If every time a ship or station blows up, it gets harvested for scrap to make new ships, how will that affect the overall economic balance? Currently, wares are made, ships and stations are made from those wares, and when ships and stations get blown up, those resources are removed from the galaxy. Now if salvaging were to be widespread, a portion of the resources from destroyed ships and stations goes back to making more ships and stations. Will that negatively affect the economic ecosystem of the game?
In my opinion, I would like to see a civilian economy, which could act as a resource sink for excess wares. Planetary populations could buy wares from trade stations at very low prices (such as when the wares become saturated), so that the economy does not grind to a halt, even if the faction is not losing ships or stations in battle. Maybe there could be a special module called a "planetary trade hub" which would allow trade between space stations and the planet surface.
Will salvaging break war as a resource sink?
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Re: Will salvaging break war as a resource sink?
Why would it? It's the process of collecting and converting resources to ships/stations that limits them. The actual sources of them always regenerate. Salvage is just another process.
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Re: Will salvaging break war as a resource sink?
I hope that in a future custom start we can start a game with the use of recycling for all factions as an initial economic state
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