Personally very much like the mod system myself, but then I never strive to get the absolute best of everything, or even have comparable stats on all guns. Indeed sometimes find it useful to have deliberately mismatched guns. For example, one gun optimised for long range, while an identical gun (with the same mod) next to it has a much faster cooldown rate. Often do this with my personal destroyer so I've got one main battery that's really good for long range sniping, while the other's more of a general purpose gun.
Certainly do not want to have to pay for really expensive mods just to get max effects. For the overwhelming majority of my modded ships (freighters, miners, fighters, etc) they get precisely one roll per mod. They're usually fitted with basic greens where I'm fine with the minimum effect & anything above that is just gravy. Reaver engines on my freighters is a good example. +35% travel mode speed is exceptionally useful & dirt cheap for only 50k & a handful of resources. +45% is obviously better but in no way essential, so would certainly be against the modding system being changed so I'm forced to pay millions to get that extra 10% that I really don't want or need.
Raptor34 wrote: ↑Sat, 22. Jan 22, 17:11
My only problem with it is the number of clicks.
Firstly I want a simple reroll button. So I don't have to remove, move my cursor and then reinstall.
This is already the case. No need to dismantle first, unless changing to a different mod (e.g. upgrading from blue to purple mod). Apart from that, if you just want different stats, you can just keep hitting the reassemble button as many time as you want to/can afford.
Raptor34 wrote: ↑Sat, 22. Jan 22, 17:11
Perhaps we should also be allowed to do targeted modding, but with the costs calculated from the odds. Like if for a 1-100% range you'll on average get a 100% once every hundred rerolls, then let us pay the cost directly instead of mashing the button. And yes, that means paying for all those hundred rerolls, but with only one click this time.
That way you can either play the roulette for a lower cost or pay the lump sum for the guarantee.
Like this idea best of everything in the thread so far. Keep existing mod system as it is, but add a 'throw money at the problem' button which guarantees a perfect mod but costs an absolute fortune & eats a mountain of resources for the convenience.