X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by Alith-Ahnar » Tue, 30. Nov 21, 11:21

Artean wrote:
Tue, 30. Nov 21, 10:54
Alith-Ahnar wrote:
Mon, 29. Nov 21, 12:51
vortice wrote:
Mon, 29. Nov 21, 11:04
FSR from AMD is good, but what about better technology DLSS from nvidia? :?:
DLSS vs. FSR is like comparing Apples to Oranges.
Yes. But one of the main inquiries was a new AA option for X4. FSR will not solve that, while DLSS will for some... TAA though.
Ah, now we are getting somewhere.
Still, that's not the purpose of FSR, nor DLSS the latter does not have the effect on it's own but you can use a AA pass on the Image one of the reasons why DLSS depending on implementation can end up with higher overhead.
If the demand for DLSS was intended as a AA substitute would it not be better to mention it and ask for a temporal-based AA solution?

As I mentioned before as soon as you scale past 1080p DLSS loses its edge and the original idea of upscaling is to run higher resolutions at acceptable fps AA is a separate issue and deserves to be mentioned on its own.

P.S. Intel is working on an Upscaling technic that has a feature set that is bang in the middle of the current DLSS and FSR is supposed to be hardware agnostic and an open standard so who knows in a Years time no one is talking about DLSS and FSR anymore.
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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by iniochos » Tue, 30. Nov 21, 15:47

Alith-Ahnar wrote:
Tue, 30. Nov 21, 11:21
Artean wrote:
Tue, 30. Nov 21, 10:54
Alith-Ahnar wrote:
Mon, 29. Nov 21, 12:51


DLSS vs. FSR is like comparing Apples to Oranges.
Yes. But one of the main inquiries was a new AA option for X4. FSR will not solve that, while DLSS will for some... TAA though.
Ah, now we are getting somewhere.
Still, that's not the purpose of FSR, nor DLSS the latter does not have the effect on it's own but you can use a AA pass on the Image one of the reasons why DLSS depending on implementation can end up with higher overhead.
If the demand for DLSS was intended as a AA substitute would it not be better to mention it and ask for a temporal-based AA solution?

As I mentioned before as soon as you scale past 1080p DLSS loses its edge and the original idea of upscaling is to run higher resolutions at acceptable fps AA is a separate issue and deserves to be mentioned on its own.

P.S. Intel is working on an Upscaling technic that has a feature set that is bang in the middle of the current DLSS and FSR is supposed to be hardware agnostic and an open standard so who knows in a Years time no one is talking about DLSS and FSR anymore.
Even though I am not familiar (my knowledge is limited) with the subject, I found it very interested. :)

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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by Alan Phipps » Tue, 30. Nov 21, 15:53

This FSR/DLSS technical discussion is indeed very interesting, but I'm not sure that it should be overshadowing more general discussion of the game's next development phase nor that it really belongs in this Announcement thread. :wink:
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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by Tempest » Wed, 1. Dec 21, 09:43

Woop, gg Egosoft.
The Erlking, a terrifying pirate battleship with an experimental and unusual energy source, has been developed over many years by the Riptide Rakers, at great cost to their resources and lives, in a desperate attempt to take advantage of stellar phenomena in the Avarice system.
sure would be a shame if... more people to extort! jay! :twisted:
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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by Axeface » Thu, 2. Dec 21, 15:38

So I noticed something in the rolling loop playing on steam. Theres a manorina (apparently unfinished because its ID is XXXXXX) but the model is different, looks like a new variant of some sort.

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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by Tamina » Thu, 2. Dec 21, 16:15

I am disappointed in you Axeface! No screenshots? :D Now I am intrigued :)

The rolling demo is a treasure for new impressions in general. :)

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by linolafett » Thu, 2. Dec 21, 17:07

Yep, the Manorina also got a facelift, but the changes are not that huge, so i did not bother to highlight them.
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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by Axeface » Thu, 2. Dec 21, 18:20

linolafett wrote:
Thu, 2. Dec 21, 17:07
Yep, the Manorina also got a facelift, but the changes are not that huge, so i did not bother to highlight them.
Looking forward to seeing it up close! I wonder if we can expect to find more of these 'not huge' changes? :)

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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by Tamina » Thu, 2. Dec 21, 18:33

I feel like 5.0 is going to be a Kinder Surprise Egg in that regard.

