ZYA are helpless against Xenon?

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GCU Grey Area
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Re: ZYA are helpless against Xenon?

Post by GCU Grey Area » Sat, 1. Jan 22, 14:36

jlehtone wrote:
Sat, 1. Jan 22, 14:21
Tiny actions.
Agree. Think in my FRF Split game I inadvertently saved ZYA (with whom I was an enemy from the start & throughout) by intervening in the Paranid civil war. PAR were being absolutely hammered by HOP. They had lost the entirety of Pious Mists & Sacred Relic, & were in grave danger of losing Unholy Retribution too. After that there would be little left to defend Trinity Sanctum. I took a mission to build a defence platform in Unholy Retribution to help out. As a consequence Trinity Sanctum was saved & thus HOP never had a direct border with the Teladi who, not needing to defend themselves against HOP, had sufficient surplus resources to trade with ZYA...

Bozz11
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Re: ZYA are helpless against Xenon?

Post by Bozz11 » Sat, 1. Jan 22, 21:17

I make a lot of money thanks to ZYA, in all my games I make big stations in heretic's end and just endlessly supply ZYA shipyard, they build ships and loose them like 1 hour later it's an endless flow of hull parts and shit that go into their shipyard and give me money, but yeah even if you supply them like crazy it's not sure that they will win, what helps is mods like FOCW that make them build more Raptors, those do change the tide in the war

Panos
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Re: ZYA are helpless against Xenon?

Post by Panos » Sat, 1. Jan 22, 21:48

ZYA needs XEN war guild mission and the associated war logic, as per current game code.

Probably include the "Distant" mission logic, TER have, to supply the FRF space, as long as the player hasn't progressed the Split campaign to the appearance of CUB .

NightmareNight91
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Re: ZYA are helpless against Xenon?

Post by NightmareNight91 » Sun, 2. Jan 22, 09:02

Ive been supplying ZYA with hull parts engine parts advanced electronics and weapon componenents while also guarding all of there borders, they still havent recovered more than 3 rattlesnakes or rebuilt lost sectors, they sit as "unclaimed" im assuming the AI doesnt know how to handle unclaimed sectors at this point. I am on a budgeted start in which all plots are complete with ZYA taking over most FRF sectors, they still got stomped by xenon before I intervened. They just CANNOT afford to produce ships to fight the xenon or even defend themselves even with all those extra sectors at game start.

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Re: ZYA are helpless against Xenon?

Post by Maxila » Sun, 2. Jan 22, 15:53

budforceuk wrote:
Fri, 31. Dec 21, 17:43
I'm on my third major playthrough now and on each the ZYA get trashed.

On my first playthrough being new to the game I guess I wasted a lot of time, by the time I had got up to ZYA space nearly all of their systems had been taken

On my second playthrough as terrans, was similar although my game has not progressed as far.

I'm on my third playthrough now, not very far and at all and I am actively trying to support the ZYA, building stations etc, and they are starting to get trashed again, there is a K9 in Zyarths Dominion I now trashing their stations and they are doing nothing about it.
If it helps, In my second playthrough. I did the Yak mission early, decided to help them and cleared the Xeon from Savage Spur, both Tharka's Cascade's, and Matrix 79B. After that the ZYA , on their own, cleared the Xeon from Rhy's Defiance and Matrix 598 and they are doing well in my no mod game.

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Re: ZYA are helpless against Xenon?

Post by Starlight_Corporation » Mon, 3. Jan 22, 03:03

Thanks for this thread. Seems I have to discover the Zyarth regions asap from what I read. (only started playing last month) The Free Split Family territories were quite infested with Xenon when I discoevred them, but luckily no major Split losses & managed to drive out most Xenon stations out the FRF sectors. The Terrans being around did help plenty.

Guess I have to check on the Zyarth Patriarch sectors now before they are lost & then start the Split campaign to boost their faction strength against the Xenon. Or see if I can get the Terrans to intervene there as well.

