Terran Accellerators models?

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mr.WHO
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Terran Accellerators models?

Post by mr.WHO » Mon, 24. Jan 22, 20:38

Browsing throught Steam workshop I found this:
https://steamcommunity.com/workshop/fil ... 2727518009

Aparently it's unused model - why it's not used? It seems to be way better looking and simpier to navigate around than commonwealth accelerator.

It would be great to have those around Terran space.

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Re: Terran Accellerators models?

Post by Imperial Good » Mon, 24. Jan 22, 21:10

My guess is that it is too simple so stands out. Or that it was to keep things standardised so as to not confuse new players. Or that all gates are already Terran gates due to the technology being stolen so a simpler Terran variant would not make sense. Or that they ran out of resources to polish the model. Really hard to guess the design decisions being made, but whatever the case is there is probably a good reason.

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mr.WHO
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Re: Terran Accellerators models?

Post by mr.WHO » Mon, 24. Jan 22, 22:04

The simplicity really give a Terran advance Technology feeling - like the Commonwealth Accellerator is lower tech version and Terran one can do as good with much less structure.

Like like comparing of CRT monitors to modern flatscreen monitors.

solarie99
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Re: Terran Accellerators models?

Post by solarie99 » Mon, 24. Jan 22, 22:36

i agree in this and also support it to be used in game. terran systems only tho.

Rei Ayanami
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Re: Terran Accellerators models?

Post by Rei Ayanami » Mon, 24. Jan 22, 23:23

I second this. Terrans are technologically so different (heck, they have an entire different economy) that a different accelerator would be warranted.
And if a model already exist, why not use it? I always kinda felt heartbroken when there is unused content. Just polish it and use it!
Imperial Good wrote:
Mon, 24. Jan 22, 21:10
Or that all gates are already Terran gates
Is this true, lore-wise? Are all gates we have in the X4 universe based on terran technology? I thought most of them were made by the Sohnen civilization.

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Re: Terran Accellerators models?

Post by DavidGW » Tue, 25. Jan 22, 00:37

Rei Ayanami wrote:
Mon, 24. Jan 22, 23:23
Is this true, lore-wise? Are all gates we have in the X4 universe based on terran technology? I thought most of them were made by the Sohnen civilization.
I made the same mistake as well, I thought the Terraformers made the gates, i.e. Terran tech.

But apparently the "Ancients" made the gates, and I believe the Sohnen look after them.

Terrans are the only race advanced enough to replicate and build gates, which they did in one of the X3 series. It was fat and ugly though in comparison to the Ancient gates.

The Terrans invented the orbital accelerator tech though, i.e. the subject of this thread :)

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Re: Terran Accellerators models?

Post by adeine » Tue, 25. Jan 22, 06:10

Looks good, would be nice to see it get used somewhere. :)

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Re: Terran Accellerators models?

Post by linolafett » Tue, 25. Jan 22, 09:19

Yeah, they should be used. Markus is taking a look.
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Re: Terran Accellerators models?

Post by mr.WHO » Tue, 25. Jan 22, 10:09

Great - a little more flavor in the universe details is welcome!

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Re: Terran Accellerators models?

Post by Mycu » Tue, 25. Jan 22, 21:33

That's definitely a good news.
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solarie99
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Re: Terran Accellerators models?

Post by solarie99 » Tue, 25. Jan 22, 22:04

thumbs up for that :D

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Re: Terran Accellerators models?

Post by Starlight_Corporation » Wed, 26. Jan 22, 00:50

linolafett wrote:
Tue, 25. Jan 22, 09:19
Yeah, they should be used. Markus is taking a look.
That's nice. Always enjoyed the diversity that existed in the X-universe with the various races & their designs.

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Re: Terran Accellerators models?

Post by magitsu » Wed, 26. Jan 22, 19:04

I've used them since the mod launched and agree that they are worth enabling in vanilla.
It even feels a bit weird to think about the old accelerators now next to TER stations.

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Re: Terran Accellerators models?

Post by Artean » Wed, 26. Jan 22, 19:52

linolafett wrote:
Tue, 25. Jan 22, 09:19
Yeah, they should be used. Markus is taking a look.
There seem to be a lot on Markus plate...

Great to hear that these models will be used. Variety is a good thing.
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Re: Terran Accellerators models?

Post by mr.WHO » Wed, 26. Jan 22, 20:00

That makes me wonder if there are more things in the game files, that got forgot and unused by accident?

Maybe a tiny things that are hard to spot, like sound files?

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Re: Terran Accellerators models?

Post by Caedes91 » Thu, 27. Jan 22, 01:48

linolafett wrote:
Tue, 25. Jan 22, 09:19
Yeah, they should be used. Markus is taking a look.
Wow, very cool of you. Is there any chance you restore this fighter too?
https://preview.redd.it/962dj8bnn4e81.j ... 10243b7b70
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Re: Terran Accellerators models?

Post by linolafett » Thu, 27. Jan 22, 13:31

We did take a look at the gates and ran into patch code issues.
In short: Not doable, while keeping save game compatibility :(
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Re: Terran Accellerators models?

Post by linolafett » Thu, 27. Jan 22, 13:32

Caedes91 wrote:
Thu, 27. Jan 22, 01:48
Wow, very cool of you. Is there any chance you restore this fighter too?
https://preview.redd.it/962dj8bnn4e81.j ... 10243b7b70
No, because this fighter is just a blockout, it was never done.
Similar to the split battleship or the split bomber.
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Re: Terran Accellerators models?

Post by Imperial Good » Thu, 27. Jan 22, 13:49

Reading the mod description it seems to have run into the same save game computability issues.

I assume ideas like hiding the existing accelerator model in appropriate sectors while keeping its mechanics (sector change functionality) and placing the Terran one as a non-functional model only prop around it are not possible?

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Re: Terran Accellerators models?

Post by xant » Thu, 27. Jan 22, 13:51

linolafett wrote:
Thu, 27. Jan 22, 13:31
We did take a look at the gates and ran into patch code issues.
In short: Not doable, while keeping save game compatibility :(
Would it be possible to keep the old design for old saves and use the new design for new games?

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