[Request] More realistic OOS combat

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Mercestes
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[Request] More realistic OOS combat

Post by Mercestes » Tue, 10. May 22, 16:44

I feel like the first K or I that gets anywhere within 9km of one of my Asgards should get absolutely melted with impunity. Everything after that when the main gun is on cooldown can proceed with combat normally.

That's how it works when I'm at the helm. I'm not sure why it doesn't work that way when another, equally qualified 5* pilot is at the helm in my absence.

NightmareNight91
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Re: [Request] More realistic OOS combat

Post by NightmareNight91 » Tue, 10. May 22, 16:51

Asgards already solo anything in the galaxy, it just takes longer OOS. I feel like thats a decent tradeoff, considering you can delete any station or sector with 1 move order with the asgard. The game doesn't need to be anymore easier than it already is.

Mercestes
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Re: [Request] More realistic OOS combat

Post by Mercestes » Tue, 10. May 22, 17:01

NightmareNight91 wrote:
Tue, 10. May 22, 16:51
Asgards already solo anything in the galaxy, it just takes longer OOS. I feel like thats a decent tradeoff, considering you can delete any station or sector with 1 move order with the asgard. The game doesn't need to be anymore easier than it already is.
I guess I fail at X4 then, because in OOS (or IS for that matter), Ks and Is will kill my Asgards each and every time, whether using the default loadout from the Terrans or using my loadout from my shipyard. I have to jump to helm and manually aim them and they are always pointed off in some direction with their nose away from the K or I for some reason as if it's death laser fires from it's butt.

They do manage a semi-descent job of maintaining distance and taking down a station when I send an Asgard with a small compliment of Behemoth escorts.

Malchar
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Re: [Request] More realistic OOS combat

Post by Malchar » Tue, 10. May 22, 17:06

Mercestes wrote:
Tue, 10. May 22, 17:01

I guess I fail at X4 then, because in OOS (or IS for that matter), Ks and Is will kill my Asgards each and every time
May be you play modded game, and dont know all what you mods do ?

Do you play X4 V5 vanilla,whitout mods at all ?

NightmareNight91
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Re: [Request] More realistic OOS combat

Post by NightmareNight91 » Wed, 11. May 22, 13:04

Mercestes wrote:
Tue, 10. May 22, 17:01
NightmareNight91 wrote:
Tue, 10. May 22, 16:51
Asgards already solo anything in the galaxy, it just takes longer OOS. I feel like thats a decent tradeoff, considering you can delete any station or sector with 1 move order with the asgard. The game doesn't need to be anymore easier than it already is.
I guess I fail at X4 then, because in OOS (or IS for that matter), Ks and Is will kill my Asgards each and every time, whether using the default loadout from the Terrans or using my loadout from my shipyard. I have to jump to helm and manually aim them and they are always pointed off in some direction with their nose away from the K or I for some reason as if it's death laser fires from it's butt.

They do manage a semi-descent job of maintaining distance and taking down a station when I send an Asgard with a small compliment of Behemoth escorts.
Mine are usually outfitted with terran mk 3 shields, 8 paranid L plasma, and 8 terran L beams. The M slots don't really matter, ill usually throw bolts or something on those. My asgards can solo 2 K's at a time or 1 I. If the trio jumps in at the same time I usually have to intervene and pop the I for it with the main laser then I can tele out and it handles the rest.

Raptor34
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Re: [Request] More realistic OOS combat

Post by Raptor34 » Wed, 11. May 22, 13:20

Doesn't more realistic means the I comes up behind the Asgard and melts it with impunity?

Malchar
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Re: [Request] More realistic OOS combat

Post by Malchar » Thu, 12. May 22, 01:48

NightmareNight91 wrote:
Wed, 11. May 22, 13:04
Mine are usually outfitted with terran mk 3 shields, 8 paranid L plasma, and 8 terran L beams.
How many days to have enough reputation to access L paranid plasma ? I ask the question because Day 4 H 23 I had 52 Asgards (as Segaris pioneer) and the only none terrans faction I had with 20+ in reputation was my neighbour antigone. Before day 6 number of Asgard had doubled. At typical battle squadron was made of 8 asgards and 4 Osaka equiped in AA. Once I lose an Asgard, when a xenon I 5 K and a bunch of smaller ships crossed trinity gates. One asgard and on Osaka were lost, however I use mods to boost xenons s threat.

What I want to say, is before the time I could have access to paranid plasma, virtual or real game over would occurs. Of course you can also pretend to see and understand nothing and act like if you really need these paranid turrets.

Mercestes
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Re: [Request] More realistic OOS combat

Post by Mercestes » Fri, 13. May 22, 15:47

Malchar wrote:
Tue, 10. May 22, 17:06
Mercestes wrote:
Tue, 10. May 22, 17:01

I guess I fail at X4 then, because in OOS (or IS for that matter), Ks and Is will kill my Asgards each and every time
May be you play modded game, and dont know all what you mods do ?