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Re: ZYA are helpless against Xenon?

Post by budforceuk » Mon, 3. Jan 22, 13:30

On my new(ish) game, I have now managed to wipe the Xenon from Rhy's Defiance/Matrix and it seems to have helped quite a bit, the ZYA seem to send a lot of cargo traffic through those two sectors which I guess get constantly destroyed by Xenon, thus wiping a good bit of their economy. Plus they are then not getting attacked from that northern area.

I'm also supplying them with 4x Hull Part production and 2x Clays although my plan is to expand that soon.

I'm running through the Split quest now, although I can't remember the requirements for the last mission, I vaguely remember them being quite extreme.

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Re: ZYA are helpless against Xenon?

Post by Bozz11 » Mon, 3. Jan 22, 13:42

building terrans vanguard stations also helps, I build one in split space near a xenon sector with an admin module, and terrans sent 3 fleets there to patrol the sector, no more xenon probleme

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Re: ZYA are helpless against Xenon?

Post by GCU Grey Area » Mon, 3. Jan 22, 14:23

Bozz11 wrote:
Mon, 3. Jan 22, 13:42
building terrans vanguard stations also helps, I build one in split space near a xenon sector with an admin module, and terrans sent 3 fleets there to patrol the sector, no more xenon probleme
Can confirm. Did a similar thing in my last game, but went a little bit further than just admin modules. Built Vanguard stations which also operated as shipyards. This was the standard design: https://www.dropbox.com/s/fciiq0trrh4mq ... 1.jpg?dl=0. Strangely, as soon as they were finished any non-Terran defence platforms in the same sector tended to suffer catastrophic damage to their admin modules (presence of a privately operated Asgard in the sector was entirely coincidental). In each case a short time later the Terrans would start building further defence platforms & supporting infrastructure for their new shipyard. They also often sent in a fair sized force to defend their new stations. For example, this is what Matrix#451 ended up looking like: https://www.dropbox.com/s/kfpttj0axtlu9 ... 1.jpg?dl=0.

pref
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Re: ZYA are helpless against Xenon?

Post by pref » Mon, 3. Jan 22, 15:09

Would not worry much, most factions cannot be eradicated (maybe except duke's).

I let my split die out nearly (think they had 1 xenon contested sector left). Then when my production capacities increased split bought wares and ships from me and they pushed out all the xenon from the north.
Later i went for the plot outcome which divided the split even further - and they are pretty strong (30-50 stations in central sectors, and they constantly send several rattlers and the RHA flagship down to savage spur which they own as well).

Just sell them station (and turret) materials, and keep a shipyard well stocked where they buy ships. Does not need to be player or split owned.
Also make sure the ships they buy can make it to their destination. Same for their trade ships, unless you want to do the trade runs for them. I haven't done any active trading with them but it might help if you want to speed things up.

The easiest way to defend them against invasions is to let them buy ships if they still have some sectors (quotas depend on owned sector count afaik).

All in all i wouldn't care much, would go for strong ship parts and station material production as soon as possible as that is the best tool for affecting faction standings if you are into that sort of play.
With repeat orders you can pop up a cradle anywhere in the universe and supply it reliably for a more fine-tuned influence.

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Re: ZYA are helpless against Xenon?

Post by jlehtone » Mon, 3. Jan 22, 16:02

I did start with game version 3.10, when Xenon were not exactly harmless. Allegedly.
After 155 hours ZYA was quite drained: https://drive.google.com/file/d/1ZK3OPi ... sp=sharing
Within the next 80 hours they did lose their Trade Station to ARG, but I did learn to use bigger ships: https://drive.google.com/file/d/141Vv2m ... sp=sharing

But, as said, as long as they can purchase resources they can rebuild. (Unlike Xenon, who have no trade partners.)
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Bozz11
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Re: ZYA are helpless against Xenon?

