Capital Ship (Carrier) Smarts idea

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theredman
Posts: 78
Joined: Wed, 6. Nov 02, 20:31
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Capital Ship (Carrier) Smarts idea

Post by theredman » Thu, 13. Jan 22, 03:27

Hey, How about a 3 star pilot ignoring / or playing smart the fighters and if present go after other capital ships. I believe this may have been a command? tired of seeing my fleet destroyed over this kind of stupidity but making it a skill the ai captain picks up automatically seems to fit the narrative of the game.... more skill more useful... Still think the crew skills need a rework. 20 days and no one has earned 5 stars... honestly paying 100 mil for a pilot or even a billion seems cheap at this point... Also could something like this be moded in if it isnt picked up? I try stay vanilla for recognition but ....

I still think a room on a defence station / carrier or battleship where you go in /log into a console and takes you to a strategy map would be cool. Maybe a streamlined way of controlling ships to attack etc... but prob not worth the development time to make 1 person happy... I mean id make it so you could visit all the station modules when on a station. Little touches like that. Some would see it as a waist of time. Bring back the specialists that occasionally give you a mission. Walk around the Habitat modules like its the main station in mass effect...

Its a shame allot of the time screamers get there own way... example .. WOW, allot of the high end gear and dungeons where only played by 1% of the player base if that and those same players would scream it wasn't hard enough (Idea of using crap gear to make it harder never dawned on them). Ubisoft also do this shit with division... Id prob give people a special trophy if everyone in the raid passed wearing shit gear....

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