Do you play X4 V5 vanilla,whitout mods at all ?
I play with zero mods (no modified game) with all the expansions.

Mercestes
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Re: [Request] More realistic OOS combat

Post by Mercestes » Fri, 13. May 22, 15:50

NightmareNight91 wrote:
Wed, 11. May 22, 13:04
Mercestes wrote:
Tue, 10. May 22, 17:01
NightmareNight91 wrote:
Tue, 10. May 22, 16:51
Asgards already solo anything in the galaxy, it just takes longer OOS. I feel like thats a decent tradeoff, considering you can delete any station or sector with 1 move order with the asgard. The game doesn't need to be anymore easier than it already is.
I guess I fail at X4 then, because in OOS (or IS for that matter), Ks and Is will kill my Asgards each and every time, whether using the default loadout from the Terrans or using my loadout from my shipyard. I have to jump to helm and manually aim them and they are always pointed off in some direction with their nose away from the K or I for some reason as if it's death laser fires from it's butt.

They do manage a semi-descent job of maintaining distance and taking down a station when I send an Asgard with a small compliment of Behemoth escorts.
Mine are usually outfitted with terran mk 3 shields, 8 paranid L plasma, and 8 terran L beams. The M slots don't really matter, ill usually throw bolts or something on those. My asgards can solo 2 K's at a time or 1 I. If the trio jumps in at the same time I usually have to intervene and pop the I for it with the main laser then I can tele out and it handles the rest.
Currently I'm running about half and half ARG L plasmas and pulses and ARG Flak for all my Ms with Terran T3 shields.

The one that's alive, anyways. The one that died is whatever the Terran AI puts on it.

Mercestes
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Re: [Request] More realistic OOS combat

Post by Mercestes » Fri, 13. May 22, 15:51

Malchar wrote:
Thu, 12. May 22, 01:48
NightmareNight91 wrote:
Wed, 11. May 22, 13:04
Mine are usually outfitted with terran mk 3 shields, 8 paranid L plasma, and 8 terran L beams.
How many days to have enough reputation to access L paranid plasma ? I ask the question because Day 4 H 23 I had 52 Asgards (as Segaris pioneer) and the only none terrans faction I had with 20+ in reputation was my neighbour antigone. Before day 6 number of Asgard had doubled. At typical battle squadron was made of 8 asgards and 4 Osaka equiped in AA. Once I lose an Asgard, when a xenon I 5 K and a bunch of smaller ships crossed trinity gates. One asgard and on Osaka were lost, however I use mods to boost xenons s threat.

What I want to say, is before the time I could have access to paranid plasma, virtual or real game over would occurs. Of course you can also pretend to see and understand nothing and act like if you really need these paranid turrets.
Jesus: I'm on day 8 and only have two Asgards, and I stole those.

jlehtone
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Re: [Request] More realistic OOS combat

Post by jlehtone » Fri, 13. May 22, 16:26

Malchar wrote:
Thu, 12. May 22, 01:48
How many days to have enough reputation to access L paranid plasma ?
Not many. Depends on what rep you start with and how much effort you put on improving the relation. Naturally, if you put all your time on pushing out those Asgards, then the other "projects" do not advance.


"Realistic" is subjective. Ideally, high attention and low attention would have same result, whether it is "realistic" or not.

I've never seen Xenon I kill an Asgard, but then again I've never seen Xenon I attack an Asgard. (Alas, that is like noting that I never lost Trade Mk3 UT in any of my X3 games -- as I never had any to lose.)

I have seen 14+ Phoenix fight 4+ Osaka and none of them got even a dent in their shields. That was an earlier version. Low attention is now "much better" (as in "more death"). "Better" for Xenon too; they suffered couple game versions practically toothless.
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Blackbirdx61
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Re: [Request] More realistic OOS combat

Post by Blackbirdx61 » Sat, 14. May 22, 21:40

Mercestes wrote:
Fri, 13. May 22, 15:51
Jesus: I'm on day 8 and only have two Asgards, and I stole those.
I'm on Day 7 and have a half dozen Behemoth's (with the AG Gun Mods) and a few support ships.
But I'm new, and expect your pretty new too, Give it time you'll know better what to play for each time through;
My favorite saying about gaming is, "No one is born knowing this Stuff." : ) have a better one. BB

NightmareNight91
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Re: [Request] More realistic OOS combat

Post by NightmareNight91 » Wed, 18. May 22, 15:18

Mercestes wrote:
Fri, 13. May 22, 15:51
Malchar wrote:
Thu, 12. May 22, 01:48
NightmareNight91 wrote:
Wed, 11. May 22, 13:04
Mine are usually outfitted with terran mk 3 shields, 8 paranid L plasma, and 8 terran L beams.
How many days to have enough reputation to access L paranid plasma ? I ask the question because Day 4 H 23 I had 52 Asgards (as Segaris pioneer) and the only none terrans faction I had with 20+ in reputation was my neighbour antigone. Before day 6 number of Asgard had doubled. At typical battle squadron was made of 8 asgards and 4 Osaka equiped in AA. Once I lose an Asgard, when a xenon I 5 K and a bunch of smaller ships crossed trinity gates. One asgard and on Osaka were lost, however I use mods to boost xenons s threat.

