want to keep it terran tech only, and it works like this: https://youtu.be/9UQFg3lkgnE
Re: L Missile turrets on stations?
In other words, missiles do not do any damage OOS and are all wasted?
Your platform has both gun and missile turrets and the gun turrets do all the real work OOS?
Doesn't that mean that missile turrets are valuable only on NPC stations, because that lets you sell them more missile components (and stations)?
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Insanity included at no extra charge.
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Re: L Missile turrets on stations?
Yesjlehtone wrote: ↑Sun, 15. May 22, 11:46In other words, missiles do not do any damage OOS and are all wasted?
Your platform has both gun and missile turrets and the gun turrets do all the real work OOS?
Doesn't that mean that missile turrets are valuable only on NPC stations, because that lets you sell them more missile components (and stations)?
Re: L Missile turrets on stations?
Are you sure? I doubt they'll just make missiles completely useless OOS.Ragnos28 wrote: ↑Mon, 16. May 22, 00:05Yesjlehtone wrote: ↑Sun, 15. May 22, 11:46In other words, missiles do not do any damage OOS and are all wasted?
Your platform has both gun and missile turrets and the gun turrets do all the real work OOS?
Doesn't that mean that missile turrets are valuable only on NPC stations, because that lets you sell them more missile components (and stations)?
Re: L Missile turrets on stations?
Yeah, I'm quite sure. One time I've ordered my wing of 60 Torpedo Chimera, 22 heavy torpedoes each, to atack one xenon K OOS. After a while the Chimeras were empty and the K just had its shields striped.Raptor34 wrote: ↑Mon, 16. May 22, 07:52Are you sure? I doubt they'll just make missiles completely useless OOS.Ragnos28 wrote: ↑Mon, 16. May 22, 00:05Yesjlehtone wrote: ↑Sun, 15. May 22, 11:46
In other words, missiles do not do any damage OOS and are all wasted?
Your platform has both gun and missile turrets and the gun turrets do all the real work OOS?
Doesn't that mean that missile turrets are valuable only on NPC stations, because that lets you sell them more missile components (and stations)?
That is 60 X 22 = 1.320 heavy torpedoes not being able to destroy a xenon K. In dmg terms, 1 heavy torpedo has 17.246 MJ detonation output, so that is 17.246 X 1.320 = 22.764.720 MJ worth of dmg, that OOS calculations said..nop, does not exist.
Re: L Missile turrets on stations?
Yeah, but that's very different from missiles not doing damage OOS though.Ragnos28 wrote: ↑Mon, 16. May 22, 11:13Yeah, I'm quite sure. One time I've ordered my wing of 60 Torpedo Chimera, 22 heavy torpedoes each, to atack one xenon K OOS. After a while the Chimeras were empty and the K just had its shields striped.
That is 60 X 22 = 1.320 heavy torpedoes not being able to destroy a xenon K. In dmg terms, 1 heavy torpedo has 17.246 MJ detonation output, so that is 17.246 X 1.320 = 22.764.720 MJ worth of dmg, that OOS calculations said..nop, does not exist.
Re: L Missile turrets on stations?
Is the same principle, dmg from ammunition ordonance in OOS, not existing in my experience.Raptor34 wrote: ↑Mon, 16. May 22, 11:35Yeah, but that's very different from missiles not doing damage OOS though.Ragnos28 wrote: ↑Mon, 16. May 22, 11:13Yeah, I'm quite sure. One time I've ordered my wing of 60 Torpedo Chimera, 22 heavy torpedoes each, to atack one xenon K OOS. After a while the Chimeras were empty and the K just had its shields striped.
That is 60 X 22 = 1.320 heavy torpedoes not being able to destroy a xenon K. In dmg terms, 1 heavy torpedo has 17.246 MJ detonation output, so that is 17.246 X 1.320 = 22.764.720 MJ worth of dmg, that OOS calculations said..nop, does not exist.
