Whether "5 star" is significantly more efficient than "1 star" is one topic. The "Move" command shows an entirely different issue.Zalzany wrote: ↑Sat, 15. Jan 22, 21:44The point is there is, your opinion just they should be even better.builder680 wrote: ↑Sat, 15. Jan 22, 21:29We simply disagree Zalzany. My point is that there are no Ace Pilots in the game, and you believe that there are. I believe that the behaviors ships in-game show support my view but you are welcome to your opinion obviously.
Lets use the AR marksmen as analogy. You and your trusty AR are given to a task to watch enemy building. If enemy shows on the window, you must shoot that enemy. So far so good?
The enemy shows on the window. You aim and shoot. Your training and skill affect how quickly and accurately you aim and hit the spot you aim at. Top shooter does it in 0.1 sec and hits bullseye. New recruit takes 5.1 sec and hits within inch or two. Still good.
The equivalent of "X4 move command" is that every soldier, when ordered to shoot a target on window will -- regardless of skill -- aim and shoot at random spot that is within ten feet of the window. They are hardcoded to do that. That we feel to be a problem.
When the (big) turrets take a new target, they will fire their first shots before they actually point at the target. Hence first shots miss, even large stationary targets. Surely they can compute the firing solution? The observed behaviour appears to mimic indirect fire of artillery.
The AI could act "smarter". Faster, more accurate, etc. The issue is that the player at start of game does not have advantages. Not in quality nor quantity of equipment and if playing very first time, not accustomed to controls either. Skilled NPC should kill the player on every encounter. In order to win a fight one would have to get technological superiority first. Considering that the skilled NPC Traders would outrun the player to every good deal, it would take quite a while of very careful grind (and many reloads) before you had any chance in a fight. That would not be casual; hardly appeal to larger audience.
Even now, in this thread, most of lament is because the ships of player do not do good. Frankly, that should be secondary. The primary concern should be on the balance between player and NPC. And yes, they are too easy to defeat, IMHO.