What I want to say, is before the time I could have access to paranid plasma, virtual or real game over would occurs. Of course you can also pretend to see and understand nothing and act like if you really need these paranid turrets.
Jesus: I'm on day 8 and only have two Asgards, and I stole those.
I capture all my asgards, no rep loss.I usually capture a rattlesnake from FAF or FRF at game start using a cobra or similar corvette. Then use it to board asgards using it and a combination of 10 to 20 throwaway M ships with minimal loadout and all marines. I usually just do the plot to get +20 rep or I play a budget start with +20 rep at start. Paranid rep for the plasma turrets is easier you can set up 2 to 4 miners or a small station selling basic resources. Money to afford all of this comes from selling captured SCA destroyers mostly.

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oddible
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Re: [Request] More realistic OOS combat

Post by oddible » Wed, 18. May 22, 19:43

As soon as anyone says the word "Asgard" and "realistic" in the same sentence I check out. Terran DLC has so much cheese in it that Egosoft gave us because so many players wanted a "win" button. You can literally personall fly an Asgard into a field of 5x Is and 10x Ks and swim around in their dropped loot boxes. Please for the love of all that is "realistic" don't make the Asgard more OP than it already is.

A couple things. Captain stars matter, a lot. Train your captains to get better results. Use support fighters for god's sake man. You're saying the word "realistic" but you're flying capital ships into combat without support fighters - nothing realistic about that.

Regarding the "race to have more gear". That is the way to a boring game IMHO. Sure I used to compare myself to other players, OMG I NEED A FLEET OF RAPTORS BY 6 HOURS INTO THE GAME! So sure, I did that crap, rushed a shipyard and started printing money. This made my game tedious and boring personally. If I wanted to grind for gear I'd play Elite. Now I play for story. Every event matters and builds into the rich fabric of my gameplay experience. The people I meet along the way and take into my crew become personal. Yeah, that very first captain that I hired in my first ship? She now manages my PHQ for me. The very first buddy I asked to pilot my S Miner that was bringing in 30,000cr loads of silicon for me? He now pilots my first destroyer. That destroyer? It is now the flagship of a small ragtag fleet of captured SCA destroyers and VIG barbarossas. They can't do much and they're pressed on all sides by enemies. Honestly they spend more time being chased around the universe by bigger fleets than they do fighting but we're gonna survive this and make the Rakers a household name! We love the independents so are helping the Free Families gain power over the Patriarchy, we're mercenaries for hire for the SCA now (we apologised about those Behemoths, but they still said they'd pirate our ships to extract payment for them).

If you just want to smash fleets against each other, ignoring all the more complex game mechanics, and never lose a ship? Just install mods and make yourself absurdly powerful and "realistic".

Socratatus
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Re: [Request] More realistic OOS combat

Post by Socratatus » Wed, 18. May 22, 19:56

Mercestes wrote:
Tue, 10. May 22, 16:44
I feel like the first K or I that gets anywhere within 9km of one of my Asgards should get absolutely melted with impunity. Everything after that when the main gun is on cooldown can proceed with combat normally.

That's how it works when I'm at the helm. I'm not sure why it doesn't work that way when another, equally qualified 5* pilot is at the helm in my absence.
You're Human- It's an AI. You are NOT equally qualified. You will always be way better.
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oddible
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Re: [Request] More realistic OOS combat

Post by oddible » Wed, 18. May 22, 19:59

Socratatus wrote:
Wed, 18. May 22, 19:56
You're Human- It's an AI. You are NOT equally qualified. You will always be way better.
Yeah, think of yourself like a 6 star pilot.

Blackbirdx61
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Re: [Request] More realistic OOS combat

Post by Blackbirdx61 » Sun, 29. May 22, 00:16

oddible wrote:
Wed, 18. May 22, 19:43
Please for the love of all that is "realistic" don't make the Asgard more OP than it already is.


Personally I think, oddible has a real point, Player craft have gained considerably in range and power, but as best as I can tell the Xenon have not; even as slow as the Asgard is it can simply one shot a K. If the devs want to maintain any sort of Play Balance, The Xenon definately need a new bug, something capable of reaching out and hitting things at range.

I've only been playing a few months now, and the Xenon are damned intemidating at first blush, till you find out they are whoofully vulnerable to torpedo's; but even there, there is a cost for all those munitions. An Energy cannon not so much. Personally I think some sort of Xenon bomber with ranged missles with some punch would be good for the game, so long as its added to the DLCs.

In a basegame scenerio, I think the Xenon are still intimidating enough.
Your Thoughts, BB.

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