Post by Bozz11 » Mon, 3. Jan 22, 17:26

GCU Grey Area wrote:
Mon, 3. Jan 22, 14:23
Bozz11 wrote:
Mon, 3. Jan 22, 13:42
building terrans vanguard stations also helps, I build one in split space near a xenon sector with an admin module, and terrans sent 3 fleets there to patrol the sector, no more xenon probleme
Can confirm. Did a similar thing in my last game, but went a little bit further than just admin modules. Built Vanguard stations which also operated as shipyards. This was the standard design: https://www.dropbox.com/s/fciiq0trrh4mq ... 1.jpg?dl=0. Strangely, as soon as they were finished any non-Terran defence platforms in the same sector tended to suffer catastrophic damage to their admin modules (presence of a privately operated Asgard in the sector was entirely coincidental). In each case a short time later the Terrans would start building further defence platforms & supporting infrastructure for their new shipyard. They also often sent in a fair sized force to defend their new stations. For example, this is what Matrix#451 ended up looking like: https://www.dropbox.com/s/kfpttj0axtlu9 ... 1.jpg?dl=0.
Even with just one admin module, they will try to build a few stations and more defense platforms but I like your idea xD

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Re: ZYA are helpless against Xenon?

Post by ubuntufreakdragon » Mon, 3. Jan 22, 18:19

I recently bombed out the Xenon SPP's around Zya as a result Zya defeated them, killing SPP is much faster and easier than Shipyards or defence stations.
But before they lost most if not all territory.
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Re: ZYA are helpless against Xenon?

Post by Starlight_Corporation » Wed, 5. Jan 22, 01:12

Bozz11 wrote:
Mon, 3. Jan 22, 13:42
building terrans vanguard stations also helps, I build one in split space near a xenon sector with an admin module, and terrans sent 3 fleets there to patrol the sector, no more xenon probleme
Can confirm this helps. Early in my efforts to drive out the Xenon from the Free Split Family territories, the Terrans had ordered me to built a defense station in their space (Thuruk's Demise III) & the terran fleet helped alot in cleaning out the Xenon from the Free family territories.

As per this thread, I decided to scout out the Zyarth sectors asap, hoping to arrive on time to save them. And got a quite shocking surprise.

Turns out that in my game, Family Zyarth does not need to be saved. Their sector economies are very strong, with factories and complexes reaching high numbers (seeing solar plant VII or component complex IX is quite common) and support a capital fleet worthy of this economy. But I noticed that the Xenon in Rhy's Defiance and Matrix #598 only have minimal presence & the absence of the Large shipyard seems to indicate someone beat up the xenon pretty good, likely the Split (no Terran presence there) Seems to align with what someone else posted above, if those sectors are 'secure' the Split can have a thriving economy, as they do sent quite some traffic through those sectors.
To top it off, Family Zyarth is invading Eleventh Hour, driving out the Argon.

However, scouting deeper into Zyarth space, I arrived at the small Paranid hub, it turns out the Xenon were just building up. The small Paranid hub is under heavy siege. Lucky the Paranid have the Gate from Litany of Fury to Emperor's Pride well secured (several defense stations close up), but there's a constant stream of Xenon K ships entering Litany of Fury + a ton of small ships. Can't really go in Litany of Fury, as it turns into a slideshow due to the constant & heavy fighting. At least now I know why the Godrealm Paranid keeps sending ships north...
Not sure how long they can last... But at Least Family Zyarth is a darn strong faction, rivaling the other big powers.

budforceuk
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Re: ZYA are helpless against Xenon?

Post by budforceuk » Sun, 9. Jan 22, 19:43

So in my game, I took out all the Xenon in Rhys Defiance and the matrix next to that, I am now working on the Xenon through Tharkas back to the Yaki base, and they are nearly wiped.

I have a massive station in family Zhin producing everything now short of ships.

