Not another game breaking DLC

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Raevyan
Posts: 1463
Joined: Sat, 4. Oct 08, 17:35
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Re: Not another game breaking DLC

Post by Raevyan » Sat, 27. Nov 21, 22:20

DaMuncha wrote:
Sat, 27. Nov 21, 04:37
Adding more content to the game is great!... except when it breaks all your mods and requires you to restart the game from scratch yet again.
You don’t need mods to break the game. Egosoft does it whenever they release a major patch with a dlc. Just look back at 4.0 which was a huge step backwards from 3.3. I totally expect 5.0 to be same as previous patches, new content being a buggy mess and all plots have major plot stopping bugs. We can only hope they don’t screw up this much again like with xenon oos combat and starting to fix it 6months later.

Tomonor
EGOSOFT
EGOSOFT
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Joined: Wed, 12. Sep 07, 19:01
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Re: Not another game breaking DLC

Post by Tomonor » Sat, 27. Nov 21, 22:27

Okay NGL, that's the weirdest request I've read so far, especially with that reasoning.
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Manawydn
Posts: 293
Joined: Sun, 26. Jan 20, 06:54
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Re: Not another game breaking DLC

Post by Manawydn » Sun, 28. Nov 21, 03:26

mr.WHO wrote:
Sat, 27. Nov 21, 19:59
Rei Ayanami wrote:
Sat, 27. Nov 21, 19:13
mr.WHO wrote:
Sat, 27. Nov 21, 16:56
Albeit, I'd be more keen to buy new stand alone X4 game (alike to X3TC or X3AP or X3FL).
Why, what would be the point of having a new standalone? It'd just split up the community, especially with regards to modding and would split Egosofts development focus.
I'd say as long as Egosoft's plan does not require a new game (engine-limitations that can't be solved with a patch), Egosoft should stay with and extend the current X4 for as long as possible.
Because Egosoft would not be limited by save-game compactibility, so they could make more extensive changes that way.
Mods an community would not be a limitation - mods were easily migrated from X3R to X3TC to X3AP to X3FL.
Not to mention updating the engine it's self. A new Standalone could look, feel, and sound just like X4, but be radically different under the hood, allowing for performance optimization.

Manawydn
Posts: 293
Joined: Sun, 26. Jan 20, 06:54
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Re: Not another game breaking DLC

Post by Manawydn » Sun, 28. Nov 21, 03:37

rene6740 wrote:
Sat, 27. Nov 21, 22:20
DaMuncha wrote:
Sat, 27. Nov 21, 04:37
Adding more content to the game is great!... except when it breaks all your mods and requires you to restart the game from scratch yet again.
You don’t need mods to break the game. Egosoft does it whenever they release a major patch with a dlc. Just look back at 4.0 which was a huge step backwards from 3.3. I totally expect 5.0 to be same as previous patches, new content being a buggy mess and all plots have major plot stopping bugs. We can only hope they don’t screw up this much again like with xenon oos combat and starting to fix it 6months later.
If you think that 4.x was a major step back from 3.x, then you need to go back and play 3.x // Comparing 3.3 to 4.0 is inaccurate. They are different builds, and the .0 version is always the messiest due to the sweeping changes made. That's why 3.0 was a "problem" 2.0 was a "problem" and 1.0 was a "problem". That's why new dlc for *checks notes* Every video game released after 2012 causes problems with the community. If you look at it from a developer's perspective, I think you would have more appreciation for the work that was done to keep your save game compatible.

EGOSOFT works hard to keep your game compatible. You using mods negates that. It does so with *checks notes* -Literally every single video game that includes mods. Try uninstalling Legacy of the Dragonborn in the middle of a save-game in Skyrim. See what it does. Of course any change to the base-game, and addons will cause issue. That is why it is always recommended, in every single mod channel, forum, and media outlet to start a new game whenever you change your mod list.


So, the problem here, is not the game breaking your mods. The problem is that you don't know the very first rule of modding, which is - never expect it to work long-term. Because it won't. An update, a bug that happened hours ago following you around, who knows. Stability, like Perfection is something you always strive for. Even though you know in the back of your mind that perfect stability in a video game does not exist at this time.

RedEyedRaven
Posts: 589
Joined: Thu, 29. Sep 05, 21:03
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Re: Not another game breaking DLC

Post by RedEyedRaven » Sun, 28. Nov 21, 03:58

Quite frankly there are a lot of mods that haven't been updated for CoH and they still work just fine.

The only mods that are prone to breaking and requiring attention by their authors are typically mods that modify actual systems/mechanics, like VRO or SWI.

Mods that merely add ships or weapons (and by extention of ships, jobs) usually won't break just because the game is updated or expanded.
2023: X4: Seafood-restaurant 'Split' opens in ZYA-space. Reservations limited, get yours today!

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