I notice that ships belonging to the same faction, AI or the players, don't retaliate in case of friendly fire. Case in point, if the player decide to test the freshly buffed main gun of the Asgard and did not check if any of his destroyers are in the way the other destroyers in the fleet don't go...that our friends you kill, you sadistic SoB The same with the factions ships, when an argon Behemoth shot another argon Behemoth while trying to get the Xenon M, the two don't start pew pew each other.Slashman wrote: ↑Sun, 5. Dec 21, 17:35I think you have an interesting idea here. I'm just wondering what level it should be implemented at. Do you require the player to sign a separate treaty and pledge their ships and service to the faction where destroyed property comes with a severe penalty but not aggression? What penalty would be sufficient? Or should there not be one?
So, I see an dialog option like...Offer to assist against....split, xenon, HOP...affirmative. Message: Now your assets in the sector have "ally" status, meaning that the ally assets will not retaliate in case of friendly fire. Warning! Orders to atack allied assets or if the main weapons of a player piloted ship cause destruction of an ally asset, this condition will be revoked.
So, no retaliation, even in case of ships destroyed as a result of friendly fire, as the ships will act like belonging to the same faction. And if Nannok's theory of the game knowing who's naughty and who's nice, is true, meaning the game knowing what ship target what, is a mechanic that would be dificult for the player to abuse.