The question is what skill range do we want in the game? The current system, where a 0 star pilot represents someone who has just started to attend the pilot academy and has 0 minutes flown yet, or a system where a 0 star pilot represents someone who at least graduated the academy and went through the training like everyone in the military who is allowed to fly a multi million dollar warplane?Nanook wrote: ↑Thu, 20. Jan 22, 00:14And that's the whole purpose of skill levels. Pilots are taught to fly at varying levels. Not all pilots have the skill to land on an aircraft carrier, for example. In general that's a skill set for naval aviators, not air force pilots. Or transport pilots which don't have the same skill set. And formation flying is a skill set that's learned with a lot of practice, i.e., "skill level". So yeah, less skilled pilots may, as you put it, " doing random approaches and wobbling around when flying formation". Real military pilots have a wide variety of training and skill sets. Hard to model all those in a relatively simple simulation.SirConnery wrote: ↑Thu, 20. Jan 22, 00:03That's what military pilots are taught to do though. You wouldn't want somebody flying a 100 million dollar plane just doing random approaches and wobbling around when flying formation. What do you think his officers would say
a) Great job on keeping the approaches interesting
b) Next time fly the plane correctly or you're not getting airborne
The whole current hand holding personal seminar gifting mechanism is a colossal immersion braking waste of time.