Post
by Gavrushka » Mon, 17. Jan 22, 07:58
I love the idea of player ships being put at risk of capture, but as has been said elsewhere, much improvement needs to be considered around boarding and the skill level of crew, marines and service...
There would need to be improvements in responses, including an immediate urgent message to the player and every asset in their empire from the captain of the player ship being boarded, with military-capable vessels responding. - I think it would need to be a 'reasonably' rare occurrence, and perhaps only in less secure sectors.
I think it essential that a successful pirate capture should leave the player with the ability to scan and locate their captured ship with the possibility of recovering it if they can find it.
I think marines on any player vessel should very slowly level by default as their start ability is non-existent, and capture would be all-but automatic. Perhaps they should have the chance of skilling during non-boarding military engagements too.
My fear would be that complicating the boarding system would mean the playing community going through a very long period of pain as it is tweaked. - On the surface, it would appear a lot more complicated than mining, and we know how that went awry for quite some time. And I guess there's only so many processor clock cycles that can be expended on this.
“Man, my poor head is battered,” Ed said.
“That explains its unusual shape,” Styanar said, grinning openly now. “Although it does little to illuminate just why your jowls are so flaccid or why you have quite so many chins.”
“I…” Had she just called him fat? “I am just a different species, that’s all.”
“Well nature sure does have a sense of humour then,” Styanar said. “Shall we go inside? It’d not be a good idea for me to be spotted by others.”