flywlyx wrote: ↑Thu, 10. Feb 22, 04:46
Double fighter capacity is useless, a fast response fleet doesn't have the time to collect all those righters.
This, right here, proves you don't understand the concept of carriers.
You see...a carrier is nothing fancy...at its core, is a platform equipped with full-length flight decks and facilities for carrying, arming, deploying, and recovering fighters, better that any other ship type (aux ships, for example).
For a carrier, the fighters on board serve the same role as turetts, fewer fighters on board = fewer "turetts". A carrier combat effectiveness is given by the number of fighters it can deploy against targets. Reduce the number of fighters a carrier can carry and you will have a giant paperweight that you can mount some turetts on...a fast paperweight, but a paperweight nonetheless.
I know you envision a fast response fleet, as one performing "races" on 4-5 sectors distance, to diferent locations, to guard unfinished defence stations, being build in the same time (why!?)..and things like that...but..given the fact that the xenon, at least in my game, "force" the gate blocade, with 1 I + 3 K's + S/M ships...hmm, I don't really see how a fast response fleet can help me
Really, I would apreciate if you can give me an example of a fast response fleet proposed composition, to see if I can find any use for it.
flywlyx wrote: ↑Thu, 10. Feb 22, 04:46
And you clearly misunderstand what I mean about the speed, I would suggest you go back to read again.
I have no clue why you think 30% faster is negligible, and you only pay 10% more credit.
Ok....remember this?
"Zeus E and Zeus V don't have enough speed differences to be noticed in a short-range race, the current game can't perform long-range races, they frequently get stuck in the middle of the flight.
I would say some difference will be shown in 7/8 sectors."
flywlyx wrote: ↑Thu, 10. Feb 22, 04:46
And you still have the old Zeus anyway.
Yes, the better paranid carrier is still available