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 

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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by Slashman » Thu, 2. Dec 21, 19:20

So which ships got new models besides the Paranid and did all of them get new interiors as well?
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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by chew-ie » Thu, 2. Dec 21, 19:47

linolafett wrote:
Thu, 2. Dec 21, 17:07
Yep, the Manorina also got a facelift, but the changes are not that huge, so i did not bother to highlight them.
Goodie - that one was already awesome :)

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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by linolafett » Thu, 2. Dec 21, 20:20

Slashman wrote:
Thu, 2. Dec 21, 19:20
So which ships got new models besides the Paranid and did all of them get new interiors as well?
No new bridges for the reworked ships.
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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by Tamina » Thu, 2. Dec 21, 20:29

Axeface wrote:
Thu, 2. Dec 21, 15:38
So I noticed something in the rolling loop playing on steam. Theres a manorina (apparently unfinished because its ID is XXXXXX) but the model is different, looks like a new variant of some sort.
Got it! How the hell did you see anything here? You are insane! 😀
Image


*Edit: While watching the "livestream" I also saw like 3 different new hallways on stations AND some new unspecified but cool looking room.

Code: Select all

Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 

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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by Axeface » Thu, 2. Dec 21, 20:52

Tamina wrote:
Thu, 2. Dec 21, 20:29
Axeface wrote:
Thu, 2. Dec 21, 15:38
So I noticed something in the rolling loop playing on steam. Theres a manorina (apparently unfinished because its ID is XXXXXX) but the model is different, looks like a new variant of some sort.
Got it! How the hell did you see anything here? You are insane! 😀
Image


*Edit: While watching the "livestream" I also saw like 3 different new hallways on stations AND some new unspecified but cool looking room.
The side section is different, much more detail and dont think those 01 02 03 decals are on the current one, and the top have lots of new cool struts.

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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by S!rAssassin » Fri, 3. Dec 21, 07:31

linolafett wrote:
Thu, 2. Dec 21, 20:20
No new bridges for the reworked ships.
On L/XL still we have bridge interior only ? No additional interiors, like wardroom, captain office and bedroom, passage with windows?

UPD:

Oh! Will we have pirate cloak device for changing ID our ship filled contraband? Or for docking and hacking enemy station?

Hacker drone, maybe?

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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by Tamina » Fri, 3. Dec 21, 14:43

You know, the XXXXXX Id on that Minora, could be maybe that feature..

Code: Select all

Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 

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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by linolafett » Fri, 3. Dec 21, 15:41

Tamina wrote:
Fri, 3. Dec 21, 14:43
You know, the XXXXXX Id on that Minora, could be maybe that feature..
No that was a bug which i just fixed today... stop having such eagle eyes!
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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by spankahontis » Fri, 3. Dec 21, 16:13

You need a Xenon equivalent of a recycling ship.
Would make logical sense that the Xenon would use up every bit of material they could find to replicate with efficiency.
Their whole economy makes ship development more efficient, even the Terrans Economy is more efficient than the other races when it comes to mining, manufacturing raw materials and high tech/ship building.
To the Xenon, raw material is raw material, who cares if there are corpses floating around inside? More material for the Xenon.
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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by MegaJohnny » Fri, 3. Dec 21, 16:14

Maybe a silly question - will the tug ships still be able to tow wrecks/cubes in low attention?

Say I find a nice wrecked ship on the radar in another sector, and I want to order my tug ship to bring it somewhere else...

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Re: X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

Post by Axeface » Fri, 3. Dec 21, 16:25

spankahontis wrote:
Fri, 3. Dec 21, 16:13
You need a Xenon equivalent of a recycling ship.
Would make logical sense that the Xenon would use up every bit of material they could find to replicate with efficiency.
Their whole economy makes ship development more efficient, even the Terrans Economy is more efficient than the other races when it comes to mining, manufacturing raw materials and high tech/ship building.
To the Xenon, raw material is raw material, who cares if there are corpses floating around inside? More material for the Xenon.
This is a very good point. Xenon would definitely salvage.

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