Despite this, 2 Argon Behemoths went up through Tharkas from Hatikva and destroyed about 15 of the ZYA stations including the repair dock, and 2 k9's and an I9 are roaming around Wretched Skies IV and the ZYA are doing absolutely nothing about it. They already taken out the wharf and several other stations.

I've done the split quest as well and sided with the Patriarchy in hope this would strengthen the ZYA but appears not.

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Baconnaise
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Re: ZYA are helpless against Xenon?

Post by Baconnaise » Mon, 10. Jan 22, 13:30

Zyarth always gets rolled in my custom game seeds regardless of plot settings. Paranids up around emperors/litany of fury get rolled as well since it's two cutoff zones. Argon have tons of trouble in many seeds if I let it run on SETA for hours. The odd thing is I've noticed if you have paranids hop and paranid unify to trinity eventually you'll see HOP or Paranid take over an unclaimed zone completely outfitted with yards and wharf. I'm not sure what the timer is on respawn but if you don't claim a sector or the AI factions that are alive still one will respawn even Xenon.

af_2017
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Re: ZYA are helpless against Xenon?

Post by af_2017 » Mon, 10. Jan 22, 14:46

Factions (and universe) which require players help is good design.
BUT the player can choose to play "relaxed miner/trader" and being happy as kid just flying ships collecting crystals; that is without intention to become an Emperor Of Mankind.
Currently if player will hide in asteroids for days it will find quite different universe than it was at the begining.
Some areas probably are being protected by story plots but ZYA eventually will occur in one sector and such.

That's nice that by design factions requires savior (from Xenon at least) but I think that should be story plots also.
There should be no terran shredding Xenon by default universe wide. Actually player can do it by his own but later.
Otherwise things look like player is late everywhere. And actually he is, since it starts the game in one ship but factions start with stations full of resources and fleets.

So seems these turnings should help:
- keep all factions staying in their sectors by default, let them mine/trade/build ships but do not capture other sectors (that still will look pretty much alive)
- there could be raids to neighbors but both sides should retreat (even if no resistance have been met) and do not expand
- allow them be more aggressive only if user joined corresponding wars
The intention here is keeping universe in somewhat initial state.
I am not claiming being original in the suggestions.
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Re: ZYA are helpless against Xenon?

Post by dougeye » Mon, 10. Jan 22, 18:59

ok ive just solved this question.

5 asgards with two osakas each as escorts. 3 toyko fully loaded with top spec gladius fighters. k's go pop...... stations are helpless but its a grind destroying them even with the Asgards. (20-30 mins per station real time) My flagship asgard has an exeptional weapons mod, i think called annihilation on its main gun, something like + 45% damage and 65% quicker reload time. thankfully you can reassemble weapon mods without charge at your own shipyards.
I used to list PC parts here, but "the best" will suffice!

TKz
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Re: ZYA are helpless against Xenon?

Post by TKz » Mon, 10. Jan 22, 20:15

af_2017 wrote:
Mon, 10. Jan 22, 14:46
[...]
The intention here is keeping universe in somewhat initial state.
I am not claiming being original in the suggestions.
Please no :shock:
A great thing of this game is replayability. I don't want a stale universe, I want a different experience each time.
Actually, I would like for the universe to be even more dynamic.

NightmareNight91
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Re: ZYA are helpless against Xenon?

Post by NightmareNight91 » Mon, 10. Jan 22, 20:19

TKz wrote:
Mon, 10. Jan 22, 20:15
af_2017 wrote:
Mon, 10. Jan 22, 14:46
[...]
The intention here is keeping universe in somewhat initial state.
I am not claiming being original in the suggestions.
Please no :shock:
A great thing of this game is replayability. I don't want a stale universe, I want a different experience each time.
Actually, I would like for the universe to be even more dynamic.
I want it to be a bit random every playthrough, but ZYA getting rolled every single time is very stale, they just need cheaper ships, if only for the AI and not the player.

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