This is my defence station logical view: https://ibb.co/GspYNkK Whean dealing with and K or I OOS, about half of the missiles will be gone.
The only positive is that the terrans have a huge number of capitals protecting my station plus my parked Asgard: https://ibb.co/zxgmyGj so the station anti capital capabilities are rarely used.
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Re: L Missile turrets on stations?
That may well be the case with OOS torpedoes, however it does not seem to be true of all missiles. Just did a quick test with 30 Ares & 30 Theseus Vanguards, all with a full set of mk2 tracking launchers loaded with heavy smart missiles. They successfully killed a K despite the complete lack of any non-missile weapons on any of the ships. Suspect the key difference may be speed. Would speculate that in the simplified world of OOS battles heavy torps which are literally half the speed of the target are deemed likely to miss & do little or no damage, whereas heavy smart missiles (roughly 25% faster) can hit the target & destroy it.Ragnos28 wrote: ↑Mon, 16. May 22, 11:13Yeah, I'm quite sure. One time I've ordered my wing of 60 Torpedo Chimera, 22 heavy torpedoes each, to atack one xenon K OOS. After a while the Chimeras were empty and the K just had its shields striped.
That is 60 X 22 = 1.320 heavy torpedoes not being able to destroy a xenon K. In dmg terms, 1 heavy torpedo has 17.246 MJ detonation output, so that is 17.246 X 1.320 = 22.764.720 MJ worth of dmg, that OOS calculations said..nop, does not exist.
Re: L Missile turrets on stations?
What about Dumbfires?GCU Grey Area wrote: ↑Mon, 16. May 22, 14:07That may well be the case with OOS torpedoes, however it does not seem to be true of all missiles. Just did a quick test with 30 Ares & 30 Theseus Vanguards, all with a full set of mk2 tracking launchers loaded with heavy smart missiles. They successfully killed a K despite the complete lack of any non-missile weapons on any of the ships. Suspect the key difference may be speed. Would speculate that in the simplified world of OOS battles heavy torps which are literally half the speed of the target are deemed likely to miss & do little or no damage, whereas heavy smart missiles (roughly 25% faster) can hit the target & destroy it.Ragnos28 wrote: ↑Mon, 16. May 22, 11:13Yeah, I'm quite sure. One time I've ordered my wing of 60 Torpedo Chimera, 22 heavy torpedoes each, to atack one xenon K OOS. After a while the Chimeras were empty and the K just had its shields striped.
That is 60 X 22 = 1.320 heavy torpedoes not being able to destroy a xenon K. In dmg terms, 1 heavy torpedo has 17.246 MJ detonation output, so that is 17.246 X 1.320 = 22.764.720 MJ worth of dmg, that OOS calculations said..nop, does not exist.
And good to know my tracking missile station would work.
Re: L Missile turrets on stations?
That is an interesting hypothesis. We should probably test with every type of ordnance ...GCU Grey Area wrote: ↑Mon, 16. May 22, 14:07That may well be the case with OOS torpedoes, however it does not seem to be true of all missiles. Just did a quick test with 30 Ares & 30 Theseus Vanguards, all with a full set of mk2 tracking launchers loaded with heavy smart missiles. They successfully killed a K despite the complete lack of any non-missile weapons on any of the ships. Suspect the key difference may be speed. Would speculate that in the simplified world of OOS battles heavy torps which are literally half the speed of the target are deemed likely to miss & do little or no damage, whereas heavy smart missiles (roughly 25% faster) can hit the target & destroy it.
Back in 3.xx I had 20 Chimera attack with heavy torps. Not even the shields were touched. (Chimera's had four launchers and one Mass Driver.) You say that shield was stripped -- was it by torps, or did the Chimeras have some gun too?
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Re: L Missile turrets on stations?
The loudout for my torpedo Chimera is 4 neutron gatling + 1 torpedo launcher. My guess is that the gatlings did the dmg.