fsr 2.0 coming to x4 when it comes out in a month or two?

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Skeeter
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fsr 2.0 coming to x4 when it comes out in a month or two?

Post by Skeeter » Thu, 17. Mar 22, 20:05

with fsr 2 having temporal motion stuff and optimised aa built in so no need for ingame aa to be picked etc, this sounds great to combat x4 shimmering on edges or things due to x4 having no way to fix lack of specularity aa. Least im hoping it will help smooth the little white lines and stuff on most stuff u see when walking about on stations as its always bugged me.

So im wondering if x4 will move from fsr 1 to fsr 2 or both options i dunno later on? I surely hope so.
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Re: fsr 2.0 coming to x4 when it comes out in a month or two?

Post by Skeeter » Thu, 12. May 22, 02:49

https://www.techpowerup.com/review/amd- ... fx-fsr-20/

hope x4 gets it mainly for the taa code so we can have better aa options than existing options.

Plus reports say can be used by 500 amd series and up and geforce 10x0 series and up so good broad compatability.

Bernd, make this happen plz.
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Re: fsr 2.0 coming to x4 when it comes out in a month or two?

Post by MPX10L » Thu, 12. May 22, 20:44

I too really hope that they can implement it!
I'd love to see proper temporal antialiasing in X4 because it is flickering quite a lot. Especially since I don't have the hardware to play at 4K or supersampled.
FSR 1 made X4 much more usable on low end machines and FSR2 will probably improve on that. I love it! :)

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Re: fsr 2.0 coming to x4 when it comes out in a month or two?

Post by mattaw » Sat, 14. May 22, 08:09

If fsr2.0 can be implemented it will provide both best in class TAA (a much requested feature!) and upscaling like DLSS but without the licensing fees etc.!

I'm on a RTX 2070 super and fsr1 is ok but hideous anti aliasing, especially for thin lines. FSR1.0 quality is the only was I can play on 4k with all the eye candy, fsr2.0 would be the holy grail to fix that last issue.

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Re: fsr 2.0 coming to x4 when it comes out in a month or two?

Post by Skeeter » Wed, 22. Jun 22, 23:46

https://videocardz.com/press-release/am ... pen-source

AMD publishes FidelityFX Super Resolution 2 source code
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Re: fsr 2.0 coming to x4 when it comes out in a month or two?

Post by linolafett » Fri, 24. Jun 22, 11:17

As far as i understood, we do not have yet the temporal information in our render engine. Without this information FSR 2.0 will not work.
We are aware of the new FSR and are talking about it. I can not say anything more right now.

Personally i am a huge fan of TAA and would love to be able to use it in X4 as well :)
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Skeeter
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Re: fsr 2.0 coming to x4 when it comes out in a month or two?

Post by Skeeter » Fri, 24. Jun 22, 14:48

linolafett wrote:
Fri, 24. Jun 22, 11:17
As far as i understood, we do not have yet the temporal information in our render engine. Without this information FSR 2.0 will not work.
We are aware of the new FSR and are talking about it. I can not say anything more right now.

Personally i am a huge fan of TAA and would love to be able to use it in X4 as well :)
u know amd provides taa code for this in the source code? All ud have to do is impliment it and iron a few bugs maybe. This is why im hoping fsr 2 gets in x4 for its taa which x4 has yet to do but this way the works done for u really so alot less time than normal to get it in there.
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Re: fsr 2.0 coming to x4 when it comes out in a month or two?

Post by CBJ » Fri, 24. Jun 22, 14:56

Skeeter wrote:
Fri, 24. Jun 22, 14:48
u know amd provides taa code for this in the source code? All ud have to do is impliment it and iron a few bugs maybe. This is why im hoping fsr 2 gets in x4 for its taa which x4 has yet to do but this way the works done for u really so alot less time than normal to get it in there.
Sorry, but this is what people say every time a new API or technology comes along, and it's complete nonsense. It is NEVER just a case of "quickly implement it as supplied and iron out a few bugs". It always requires weeks, or even months, of work and it is rarely worth even starting that work until the API has stabilised and proven itself to be worthwhile. As Lino said, we already know that certain information it requires is currently missing, and if we do implement it, it is certainly not going to happen overnight.

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Re: fsr 2.0 coming to x4 when it comes out in a month or two?

Post by Droflek » Tue, 28. Jun 22, 15:44

CBJ wrote:
Fri, 24. Jun 22, 14:56
Sorry, but this is what people say every time a new API or technology comes along, and it's complete nonsense. It is NEVER just a case of "quickly implement it as supplied and iron out a few bugs". It always requires weeks, or even months, of work and it is rarely worth even starting that work until the API has stabilised and proven itself to be worthwhile. As Lino said, we already know that certain information it requires is currently missing, and if we do implement it, it is certainly not going to happen overnight.
Too true. At least you have already taken a look to see what is missing to support FSR 2.0. Maybe we won't see it for X4: Foundations, but we can always dream :-)

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Re: fsr 2.0 coming to x4 when it comes out in a month or two?

Post by Malakie » Wed, 29. Jun 22, 07:47

What about DLSS for Nvidia users? That system is great for resolution processing and graphics stuff. Cyberpunk 2077 is a great example. At 3840x2160 4k, I get about 25-30 FPS without turning it on. Turning it on I jump to 50 fps - 60fps. And that's on an 11900k CPU and RTX 3080 Ultra FTW setup.
Take it light.....

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Re: fsr 2.0 coming to x4 when it comes out in a month or two?

Post by Imperial Good » Wed, 29. Jun 22, 11:53

Malakie wrote:
Wed, 29. Jun 22, 07:47
What about DLSS for Nvidia users?
Issue is that technology is proprietary and only works on recent Nvidia GPUs which have Tensor cores. It is also unclear how the AI will handle a space setting given that it is mostly trained on more conventional terrestrial or fantasy environments.

A better alternative will be the up coming Intel Xe Super Sampling since that is also an AI upscaler except open and compatible with GPUs from other vendors. Although it is unclear how well current AMD GPUs accelerate AI, you can at least expect this to run well on Nvidia GPUs with tensor cores and all up coming and some existing Intel GPUs.

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Re: fsr 2.0 coming to x4 when it comes out in a month or two?

Post by Skeeter » Wed, 13. Jul 22, 04:20

https://www.pcgamer.com/watch-this-amd- ... r-an-hour/

Maybe of help if u ever get round to integrating it in x4.
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Skeeter
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Re: fsr 2.0 coming to x4 when it comes out in a month or two?

Post by Skeeter » Thu, 8. Sep 22, 17:15

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Re: fsr 2.0 coming to x4 when it comes out in a month or two?

Post by Artean » Thu, 8. Sep 22, 20:08

Skeeter wrote:
Thu, 8. Sep 22, 17:15
https://community.amd.com/t5/gaming/amd ... a-p/544170

fsr 2.1 update out now.
Implementing FSR 2.1 would be a great investment in X4 and it's graphic engine. I really hope they will find the time.
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Re: fsr 2.0 coming to x4 when it comes out in a month or two?

Post by Imperial Good » Fri, 9. Sep 22, 08:24

Artean wrote:
Thu, 8. Sep 22, 20:08
Implementing FSR 2.1 would be a great investment in X4 and it's graphic engine. I really hope they will find the time.
Likely has the same issues preventing its implementation as FSR 2.0.

FSR 2.0 requires motion vectors be tracked within the graphic pipeline. X4 currently does not do this and it is non-trivial to make it do so. FSR 1.0 did not require this, which is why X4 supports it. If the required engine feature is added to X4 then FSR 2.0 and later will likely be added.

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